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Applies Better Part of Valor when Activated. Lasts for 10.0 seconds.
• Applies Mire of Valor. Lasts for 24.0 seconds.
• Slows targets in Area of Effect by 70.0%.
• Cannot be modified except by direct means
• Dispels 149 levels of hostile Root effects on group members (AE)
• Reduces slow effects on group members (AE) by 60.0%.
• Increases All Attributes of group members (AE) by 10.0%.
• Increases in-combat movement speed of group members (AE) by 23.0%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Better Part of Valor is 1 minute 30 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Eye of Korlaadrec
LEGENDARY
372 Primary Attributes
715 Stamina
30 Crit Bonus
2 Resolve
27 DPS
41.3 Crit Chance
32.3 Potency
14.7 Reuse Speed
779 Ability Mod
Infused Stats:
Deity:
+7 sta
0.4% Potency
0.1% Crit Bonus
+34.5 Abil Mod
Slots
Charm
Level
100
Effects:
Crimson Contract
Applies Crimson Contract when Activated.
• Heals caster for 10% of their maximum health, plus 1% for each group member within 35m
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Crimson Contract is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Lucent Aggressor's Robe
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
2 Resolve
56.5 Potency
18.9 Max Health
206.3 Haste
103.1 Multi Attack
Infused Stats:
Deity:
+10 sta
0.5% Potency
1.0% Crit Bonus
Cloth Armor (Chest)
Mitigation
626
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Shroud of Tlat-a-tor
LEGENDARY
380 Primary Attributes
730 Stamina
433 Combat Skills
20.2 Crit Bonus
3 Resolve
0.8 Ability Doublecast
8.9 Casting Speed
59.5 Crit Chance
33 Potency
Infused Stats:
Deity:
+7 sta
0.3% Potency
0.6% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Firewine
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
10
Duration
45 minutes
Effects:
Increases STA of target by 10.2. Increases AGI of target by 10.2. Increases INT of target by 10.2. Increases STR of target by 10.2. Increases WIS of target by 10.2. Increases All Attributes of target by 0.5%. Increases Potency of target by 2.0. Increases Max Health of target by 3.0%. Increases Power Regen of target by 16.0.
Earring of Darkened Thoughts
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+4 sta
0.2% Potency
0.5% Crit Bonus
+10.1 Abil Mod
Slots
Ear
Level
100
Effects:
Furious Barrage
When Equipped:
• On any combat or spell hit this spell may cast Furious Barrage on caster. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• On a hostile ability cast this spell will cast Furious Barrage on the group. Lasts for 12.0 seconds.
• Increases Potency of group members (AE) by 33.0, multiplied by increment stacks.
• Increments up to 5 times
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM INFUSED
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Martial Bornite Hoop
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
33.7 Haste
18.6 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Gilded Shoes of Tor
LEGENDARY
485 Primary Attributes
1,615 Stamina
45.4 Crit Bonus
3 Resolve
118 DPS
50.1 Potency
67.5 Reuse Speed
7.4 Weapon Damage
Infused Stats:
Deity:
+2 sta
0.8% Potency
0.7% Crit Bonus
Cloth Armor (Feet)
Mitigation
624
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Candied Fire Melon
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
10
Duration
45 minutes
Effects:
Increases STA of target by 10.2. Increases AGI of target by 10.2. Increases INT of target by 10.2. Increases STR of target by 10.2. Increases WIS of target by 10.2. Increases All Attributes of target by 0.5%. Increases Crit Bonus of target by 2.0. Increases Max Health of target by 3.0%. Increases Health Regen of target by 16.0.
Lucent Aggressor's Cuffs
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
2 Resolve
49 Potency
15.1 Max Health
41.5 Casting Speed
3,305 Ability Mod
Infused Stats:
Deity:
+9 sta
0.7% Potency
0.2% Crit Bonus
+46.5 Abil Mod
Cloth Armor (Forearms)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Stitched Cloth Gloves of Aberrant Magic
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
2 Resolve
49 Potency
15.1 Max Health
82.8 Haste
10 Mitigation Increase
Infused Stats:
Deity:
+1 sta
0.4% Potency
0.2% Crit Bonus
Cloth Armor (Hands)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Fierce Thalumbral Cap
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
44.1 Potency
158.9 Haste
39.7 Casting Speed
6.5 Weapon Damage
Infused Stats:
Cloth Armor (Head)
Mitigation
575
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Hammered Bornite Band
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
12.9 DPS
20.6 Potency
33.7 Haste
1,404 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Staggered Combination
When Equipped:
• Increases Weapon Damage of caster by 10.0.
• Increases Crit Bonus of caster by 22.0.
• Increases Potency of caster by 48.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
INFUSABLE
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Arachmech Eye Spirit Stone
This will grow in power as you gain Adventure Experience!
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Blood-Red Wand
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
171.1 Crit Chance
32.7 Potency
29 Haste
15.4 Casting Speed
2,332 Ability Mod
Infused Stats:
Deity:
+10 sta
0.2% Potency
0.7% Crit Bonus
+43.7 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
365 - 2,067
(304.01 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Ring of Immolation
FABLED
PRESTIGE
434 Primary Attributes
779 Stamina
36,558 Resistances
90 Combat Skills
20.2 Crit Bonus
7 Resolve
29.2 DPS
29.6 Potency
17 Reuse Speed
851 Ability Mod
Infused Stats:
Deity:
+26 sta
2.8% Potency
0.7% Crit Bonus
+197.8 Abil Mod
Slots
Finger
Level
100
Effects:
Amplifying Power
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 25%-96.3%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM INFUSED
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Ancient's Mantle Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
60 DPS
8.6 Potency
8.6 Crit Bonus
14 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+400 agi +255 sta
+66% Damage Per Second +8.9% Potency +8.9% Crit Bonus +14.4% Weapon Damage Bonus
Progress to Next Level:
17
19.49%
NO-VALUE
Hammered Bornite Bangle
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
12.9 DPS
20.6 Potency
33.7 Haste
1,404 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Effects:
Uplifting Soul
When Equipped:
• Increases Crit Bonus of caster by 37.5.
• Increases Potency of caster by 37.5.
Adornment Slots:
White
INFUSABLE
Incandescent Adornment of Prismatic Resilience (Greater)
This character has 1,587,592 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 63,526 health per tick while out-of-combat.
This character has a Maximum Power pool of 131,497. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,397 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 190,026 whatsits.
This character resists Noxious damage in the amount of 189,626 whatsits.
This character resists Arcane damage in the amount of 191,463 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 656.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 121,052, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 99.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
117.65 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
616 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 64.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.