Head Shot III (Apprentice)
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
Target
Enemy
Range
2.0 - 25.0 meters
Power
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
54
Assassin
Effects:
• Inflicts 478 - 797 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
NO-VALUE
Holy Intercession IV (Apprentice)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Target
Group (AE)
Power
288
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
56
Templar
Effects:
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 203 - 249.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
NO-VALUE
Bloody Reminder IV (Apprentice)
A penetrating attack that deals significant damage over time.
Target
Enemy
Range
Up to 10.0 meters
Power
74
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
54
Ranger
Effects:
• Inflicts 34 - 58 melee damage on target
• Inflicts 93 piercing damage on target instantly and every 2.6 seconds.
Vengeance III (Apprentice)
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
105
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
57
Inquisitor
Effects:
• On a melee hit this spell will cast Vengeance on caster.
• Inflicts 133 divine damage on target.
• Grants a total of 5 triggers of the spell.
NO-VALUE
Fanatic's Faith IV (Apprentice)
A group augmentation that increases the arcane resistance and stamina of the inquisitor's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
58
Inquisitor
Effects:
• Increases STA of group members (AE) by 19.1.
• Increases Mitigation of group members (AE) vs arcane damage by 689.
NO-VALUE
Holy Salvation II (Apprentice)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
55
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 790.
• Increases Mitigation of target vs physical damage by 523.
• Grants a total of 1 trigger of the spell.
NO-VALUE
Terror Chant IV (Apprentice)
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
Target
Caster
Power
153
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
55
Defiler
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 6,768
• Decreases Combat Mitigation of caster by 0.5.
• Makes targets in Area of Effect afraid
• 30% chance to dispel when target takes damage
NO-VALUE
Redemption II (Apprentice)
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
55
Inquisitor
Effects:
• On death this spell will cast Redemption on caster. Lasts for 36.0 seconds.
• Heals target for 790.
• Increases Max Health of target by 542.2.
• Grants a total of 1 trigger of the spell.
NO-VALUE
Allegretto IV (Apprentice)
Increases the attack speed of the troubador's group.
Target
Group (AE)
Power
115
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
56
Troubador
Effects:
• Increases Haste of group members (AE) by 14.2.
NO-VALUE
Ward of the Untamed III (Apprentice)
A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration.
Target
Group (AE)
Power
78
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
57
Warden
Effects:
• Wards group members (AE) against 951 points of elemental damage
• Increases Mitigation of group members (AE) vs elemental damage by 542.
NO-VALUE
Extract Mana IV (Apprentice)
Slowly converts the illusionist's health into power over time.
Target
Caster
Health
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
55
Illusionist
Effects:
• Increases power of caster by 32 instantly and every 4 seconds.
NO-VALUE
Essence of the Great Bear IV (Apprentice)
A group augmentation that increases the resistances and stamina of the warden's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
58
Warden
Effects:
• Increases STA of group members (AE) by 19.1.
• Increases Crit Bonus of group members (AE) by 9.8.
• Increases Mitigation of group members (AE) vs elemental damage by 689.
NO-VALUE
Entangle III (Apprentice)
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
115
Casting
1 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
18.8 seconds
Resistability
12.0% Easier
Level
56
Brigand
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 38.2%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target encounter by 2.0.
• Slows target encounter by 45.9%.
• 5% chance to dispel when target takes damage
NO-VALUE
Thunderous Overture III (Apprentice)
A spell that inflicts mental damage on targets surrounding the troubador.
Target
Caster
Power
63
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
25.2% Easier
Level
54
Troubador
Effects:
• Inflicts 210 - 350 mental damage on targets in Area of Effect.
NO-VALUE
Elemental Concerto II (Apprentice)
Increases elemental resistance of all the troubador's allies.
Range
Up to 10.0 meters
Power
79
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
58
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs elemental damage by 771.
• Increases Mitigation of raid and group members (AE) vs elemental damage by 771.
NO-VALUE
Song of Magic V (Apprentice)
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell.
Target
Group (AE)
Power
121
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
59
Troubador
Effects:
• Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 16.8.
• Increases Focus of group members (AE) by 33.6.
NO-VALUE
Virtue III (Apprentice)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
54
Templar
Effects:
• Increases STR and WIS of target by 60.1.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 180.
NO-VALUE
Songster's Luck V (Apprentice)
Increases the combat skills of the dirge's group.
Target
Group (AE)
Power
121
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
59
Dirge
Effects:
• Increases Slashing, Crushing, Piercing and Ranged of group members (AE) by 16.8.
Disarming Grin III (Apprentice)
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration.
Target
Enemy
Range
Up to 5.0 meters
Power
92
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
17.5 seconds
Resistability
12.0% Easier
Level
54
Swashbuckler
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 52.5 seconds and duration is reduced to 5.8 seconds.
• Resistibility increases against targets higher than level 73.
Invective II (Apprentice)
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
80
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
59
Defiler
Effects:
• On a hit this spell may cast Deadly Invective on target of attack. Lasts for 24.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 78 disease damage on target instantly and every 4 seconds.
NO-VALUE
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Item Discoveries |
Starlaz was first to discover 896 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).