Five Rings VI (Grandmaster)
Launches a flurry of attacks.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
113
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
84
Monk
Effects:
• Inflicts 221 - 369 melee damage on target
• Inflicts 221 - 369 melee damage on target
• Inflicts 221 - 369 melee damage on target
• Inflicts 221 - 369 melee damage on target
• Inflicts 221 - 369 melee damage on target
Frozen Palm VII (Grandmaster)
A high damage melee attack that costs the monk's health instead of power.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Health
167
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
83
Monk
Effects:
• Inflicts 652 - 1,088 cold damage on target
Shrug Off IV (Grandmaster)
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's base avoidance.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
82
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
60
Bruiser
Effects:
• Grants target a 57% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Adds 1.5% to base avoidance.
Lightning Fists VII (Grandmaster)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
FABLED
Target
Caster
Power
122
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
91
Bruiser
Effects:
• On a melee hit this spell will cast Thunder Fist on target of attack.
• Inflicts 221 magic damage on target.
• Grants a total of 5 triggers of the spell.
Challenge VII (Grandmaster)
Interrupts and increases the hate of all enemies in an encounter towards the monk.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
107
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
43.0% Easier
Level
86
Monk
Effects:
• Interrupts target encounter
• Increases Threat to target encounter by 6,929 - 8,327
One Hundred Hand Punch VII (Grandmaster)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
126
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
94
Bruiser
Effects:
• Inflicts 123 - 370 melee damage on target
• Inflicts 123 - 370 melee damage on target
• Inflicts 123 - 370 melee damage on target
• Inflicts 123 - 370 melee damage on target
• Inflicts 123 - 370 melee damage on target
• Inflicts 123 - 370 melee damage on target
• Inflicts 123 - 370 melee damage on target
• Inflicts 123 - 370 melee damage on target
Slurred Insult IX (Grandmaster)
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
76
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
43.0% Easier
Level
92
Bruiser
Effects:
• Increases Threat to target by 9,934 - 12,000
Bodyguard VIII (Grandmaster)
Greatly increases defense, deflection, aggression, base avoidance, physical damage mitigation, and poison damage mitigation at the cost of offensive melee skills. This is the bruiser's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
92
Bruiser
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 2.5% to base avoidance.
• Caster will deflect 16.8% of incoming attacks.
• Increases Parry of caster by 52.1.
• Decreases Slashing, Piercing and Crushing of caster by 29.8.
• Increases Aggression of caster by 39.1.
• Increases Defense and Deflection of caster by 52.1.
• Increases Mitigation of caster vs noxious damage by 3,400.
• Increases the caster's effectiveness of worn armor vs physical damage by 25%.
Close Mind (Grandmaster)
Grants the bruiser immunity to control based effects for a limited duration. This ability can be used while stifled or stunned, and has a recurrent power cost.
FABLED
Target
Caster
Power
4790
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30.9 seconds
Level
58
Bruiser
Effects:
• Makes caster immune to Root effects
• Makes caster immune to Stun effects
• Makes caster immune to Stifle effects
• Makes caster immune to Fear effects
• Makes caster immune to Daze effects
• Makes caster immune to Mesmerize effects
Stone Deaf
Allows the bruiser to absorb all non-physical damage they would have otherwise received if the damage was greater than 30% of their total health for up to 3 hits. Upgrades to this ability increase the chance that this effect will absorb higher level sources of damage.
FABLED
Target
Caster
Power
71
Recovery
0.5 seconds
Recast
120 seconds
Duration
30 seconds
Level
52
Bruiser
Effects:
• Will absorb elemental, noxious and arcane damage when the amount is greater than 30% of the target's maximum health. This spell will absorb a total of 3 attacks.
Feign Death V (Grandmaster)
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. This effect can be cancelled by standing.
FABLED
Target
Caster
Recovery
0.5 seconds
Recast
10 seconds
Duration
43200 seconds
Level
70
Bruiser, Monk
Effects:
• Feigns Death with 98% chance of success
Ignore Pain V (Grandmaster)
Heals a percentage of the bruiser's health.
FABLED
Target
Caster
Power
99
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
9.6 seconds
Level
48
Bruiser
Effects:
• Heals caster for 38.4 - 46.9% of caster's max health.
• This effect cannot be critically applied.
• When any damage is received this spell will cast Thickened Calluses on target.
• Heals target for 96 - 117.
• Grants a total of 4 triggers of the spell.
• The healing of this spell cannot be modified except by direct means
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Item Discoveries |
Zirdok was first to discover 12 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).