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This jewel is perfectly cut, shimmering with brilliance on every facet. Interestingly, this jewel seems to be comprised of three different gemstones, even though the jewel itself appears flawless.
FABLED
511 Primary Attributes
903 Stamina
9,645 Power
26,076 Health
55.6 Crit Bonus
16 Resolve
11.7 Casting Speed
62 Crit Chance
1216.4 Potency
10.7 Flurry
40.4 Haste
Infused Stats:
Slots
Charm
Level
100
All Mages
Effects:
Concentrate
Applies Concentrate when Activated. Lasts for 2.0 seconds.
Trained to Battle
When Equipped:
• Thermal Depletion will siphon Fervor to the caster.
• Etherflash will grant Potency to the caster and the caster's friendly target.
• Terrene Destruction will increase the casters Crit Bonus and Crit Bonus Overcap.
• Adds a combat mitigation reduction to Toxic Life.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Incandescent Adornment of Critical Chance (Superior)
Increases AGI of target by 183.3. Increases INT of target by 183.3. Increases STR of target by 183.3. Increases WIS of target by 183.3. Increases STA of target by 237.6. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Crit Bonus of target by 18.7. Increases Potency of target by 28.6. Increases Crit Chance of target by 77.4. Increases Power Regen of target by 404.0.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP
C.R.E.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 183.3. Increases INT of target by 183.3. Increases STR of target by 183.3. Increases WIS of target by 183.3. Increases STA of target by 237.6. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.7%. Increases Crit Bonus of target by 18.7. Increases Potency of target by 28.6. Increases Crit Chance of target by 77.4. Increases Health Regen of caster by 622.2.
This will grow in power as you gain Adventure Experience!
LEGENDARY, Greater Spiritstone
Adds the following to an item:
528 Primary Attributes
384 Stamina
0.1 Ability Doublecast
7.5 Strikethrough
101.1 Potency
3 Mitigation Increase
0.5 Fervor
18 Max Health
14,625 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+547 agi +404 sta
+0.6% Ability Doublecast +3% Mitigation Increase +121.3% Potency +19% Max Health +7.5% Strikethrough +0.6% Fervor +15,615 Ability Modifier
100
0%
HEIRLOOM NO-VALUE LORE-EQUIP
The Awakened Eye of the Siren
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
230.3 Crit Bonus
39 Resolve
325.8 Crit Chance
313.2 Potency
25 Fervor
5.4 AE Auto
42.7 Weapon Damage
15 Overcap Fervor
Infused Stats:
Deity:
+546 sta
12.4% Potency
4.5% Crit Bonus
Physical:
+138 sta
5.3% Crit Bonus
6.5% Potency
Mace
Main Hand Crushing
Damage
398 - 1,195
(398.36 Rating)
Delay
4.0 seconds
Level
100
Coercer
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Siren's Demise
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Siren's Demise on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,116 mental damage on target.
• Inflicts 5,333 mental damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
• On any combat or spell hit may trigger Ethereal Expertise on the Group, causing the next hostile spell to trigger twice.
HEIRLOOM NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Voidwrought Wand
FABLED
654 Primary Attributes
1,308 Stamina
14,218 Power
47,031 Health
87.8 Crit Bonus
20 Resolve
204.1 Crit Chance
101.2 Potency
34.4 Haste
23.1 Casting Speed
17,390 Ability Mod
Infused Stats:
Deity:
+420 sta
1.7% Crit Bonus
+301.7 Abil Mod
2.4% Potency
Physical:
+1,099.7 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
676 - 2,027
(337.79 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages
Effects:
Paragon
When Equipped:
• Adds a large damage strike to Granite Protector, and makes it unable to be targeted directly and immune to all damage.
• Adds a second summon to Elemental Amalgamation.
• Ethermancy will increase the groups Crit Bonus Overcap.
• When Tainted Mutation triggers it will grant a large potency buff to the group.
• On any combat or spell hit this spell may cast Paragon on target of attack. Triggers about 3.0 times per minute.
• Inflicts 6,676 magic damage on targets in Area of Effect.
This character has 6,402,335 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 514,770 health per tick while out-of-combat.
This character has a Maximum Power pool of 264,525. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 10,869 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 134,017 whatsits.
This character resists Noxious damage in the amount of 134,167 whatsits.
This character resists Arcane damage in the amount of 136,122 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1168.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,560,154, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 19.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
50 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.38 seconds, a 48% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
136 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 84.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 75.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.