Rimeguard Wall
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.2 Crit Chance
1.7 Potency
Tower Shield
Slots
Secondary
Protection
1,321
Level
67
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Sacred Stalkers Ring
LEGENDARY
39 Stamina
39 Primary Attributes
560 Resistances
1.8 Crit Chance
2.5 Potency
0.5 Crit Bonus
3.9 Haste
Slots
Finger
Level
70
All Scouts
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Sign of Pacification IV (Grandmaster)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
91
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
9 seconds
Resistability
24.0% Easier
Level
49
Templar
Effects:
• Decreases Combat Mitigation of target by 1.5.
• Dazes target
• Epic targets gain an immunity to Daze effects of 27.0 seconds and duration is reduced to 3.0 seconds.
• Resistibility increases against targets higher than level 68.
Restoration V (Grandmaster)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
234
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
46
Templar
Effects:
• Heals target for 1,322 - 1,616.
Healing Fate III (Grandmaster)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
66
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
24.0% Easier
Level
48
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 8.0 seconds.
• Heals group members (AE) for 800.
Involuntary Gift II (Grandmaster)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
49
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 92 levels of physical hostile effects on target
• Heals targets in Area of Effect for 174 - 213.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Divine Smite V (Grandmaster)
Deals instant divine damage to target enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
59
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
35.4% Easier
Level
45
Templar
Effects:
• Inflicts 275 - 336 divine damage on target.
Blaze of Faith II (Grandmaster)
Deals instant divine damage to the target and nearby encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
108
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
46
Templar
Effects:
• Inflicts 359 divine damage on target encounter.
Warden's Wand of the Forest
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Spell Autoattack Weapon (Focus)
Ranged
Damage
11 - 61
(9 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
10
All Mages, All Priests
Adornment Slots:
White
NO-TRADE
Spike Bone Shards of the Cleric
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Slots
Ear
Level
10
Adornment Slots:
White
NO-TRADE
Emblem of Ruined Lands
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Slots
Finger
Level
10
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Signet of Ruined Lands
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Slots
Finger
Level
10
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Lost Sarnak Scale
TREASURED
4 Stamina
4 Primary Attributes
Slots
Charm
Level
10
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
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Item Discoveries |
Punchyadaddy was first to discover 13 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).