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The Fledglings - Page 10
This item is Collectible.
This item can be sold to certain NPCs for 450 personal status. Selling it also earns guild status if your guild is below level 50.

Petrify IV (Adept)
Stuns the conjuror's target and deals instant magic damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
215
Casting
3 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
5 seconds
Resistability
5.6% Harder
Level
58

Conjuror
Effects:
  Inflicts 386 - 472 magic damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 15.0 seconds and duration is reduced to 1.7 seconds.
  Resistibility increases against targets higher than level 77.

Tormenting Conversion (Master)
Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
132
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
7 seconds
Resistability
21.0% Easier
Level
47

Inquisitor
Effects:
  Applies Traumatization on termination. Lasts for 8.8 seconds.
  Decreases Threat to target by 3,711 instantly and Decreases Threat by 3,699 every 1.8 seconds thereafter
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 26.3 seconds and duration is reduced to 2.9 seconds.
  Resistibility increases against targets higher than level 66.
  Makes target afraid
  30% chance to dispel when target takes damage
  Resistibility increases against targets higher than level 66.

an experienced diviner's greater training tome
This tattered book contains long lost priest training techniques.

a neophyte marshall's standard training tome
This tattered book contains long lost fighter training techniques.

an accomplished diviner's standard training tome
This tattered book contains long lost priest training techniques.

a neophyte diviner's greater training tome
This tattered book contains long lost priest training techniques.

Ignore Pain III (Expert)
Heals a percentage of the bruiser's health.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
45
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
7.8 seconds
Level
20

Bruiser
Effects:
  Heals caster for 27.9 - 34.0% of caster's max health.
  This effect cannot be critically applied.
  When any damage is received this spell will cast Thickened Calluses on target.
  Heals target for 31 - 38.
  Grants a total of 2 triggers of the spell.
  The healing of this spell cannot be modified except by direct means

iron dagger
4 Stamina
4 Primary Attributes
1 Combat Skills
Dagger

One-Handed Piercing

Damage
1 - 4
(4.8 Rating)
Delay
1.3 seconds
Level
10

All Mages, All Scouts, Berserker, Guardian
Adornment Slots:
White

Stance: Soldier's Stance (Adept)
Greatly increases defense, parry and physical damage mitigation at the cost of offensive melee skills and combat attack damage. This is the warrior's primary defensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
16

Berserker, Guardian
Effects:
  Decreases Slashing, Piercing and Crushing of caster by 4.8.
  Increases Defense and Parry of caster by 5.8.
  Increases the caster's effectiveness of worn armor vs physical damage by 10%.
Zadoor
80 Inquisitor
Item Discoveries
Zadoor was first to discover 10 items* on their server**.
Item Discovery Date
The Fledglings - Page 102006-02-21 11:25:04 PM
Petrify IV (Adept)2005-09-14 11:00:38 PM
Tormenting Conversion (Master)2005-03-03 11:31:00 PM   
an experienced diviner's greater training tome2005-01-13 03:59:05 AM
a neophyte marshall's standard training tome2005-01-13 04:36:28 AM
an accomplished diviner's standard training tome2005-01-13 03:50:08 AM
a neophyte diviner's greater training tome2005-01-13 04:14:09 AM
Ignore Pain III (Expert)2005-04-11 12:13:34 AM
iron dagger2004-11-10 09:59:23 PM   
Stance: Soldier's Stance (Adept)2004-11-10 12:55:07 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).