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Lucky Gambit II (Apprentice)
An attack that strikes all enemies surrounding the swashbuckler.
Target
Caster
Power
32
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
14

Swashbuckler
Effects:
  Inflicts 45 - 75 melee damage on targets in Area of Effect

Avoid Blame (Apprentice)
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit.
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
17

Swashbuckler
Effects:
  On a melee hit this spell may cast Evade Blame on target of attack. Lasts for 1.8 seconds. Triggers about 4.0 times per minute.
  Decreases Threat to target by 165
  Decreases Combat Mitigation of target by 0.2.
  On a hostile ability cast this spell will cast Evade Blame on target of spell. Lasts for 1.8 seconds. This effect normalizes based off of a three second triggering event.
  Decreases Threat to target by 165
  Decreases Combat Mitigation of target by 0.2.
  This effect can only trigger once every 1.0 - 6.0 seconds.

Viscerate (Apprentice)
An attack from flanking or behind that deals great damage and decreases the target's agility.
Target
Enemy
Range
Up to 5.0 meters
Power
5
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Level
2

Swashbuckler
Effects:
  Inflicts 11 - 18 melee damage on target
  Decreases AGI of target by 1.2.
  Must be flanking or behind

Survival Instincts (Apprentice)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
18

Ranger
Effects:
  Increases AGI of caster by 13.9.
  Adds 1.5% to base avoidance.
  Decreases Slashing and Piercing of caster by 13.8.
  Increases Parry of caster by 7.7.
  Increases Defense of caster by 10.3.

Searing Shot II (Apprentice)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
16

Ranger
Effects:
  Inflicts 30 - 50 heat damage on target
  Inflicts 30 - 50 heat damage on target
  Requires bow or aim

Rear Shot II (Apprentice)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
34
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
15

Ranger
Effects:
  Applies Snare on termination. Lasts for 24.0 seconds.
  Slows target by 31.4%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 102 - 170 ranged damage on target
  Must be flanking or behind
  Requires bow or aim

Archer's Fury (Apprentice)
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
17

Ranger
Effects:
  Decreases Defense of caster by 5.1.
  Increases Crushing, Piercing, Ranged and Slashing of caster by 7.3.
  On a ranged hit this spell has a 30% chance to cast Quick Shot on target of attack.
  Inflicts 49 ranged damage on target

Lightning Strike II (Apprentice)
A quick attack that strikes with lightning, inflicting heat damage.
Target
Enemy
Range
Up to 10.0 meters
Power
8
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
8

Ranger
Effects:
  Inflicts 19 - 32 heat damage on target

Ensnare (Apprentice)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
7

Ranger
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 29.8%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.1.
  Decreases Mitigation of target vs elemental damage by 207.

Lightning Strike (Apprentice)
A quick attack that strikes with lightning, inflicting heat damage.
Target
Enemy
Range
Up to 10.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
1

Ranger
Effects:
  Inflicts 6 - 10 heat damage on target

Sneak Attack (Apprentice)
An attack made from the side that deals moderate damage and stealths the ranger.
Target
Enemy
Range
Up to 10.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
5

Ranger
Effects:
  Applies Shroud on termination. Lasts for 36.0 seconds.
  Grants stealth to caster
  Suspends caster's movement speed enhancements
  Inflicts 16 - 28 melee damage on target
  Must be flanking or behind

Emberstrike (Apprentice)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
Target
Enemy
Range
Up to 10.0 meters
Power
3
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
2

Ranger
Effects:
  Inflicts 9 - 16 heat damage on target
  You must be sneaking to use this ability.

Flash of Steel III (Apprentice)
A quick attack that lowers the target's combat attack damage.
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
15

Swashbuckler
Effects:
  Inflicts 35 - 42 melee damage on target
  Decreases DPS of target by 12.7.

Razor Edge (Apprentice)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
Target
Enemy
Range
Up to 5.0 meters
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
15

Swashbuckler
Effects:
  Inflicts 58 - 97 melee damage on target
  Decreases Parry of target by 8.6.
  Must be in front of or flanking

Luda's Nefarious Wail (Apprentice)
Does a moderate amount of disease damage to the target.
Target
Enemy
Range
Up to 35.0 meters
Power
7
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
25.2% Easier
Level
3

Dirge
Effects:
  Inflicts 17 - 29 disease damage on target.

Perfect Shrill (Apprentice)
Does a moderate amount of mental damage to the target.
Target
Enemy
Range
Up to 35.0 meters
Power
6
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
25.2% Easier
Level
3

Troubador
Effects:
  Inflicts 24 - 40 mental damage on target.

Bladeweaver (Apprentice)
Increases the agility, base avoidance, resistances, and stamina of the swashbuckler.
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
13

Swashbuckler
Effects:
  Increases STA of caster by 7.9.
  Increases AGI of caster by 15.8.
  Adds 14.8% to base avoidance.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 193.

Footpads of the Tranquil
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Leather Armor (Feet)

Mitigation
34

Level
10

All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE  

Mossy Topper
TREASURED
4 Stamina
4 Primary Attributes
Leather Armor (Head)

Mitigation
34

Level
10

All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE  

Malportent Rapier
TREASURED
4 Stamina
4 Primary Attributes
Rapier

One-Handed Piercing

Damage
3 - 9
(7.25 Rating)
Delay
1.6 seconds
Level
10

All Scouts, Berserker, Guardian
Adornment Slots:
White
NO-TRADE  
Bink
90 Troubador
Item Discoveries
Bink was first to discover 637 items* on their server**.
Item Discovery Date
Lucky Gambit II (Apprentice)2006-02-02 09:29:47 PM   
Avoid Blame (Apprentice)2006-02-02 09:29:44 PM   
Viscerate (Apprentice)2006-02-02 09:29:41 PM   
Survival Instincts (Apprentice)2006-02-02 09:29:17 PM   
Searing Shot II (Apprentice)2006-02-02 09:28:22 PM   
Rear Shot II (Apprentice)2006-02-02 09:28:19 PM   
Archer's Fury (Apprentice)2006-02-02 09:28:18 PM   
Lightning Strike II (Apprentice)2006-02-02 09:27:38 PM   
Ensnare (Apprentice)2006-02-02 09:27:34 PM   
Lightning Strike (Apprentice)2006-02-02 09:27:32 PM   
Sneak Attack (Apprentice)2006-02-02 09:27:30 PM   
Emberstrike (Apprentice)2006-02-02 09:27:28 PM   
Flash of Steel III (Apprentice)2006-02-02 09:29:50 PM
Razor Edge (Apprentice)2006-02-02 09:30:11 PM
Luda's Nefarious Wail (Apprentice)2006-02-02 09:30:39 PM
Perfect Shrill (Apprentice)2006-02-02 09:31:49 PM
Bladeweaver (Apprentice)2006-02-02 09:30:07 PM
Footpads of the Tranquil2006-02-02 10:32:50 PM
Mossy Topper2006-02-03 05:14:17 PM
Malportent Rapier2006-02-02 09:55:00 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).