EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases INT and STA of target by 13.2. Increases Power Regen of target by 120.0.
Earring of Pulsing Magma
FABLED
55 Primary Attributes
55 Stamina
1,000 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
8.1 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Effects:
Arcane Recovery III
When Equipped:
• Reduces reuse time of hostile spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Earring of Hollowed Darkness
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Nethersummoned Boots of Fiery Destruction
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
2.6 Casting Speed
3.1 Crit Chance
5 Potency
Infused Stats:
Cloth Armor (Feet)
Mitigation
191
Level
80
Conjuror, Necromancer
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Crispy Fried King Prawn Heads
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and WIS of target by 13.2. Increases Health Regen of target by 190.0.
Woven Silk Underlay
LEGENDARY
47 Primary Attributes
47 Stamina
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
2.1 Casting Speed
95 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
149
Level
71
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Aramid Gloves of the Voidcaller
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
7.2 Haste
3.2 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
174
Level
80
Conjuror, Necromancer
Effects:
Empyrean Recovery III
When Equipped:
• Reduces reuse time of all spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Aramid Hood of the Voidcaller
LEGENDARY
55 Primary Attributes
55 Stamina
10 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
6.9 Max Health
Infused Stats:
Cloth Armor (Head)
Mitigation
174
Level
80
Conjuror, Necromancer
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Burdened Signet
LEGENDARY
46 Stamina
46 Primary Attributes
356 Resistances
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Finger
Level
79
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP
Smoldering Epiphanic Polishing Stone
TREASURED
Adds the following to an item:
100 Power
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Ghostly Bangle of the Loyalist
FABLED
54 Primary Attributes
54 Stamina
840 Resistances
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
7 Haste
Infused Stats:
Slots
Wrist
Level
80
All Mages, All Priests
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Aramid Pantaloons of the Voidcaller
LEGENDARY
55 Stamina
55 Primary Attributes
21 Combat Skills
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
6.9 Max Health
1.1 Crit Bonus
Infused Stats:
Cloth Armor (Legs)
Mitigation
187
Level
80
Conjuror, Necromancer
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Drakota Fang Necklace
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
2.5 Casting Speed
3 Crit Chance
5 Potency
Infused Stats:
Slots
Neck
Level
80
Effects:
Arcane Recovery III
When Equipped:
• Reduces reuse time of hostile spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Elemental Dominance
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Staff
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Conjuror
Effects:
Elemental Mastery
When Equipped:
• Increases the base damage of hostile spells by 10%.
• On a hostile spell cast this spell has a 12% chance to cast Inferno on target of spell. Lasts for 12.0 seconds.
• Applies Inferno. Lasts for 12.0 seconds.
• Increases Crit Chance of pet by 20.0.
• Prevents AOE (except when direct)
• Inflicts 540 - 810 heat damage on target.
• Inflicts 151 - 227 heat damage on target every 3 seconds.
• Cannot be modified except by direct means
• Applies Elemental Mastery to qualifying pets.
• Improves the ability damage of target pet.
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
The Praetor's Guard
LEGENDARY
45 Stamina
45 Primary Attributes
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
77
Effects:
Praetor's Strike
When Equipped:
• On a hostile spell cast this spell may cast Praetor's Strike on target of spell. Triggers about 1.8 times per minute.
• Inflicts 396 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Blackened Band of Devastation
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Long Road to Ruin
When Equipped:
• On a hostile spell hit this spell may cast Long Road to Ruin on target of spell. Triggers about 2.0 times per minute.
• Inflicts between 228 and 4560 heat damage on target. Damage caused is based on the remaining health of the target.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of Mysterious Minds
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Intellectual Fastening
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Tempered Gold Mask
This is the fabled mask of a Kwagan Warlord, Lord Ipkiss. Rumor is the mask has an enchantment on it that makes it no longer wearable on the head, as bad things would happen!
FABLED
47 Primary Attributes
47 Stamina
19 Combat Skills
0.8 Crit Bonus
10.6 DPS
2.2 Casting Speed
2.5 Crit Chance
3.8 Potency
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Font of Loh-Kai
When Equipped:
• On a damage spell hit this spell has a 8% chance to cast Font of Loh-Kai on caster. Lasts for 7.0 seconds.
• Font of Loh-Kai will increase the damage of hostile spells by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Archimage's Ornament
LEGENDARY
Adds the following to an item:
6 Combat Skills
Type:
White Adornment
Slots:
Secondary, Ranged
Level
70
NO-VALUE
Mantle of the Void-Caller
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
188
Level
80
Effects:
Minor Amplification
When Equipped:
• On a spell cast this spell may cast Plasma Amplification on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
This character has 12,055 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 482 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,193. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 608 power per tick while out-of-combat.
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,959 whatsits.
This character resists Noxious damage in the amount of 12,262 whatsits.
This character resists Arcane damage in the amount of 12,342 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 64% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,678, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 32.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.