Alleviation VIII (Journeyman)
Heals all allies near the inquisitor.
HANDCRAFTED
Target
Group (AE)
Power
432
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
100
Inquisitor
Effects:
• Heals group members (AE) for 1,273 - 1,555.
Doppelganger III (Journeyman)
You create a pet illusion that takes on your appearance. The pet will then absorb some of the damage taken by your group. Upgrades increase the number of hits and damage absorbed.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 25.0 meters
Power
141
Casting
1 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
30 seconds
Level
100
Illusionist
Effects:
• Summons a limited pet to aid the caster
Faerie Ally III (Journeyman)
Summons a Faerie Ally that works quickly to heal your most wounded allies. If the Faerie dies before the duration expires, all allies near the Faerie are healed.
HANDCRAFTED
Target
Caster
Power
750
Casting
3 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
24.8 seconds
Level
100
Warden
Effects:
• Summons a limited pet to aid the caster
Fanaticism V (Journeyman)
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
HANDCRAFTED
Target
Group (AE)
Power
335
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
36 seconds
Level
100
Inquisitor
Effects:
• Increases INT, AGI, STR and WIS of group members (AE) by 96.8.
• Adds 1.9% to base avoidance.
• Increases Reuse Speed of group members (AE) by 6.6%.
• Increases Haste of group members (AE) by 33.0.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 278.
Hierophantic Genesis V (Journeyman)
Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Power
500
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
100
Warden
Effects:
• Heals target for 668 - 817 instantly and every 2 seconds.
• Increases power of target by 52 - 64 instantly and every 2 seconds.
Inquisition III (Journeyman)
Implores the inquisitor's allies to join the inquisition, radiating a heal to all group members near the inquisitor. The closer your allies are to you, the greater the heals.
HANDCRAFTED
Target
Caster
Power
150
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
100
Inquisitor
Effects:
• Applies Inquisition instantly and every 1.5 seconds.
• Heals group members (AE) for 483 - 590.
• If Target is closer than 8 meters
• Heals group members (AE) for 178 - 218.
• If Target is between 8 and 15 meters away
Maelstrom V (Journeyman)
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell, but the spell can be toggled off early if desired.
HANDCRAFTED
Target
Enemy
Range
Up to 20.0 meters
Power
497
Casting
3 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
40 seconds
Level
100
Defiler
Effects:
• Inflicts 412 - 503 disease damage on target encounter instantly and every 5 seconds.
• Decreases power of target encounter by 68 - 83 instantly and every 5 seconds.
• Heals group members (AE) for 445 - 545 instantly and every 5 seconds.
• Increases power of group members (AE) by 74 - 91 instantly and every 5 seconds.
Nature's Renewal VI (Journeyman)
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100
Warden
Effects:
• On death this spell will cast Nature's Touch on target. Lasts for 24.0 seconds.
• Heals target for 1,031.
• Heals target for 257 every 2 seconds.
• Increases WIS of target by 96.8.
• Grants a total of 1 trigger of the spell.
Prismatic Chaos VII (Journeyman)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
271
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
100
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 583 - 713 mental damage on target.
• Grants a total of 3 triggers of the spell.
Redemption VI (Journeyman)
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100
Inquisitor
Effects:
• On death this spell will cast Redemption on caster. Lasts for 36.0 seconds.
• Heals target for 2,063.
• Increases Max Health of target by 1,298.6.
• Grants a total of 1 trigger of the spell.
Wild Accretion VIII (Journeyman)
Heals all allies near the defiler.
HANDCRAFTED
Target
Group (AE)
Power
562
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
100
Defiler
Effects:
• Heals group members (AE) for 1,485 - 1,815.
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Item Discoveries |
Leandrah was first to discover 11 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).