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(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Powermonger's Choker
FABLED
511 Primary Attributes
903 Stamina
3,645 Power
31,851 Health
49.5 Crit Bonus
14 Resolve
30.8 DPS
62 Crit Chance
708.8 Potency
40.48% Haste
44.7 Multi Attack
8 Ability Casting Speed
10,881 Ability Mod
Infused Stats:
Deity:
+30 sta
1.3% Potency
1.9% Crit Bonus
+119.8 Abil Mod
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM INFUSED REFORGED
Incandescent Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
32 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
96
HEIRLOOM NO-VALUE
Stone of Underfoot Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+435 agi +292 sta
+1.3% Ability Doublecast +3% Mitigation Increase +18.6% Potency +8.6% Crit Bonus +11% Max Health +7.3% Strikethrough +4,440 Ability Modifier
100
0%
NO-VALUE
Ire-Dread, the Undead Devourer
Souls of the dead rest within this weapon, forever trapped there by an ancient unknown sorcerer of chaotic power. The wielder becomes engulfed in the flames of the Immolated.
MYTHICAL, GREATER RELIC
617 Primary Attributes
1,260 Stamina
33 Crit Bonus
7 Resolve
4.6 AE Auto
205.5 Crit Chance
41.5 Potency
69.613.9% Haste
13.9 Ability Casting Speed
4,218 Ability Mod
Infused Stats:
Deity:
+95 sta
4.2% Potency
13.8% Crit Bonus
+565.4 Abil Mod
Physical:
+257 sta
+1,505.0 Abil Mod
12.5% Crit Bonus
14.6% Potency
Bonus:
+68 sta
6.2% Potency
6.0% Crit Bonus
+283.2 Abil Mod
Mace
Main Hand Crushing
Damage
155 - 876
(257.65 Rating)
Delay
4.0 seconds
Level
100
Effects:
Aura of Immolation
When Equipped:
• On any combat or spell hit, Aura of Immolation has a chance to reset the reuse of most profession Abilities.
• When Immolation terminates the caster will be granted 100 fervor.
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSED REFORGED
Incandescent Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Truespirit's Legacy
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Truespirit's Legacy
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 18%
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Wand of Mist Spirits
FABLED
630 Primary Attributes
1,284 Stamina
3,827 Power
6,379 Health
74 Crit Bonus
17 Resolve
59.811.9% DPS
200.1 Crit Chance
85.3 Potency
31.4 Reuse Speed
17.1 Ability Casting Speed
2,152 Ability Mod
Infused Stats:
Deity:
+47 sta
0.8% Potency
2.5% Crit Bonus
+46.9 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
676 - 2,027
(337.79 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 1.3%.
• Inflicts 1,387 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSED REFORGED
Incandescent Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Overbearing Onslaught
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Overbearing Onslaught
When Equipped:
• Increases Potency of caster by 32.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Signet of the Captain of the Guard
FABLED
511 Primary Attributes
903 Stamina
3,645 Power
6,076 Health
40,714 Resistances
99 Combat Skills
104.6 Crit Bonus
14 Resolve
30.8 DPS
708.8 Potency
40.4 Haste
44.78.9% Multi Attack
8.9 Ability Casting Speed
10,881 Ability Mod
Infused Stats:
Deity:
+47 sta
2.2% Potency
1.7% Crit Bonus
+162.8 Abil Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+560 agi +369 sta
+2% Ability Doublecast +3% Mitigation Increase +73.7% Potency +14.4% Max Health +4.8% Flurry Chance +0.2% Fervor +26,500 Ability Modifier
Progress to Next Level:
43
63.79%
NO-VALUE
Ghostly Mark of Rank
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
5,250 Health
36,941 Resistances
92 Combat Skills
42.9 Crit Bonus
11 Resolve
29.4 DPS
426.4 Potency
38.67.7% Haste
42.7 Multi Attack
27.1 Weapon Damage
7.7 Ability Casting Speed
10,459 Ability Mod
Infused Stats:
Deity:
+48 sta
2.0% Potency
1.5% Crit Bonus
+280.6 Abil Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Incandescent Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Ashenfell Symbol of Death
FABLED
540 Primary Attributes
1,178 Stamina
29.8 Crit Bonus
5 Resolve
183.3 Crit Chance
36.4 Potency
31 Haste
19.5 Casting Speed
3,940 Ability Mod
Infused Stats:
Deity:
+3 sta
0.6% Potency
0.9% Crit Bonus
+35.5 Abil Mod
Type
Symbols
Slots
Secondary
Level
100
All Mages, All Priests
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending IV on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target by 1%.
• Inflicts 820 disease damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM NO-VALUE INFUSED
Incandescent Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
NO-VALUE
Winds of Obol
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Winds of Obol
When Equipped:
• This effect does not stack with itself when adorned on multiple items
This character has 2,730,786 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 109,253 health per tick while out-of-combat.
This character has a Maximum Power pool of 237,696. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,620 power per tick while out-of-combat.
This character runs 110% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 254,189 whatsits.
This character resists Noxious damage in the amount of 252,754 whatsits.
This character resists Arcane damage in the amount of 252,354 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1123% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 394,450, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 34%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 1.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
295.06 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.36 seconds, a 56% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
94 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 38.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 39.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.