Aegolism IX (Grandmaster)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
102
Templar
Effects:
• Increases STA of target by 198.4.
• Increases Crushing, Piercing, Slashing and Ranged of target by 29.7.
Warden of the Forest VIII (Grandmaster)
The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures.
FABLED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
106
Warden
Effects:
• Shapechanges caster into a wolf
• Grants See Invisibility to caster.
• Increases Focus of caster by 91.3.
• Increases Mitigation of caster vs physical damage by 1,068.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 4,274.
Bruising Spirit VIII (Grandmaster)
Increases the bruiser's physical mitigation at the cost of health over time.
FABLED
Target
Caster
Health
364
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
180 seconds
Level
108
Bruiser
Effects:
• Increases Mitigation of caster vs physical damage by 1,566.
Fuliginous Whip VIII (Grandmaster)
Deals disease damage over time and decreases the attack speed of the target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
673
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
35.4% Easier
Level
107
Defiler
Effects:
• Inflicts 464 - 568 disease damage on target instantly and every 4 seconds.
• Decreases Haste of target by 18.0.
Precise Strike VIII (Grandmaster)
A very accurate melee attack that rarely misses.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
1522
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
108
Guardian
Effects:
• Inflicts 1,141 - 1,902 melee damage on target
Sandstorm VI (Grandmaster)
A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep.
FABLED
Target
Group (AE)
Power
200
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
103
Warden
Effects:
• Increases Weapon Damage of group members (AE) by 16.1.
• Increases Block Chance of group members (AE) by 16.8%.
• Increases Parry and Deflection of group members (AE) by 29.9.
• Increases Weapon Damage Overcap of group members (AE) by 32.3.
• When damaged with a melee weapon this spell has a 20% chance to cast Dust Storm on target's attacker.
• Decreases Threat to target encounter by 5,271 - 6,442
• If not fighter
• Will trigger off of crush, pierce or slash abilities.
• On avoiding an attack this spell has a 20% chance to cast Dust Storm on target's victim.
• Decreases Threat to target encounter by 5,271 - 6,442
• If not fighter
• Will trigger off of crush, pierce or slash abilities.
Noxious Symphony VIII (Grandmaster)
Increases noxious resistance of all the dirge's allies.
FABLED
Range
Up to 10.0 meters
Power
1756
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
104
Dirge
Effects:
• Applies Concentrated Symphony.
• Increases Mitigation of group members (AE) vs noxious damage by 2,854.
• Increases Mitigation of raid and group members (AE) vs noxious damage by 2,854.
Abuse IX (Grandmaster)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
1323
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
43.0% Easier
Level
106
Bruiser
Effects:
• Interrupts target encounter
• Increases Threat to target encounter by 8,574 - 10,337
Skeletal Grasp VII (Grandmaster)
Roots the target and surrounding encounter members. Any damage received by the target has a chance at breaking the effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
1197
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
26.3 seconds
Resistability
24.0% Easier
Level
108
Warlock
Effects:
• Roots target encounter
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 19 seconds and duration is reduced to 8.8 seconds.
• Resistibility increases against targets higher than level 127.
Rock Skin VII (Grandmaster)
Snares the bruiser and reduces their weapon damage while greatly increasing trauma mitigation.
FABLED
Target
Caster
Power
2537
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
108
Bruiser
Effects:
• Decreases Weapon Damage of caster by 50.0.
• Slows caster by 54.8%.
• Increases Mitigation of caster vs physical damage by 4,475.
Rift V (Grandmaster)
Knocks all enemies in a large area around the warlock into the air. Anyone affected is stunned, and receives a large amount of damage.
FABLED
Target
Caster
Power
2993
Casting
3.2 seconds
Recovery
0.5 seconds
Recast
115 seconds
Duration
1.5 seconds
Resistability
84.8% Easier
Level
108
Warlock
Effects:
• Throws target back
• If Target is not Epic
• Inflicts 24,170 - 40,284 magic damage on targets in Area of Effect.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Resistibility increases against targets higher than level 127.
Meteor Fist IX (Grandmaster)
A high damage melee attack that costs the bruiser's health instead of power.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Health
1872
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
40 seconds
Resistability
24.0% Easier
Level
103
Bruiser
Effects:
• Inflicts 1,479 - 2,465 heat damage on target
Pandemic X (Grandmaster)
Deals disease damage over time to the targeted enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
719
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
106
Necromancer
Effects:
• Inflicts 272 - 332 disease damage on target encounter instantly and every 3 seconds.
Protoflame VI (Grandmaster)
Summons a fiery minion that attacks an enemy until the spell expires.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
8077
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Level
104
Wizard
Effects:
• Summons a limited pet to aid the caster
Stupefy VI (Grandmaster)
Stuns the target and nearby encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
407
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
6.4 seconds
Resistability
1.2% Easier
Level
101
Coercer
Effects:
• Stuns target encounter
• Epic targets gain an immunity to Stun effects of 19.1 seconds and duration is reduced to 2.1 seconds.
• Resistibility increases against targets higher than level 120.
Hangman's Noose IX (Grandmaster)
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
715
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
106
Swashbuckler
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 73.9%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 191.5.
• Decreases Mitigation of target vs arcane damage by 5,449.
Mark of Divinity VIII (Grandmaster)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
222
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
103
Templar
Effects:
• Decreases Combat Mitigation of target by 19.8.
• Decreases Mitigation of target vs arcane damage by 2,362.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 102 instantly and every 2 seconds.
Improvised Weapon VII (Grandmaster)
A ranged piercing attack that does not require using an equipped ranged weapon.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
609
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
102
Assassin
Effects:
• Inflicts 1,280 - 2,133 piercing damage on target
Stream of Arrows V (Grandmaster)
The ranger fires a stream of arrows into the air, raining down upon their target's group.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
1404
Casting
3 seconds
Recovery
0.5 seconds
Recast
120 seconds
Level
104
Ranger
Effects:
• Inflicts 5,209 - 6,367 ranged damage on targets in Area of Effect
Ego Shock IX (Grandmaster)
Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
1347
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
9 seconds
Resistability
24.0% Easier
Level
108
Coercer
Effects:
• Inflicts 1,105 - 1,350 mental damage on target encounter.
• Dazes target encounter
• Epic targets gain an immunity to Daze effects of 27.0 seconds and duration is reduced to 3.0 seconds.
• Resistibility increases against targets higher than level 127.
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Item Discoveries |
Togin was first to discover 754 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).