Word of Redemption (Grandmaster)
Heals all allies near the templar.
FABLED
Target
Group (AE)
Power
101
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
14
Templar
Effects:
• Heals group members (AE) for 238 - 291.
Wild Accretion (Grandmaster)
Heals all allies near the defiler.
FABLED
Target
Group (AE)
Power
98
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
14
Defiler
Effects:
• Heals group members (AE) for 212 - 259.
Ancient Shroud (Grandmaster)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
42
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
12
Defiler
Effects:
• Wards target against 278 points of all damage
Medusa Gaze II (Grandmaster)
Stuns the coercer's target and deals mental damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
43
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
8.8% Easier
Level
13
Coercer
Effects:
• Inflicts 91 - 111 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 32.
Ambush II (Grandmaster)
A stealthed attack that deals great damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
9
Assassin
Effects:
• Inflicts 69 - 115 melee damage on target
• You must be sneaking to use this ability.
Grasp of Bertoxxulous (Grandmaster)
Augmentation which grants an ally a chance of causing poison damage over time when they successfully attack an opponent.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Warlock
Effects:
• On a combat hit this spell may cast Venomous Runes on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 18 - 22 poison damage on target instantly and every 4 seconds.
Defensive Haven II (Grandmaster)
An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
FABLED
Target
Caster
Power
55
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
28
Conjuror
Effects:
• Applies Defensive Haven to qualifying pets.
• Wards target against 47 points of all damage
• Decreases Haste of target by 25.0.
• Increases Max Health of target by 16.8%.
• Increases Hate Gain of target by 30.3.
• Increases Aggression of target by 7.1.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 470.
• On any combat or spell hit this spell will cast Shout on target of attack.
• Increases Threat to target encounter by 385 - 470
Arcane Symphony III (Grandmaster)
Increases arcane resistance of all the troubador's allies.
FABLED
Range
Up to 10.0 meters
Power
99
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
48
Troubador
Effects:
• Applies Orchestrated Symphony.
• Increases Mitigation of group members (AE) vs arcane damage by 1,129.
• Increases Mitigation of raid and group members (AE) vs arcane damage by 1,129.
Shroud of Bertoxxulous (Grandmaster)
An augmentation which grants an ally the chance at dealing poison damage to all encounter members surrounding the enemy that struck the ally in combat.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
41
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
20
Warlock
Effects:
• When damaged this spell has a 25% chance to cast Nihilistics on target's attacker.
• Inflicts 25 - 30 poison damage on target encounter.
Mesmerize III (Grandmaster)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
72
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
25 seconds
Resistability
24.0% Easier
Level
24
Coercer
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
• Resistibility increases against targets higher than level 43.
Signet of Intellect II (Grandmaster)
A group augmentation that increases the intelligence, agility, and base avoidance of the coercer's group.
FABLED
Target
Group (AE)
Power
77
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
26
Coercer
Effects:
• Increases INT and AGI of group members (AE) by 33.9.
• Adds 2.7% to base avoidance.
Hostage (Grandmaster)
An impairment that has a chance to cause the target mental damage every time it is hit by a melee attack for up to 3 triggers.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
69
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
24.0% Easier
Level
23
Coercer
Effects:
• When damaged with a melee weapon this spell will cast Convulsions on target. This effect normalizes based off of a three second triggering event.
• Inflicts 163 - 200 mental damage on target.
• Grants a total of 3 triggers of the spell.
Destructive Mind (Grandmaster)
An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack for up to 3 hits.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
11
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
20 seconds
Level
28
Coercer
Effects:
• On a damage spell hit this spell will cast Despotic Mind on target of spell.
• Inflicts 204 - 250 mental damage on target.
• Grants a total of 3 triggers of the spell.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Asylum II (Grandmaster)
Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
35
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
28
Coercer
Effects:
• Applies Forceful Headache on termination.
• Inflicts 227 - 378 mental damage on target.
• If over 50% power
• Inflicts 91 - 111 mental damage on target instantly and every 6 seconds.
• Decreases Combat Mitigation of target by 1.2.
• Decreases Mitigation of target vs arcane damage by 470.
Prismatic Chaos (Grandmaster)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
82
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
28
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 193 - 236 mental damage on target.
• Grants a total of 3 triggers of the spell.
Rapidity (Grandmaster)
Increases the attack speed of target ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
20
Illusionist
Effects:
• Increases Haste of target by 42.9.
Chromatic Storm II (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
55
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
22
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 34 - 42 mental damage on target encounter instantly and every 2 seconds.
Aspect of Genius II (Grandmaster)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
21
Illusionist
Effects:
• Increases Max Power of group members (AE) by 121.0.
• Increases Mitigation of group members (AE) vs arcane damage by 282.
Paranoia III (Grandmaster)
Temporarily stuns the illusionist's target and deals mental damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
8.8% Easier
Level
27
Illusionist
Effects:
• Inflicts 155 - 232 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 46.
Flash of Brilliance (Grandmaster)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
74
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
25
Illusionist
Effects:
• Increases INT of group members (AE) by 65.5.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 25.2.
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Item Discoveries |
Melodius was first to discover 1,983 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).