Divine Vengeance (Apprentice)
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
11
Paladin
Effects:
• Applies Divine Vengeance. Lasts for 2.0 seconds.
• Inflicts 28 - 47 divine damage on target.
• Inflicts 24 - 41 divine damage on target.
• If target is undead
• Stuns target
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
• Inflicts 12 - 20 divine damage on target
Judgment II (Apprentice)
Interrupts the target and deals instant divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
25.2% Easier
Level
13
Paladin
Effects:
• Interrupts target
• Inflicts 33 - 56 divine damage on target.
Faith Strike (Apprentice)
A melee attack that deals some damage and replenishes some of the paladin's health.
Target
Enemy
Range
Up to 5.0 meters
Power
2
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
1
Paladin
Effects:
• Inflicts 4 - 7 divine damage on target
• Heals caster for 1.3 - 1.6% of caster's max health.
• This effect cannot be critically applied.
Holy Circle (Apprentice)
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members.
Target
Caster
Power
16
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
7
Paladin
Effects:
• Inflicts 15 - 26 divine damage on targets in Area of Effect
• Heals group members (AE) for 1.8 - 2.2% of caster's max health.
• This effect cannot be critically applied.
Blessed Weapon (Apprentice)
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage.
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
10
Paladin
Effects:
• On a melee hit this spell may cast Glorious Strike on target of attack. Lasts for 2.0 seconds. Triggers about 1.6 times per minute.
• Inflicts 26 - 43 divine damage on target.
• Inflicts 22 - 37 divine damage on target.
• If target is undead
• Stuns target
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
Word of Redemption (Apprentice)
Heals all allies near the templar.
Target
Group (AE)
Power
101
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
14
Templar
Effects:
• Heals group members (AE) for 135 - 165.
Battle Tactics (Apprentice)
Increases the stamina of the guardian's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
18
Guardian
Effects:
• Increases STA of group members (AE) by 8.8.
Concussion (Apprentice)
A melee attack that deals crushing damage and reduces target's casting skills.
Target
Enemy
Range
Up to 5.0 meters
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
17
Guardian
Effects:
• Inflicts 29 - 49 crushing damage on target
• Decreases Ordination, Ministration, Disruption and Subjugation of target by 4.8.
Brooch of Silence
TREASURED
18 Stamina
18 Primary Attributes
7 Combat Skills
0.3 Casting Speed
0.4 Potency
Slots
Neck
Level
50
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
B'Dynns Sash of Speed
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Slots
Waist
Level
60
Effects:
Haste
When Equipped:
• Increases Haste of caster by 22.0.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Boneshale Spaulders
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Plate Armor (Shoulders)
Mitigation
242
Level
40
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Paranoia V (Adept)
Temporarily stuns the illusionist's target and deals mental damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
153
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
5.6% Harder
Level
55
Illusionist
Effects:
• Inflicts 257 - 386 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 74.
Bloody Ritual IV (Adept)
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
TREASURED
Target
Caster's Pet
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
55
Necromancer
Effects:
• Inflicts 3.5% of max health in magic damage on target instantly and every 4 seconds.
• This effect cannot be critically applied.
• Increases power of caster by 40 instantly and every 4 seconds.
Ice Spears V (Adept)
Deals cold damage over time and decreases target's elemental resistance.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
66
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
55
Wizard
Effects:
• Inflicts 37 - 68 cold damage on target instantly and every 4 seconds.
• Decreases Mitigation of target vs elemental damage by 660.
Tish Ticker's Tinkered Lantern of the Sun
Level
1
ORNATE
thick boating rope whip
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Sword
One-Handed Slashing
Damage
7 - 22
(7.2 Rating)
Delay
4.0 seconds
Level
10
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
ATTUNEABLE
fishing lure earring
TREASURED
4 Stamina
4 Primary Attributes
Slots
Ear
Level
10
Adornment Slots:
White
LORE ATTUNEABLE
bear skin cap
TREASURED
4 Stamina
4 Primary Attributes
Leather Armor (Head)
Mitigation
34
Level
10
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
threadbare bow string
UNCOMMON
shaped threadbare bow string
UNCOMMON
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Item Discoveries |
Orson was first to discover 482 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).