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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 27.7.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Harid's Charm of Fortitude
LEGENDARY
2,284 Primary Attributes
4,666 Stamina
82,459 Power
131,213 Health
683.9 Crit Bonus
205 Resolve
375.3 Crit Chance
5643.9 Potency
14.9 Multi Attack
12.5 Block Chance
Infused Stats:
Slots
Charm
Level
120
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 27.7.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wicked Clawripper's Robe
LEGENDARY
2,873 Primary Attributes
5,641 Stamina
110,071 Power
175,149 Health
130.9 DPS
10251 Potency
240 Resolve
68.4 Weapon Damage
466 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Chest)
Mitigation
715
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Vodlak Coven's Cape
LEGENDARY
2,419 Primary Attributes
4,777 Stamina
91,974 Power
146,353 Health
308 Combat Skills
835.9 Crit Bonus
235 Resolve
15.4 Ability Doublecast
397.4 Crit Chance
8465.9 Potency
100,864 Ability Mod
Infused Stats:
Slots
Cloak
Level
120
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Mycelial Brew
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 519.2. Increases STA of target by 695.2. Increases Potency of target by 20.0. Increases Max Health of target by 20.0%. Increases Power Regen of target by 363.6.
Celestial Portal Jumper's Earstud
FABLED
904 Primary Attributes
1,204 Stamina
27,601 Power
61,358 Health
96,182 Resistances
248.7 Crit Bonus
60 Resolve
26.7 Casting Speed
3252.8 Potency
39.1 Flurry
20.7 Block Chance
Infused Stats:
Deity:
+140 sta
15.2% Potency
1.4% Crit Bonus
Slots
Ear
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSED
Planar Adornment of Health
ETHEREAL
Adds the following to an item:
20.7 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
100
NO-VALUE NO-TRADE
Rune of Juxtaposition [V]
FABLED, Juxtaposition
Adds the following to an item:
2.2 Ability Doublecast
440 Potency
44 Overcap Fervor
110 Overcap Weapon Damage
Type:
Orange Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
100
NO-VALUE NO-TRADE LORE
Celestial Portal Master's Earstud
FABLED
904 Primary Attributes
1,204 Stamina
27,601 Power
61,358 Health
96,182 Resistances
248.7 Crit Bonus
60 Resolve
53.8 DPS
3252.8 Potency
70.8 Haste
36.4 Reuse Speed
Infused Stats:
Deity:
+110 sta
17.0% Potency
1.5% Crit Bonus
Slots
Ear
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSED
Planar Adornment of Health
ETHEREAL
Adds the following to an item:
20.7 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
100
NO-VALUE NO-TRADE
Vexed Spiritcaster's Slippers
FABLED
2,396 Primary Attributes
4,758 Stamina
90,388 Power
143,830 Health
8254.8 Potency
230 Resolve
16.4 Casting Speed
372 Overcap Crit Bonus
93,105 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
746
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Sporangium Sponge Cake
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 519.2. Increases STA of target by 695.2. Increases Potency of target by 20.0. Increases Crit Chance of target by 228.8. Increases Health Regen of target by 363.6.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
2,660 Primary Attributes
3,864 Stamina
35,592 Power
79,112 Health
793 Crit Chance
1917.8 Potency
75.6 Mitigation Increase
210 Resolve
266 Haste
75.6 Block Chance
60 Overcap Crit Bonus
Infused Stats:
Deity:
+1,208 sta
412.0% Potency
Staff
Two-Handed Crushing
Damage
1503 - 2,255
(626.3 Rating)
Delay
6.0 seconds
Level
110
All Fighters, All Mages, All Priests, Beastlord
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,730 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
This character has 756,476,906 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 61,971,121 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,291,592. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 452,104 power per tick while out-of-combat.
This character runs 9% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 772,298 whatsits.
This character resists Noxious damage in the amount of 771,191 whatsits.
This character resists Arcane damage in the amount of 771,611 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3786.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,491,430, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 61.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
34.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
382 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 57% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 53.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.