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Applies Earthen Consort II when Activated. Lasts for 20.0 seconds.
• Suspends the passive effect for 120 seconds
• Summons an earthen pet that will voraciously taunt foes off the caster for a limited duration.
• This item may not be used in a PvP zone.
• The casting time of Earthen Consort II is 0.5 seconds and the reuse time of the spell is 2 minutes
When Equipped:
• When damaged, this spell has a 5% chance to cast Earthen Consort II on target's attacker. Lasts for 10.0 seconds.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Norrath's Galley Jack
FABLED
594 Stamina
293 Primary Attributes
12.5 Casting Speed
38 Crit Chance
27 Potency
27 Crit Bonus
1,250 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
The Bell Tolls IV
Applies The Bell Tolls IV when Activated. Lasts for 12.0 seconds.
• On any combat or spell hit this spell will cast The Bell Tolls IV on target of attack.
• Inflicts 370, 000 magic damage on the target. Deals an extra 370, 000 magic damage for every 25% health the target is damaged.
• Cannot be modified except by direct means
• Grants a total of 1 trigger of the spell.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of The Bell Tolls IV is 1 minute
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Bloody Chain Tunic of Death
2/4 green malice gem slots filled.
FABLED
446 Primary Attributes
1,183 Stamina
45.5 Crit Bonus
116.3 DPS
166.3 Multi Attack
14.7 Weapon Damage
Infused Stats:
Chain Armor (Chest)
Mitigation
802
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Cloak of Unspoken Evil
FABLED
293 Primary Attributes
642 Stamina
373 Combat Skills
11.7 Crit Bonus
51.8 Crit Chance
11.7 Potency
15.5 Flurry
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Combat Ale
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
2 hours and 30 minutes
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Power Regen of target by 151.6.
Tactical Earring of Subterrestrial Ire
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
100
Effects:
Tactical Superiority II
When Equipped:
• On any combat or spell hit this spell may cast Tactical Superiority II on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Decreases Potency of target by 18.0.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Earring of Insulting Blows
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Effects:
Uplifting Blows II
When Equipped:
• On any combat or spell hit this spell may cast Uplifting Blows II on target. Lasts for 20.1 seconds. Triggers about 0.4 times per minute.
• Increases Flurry of Caster by 1.1, multiplied by increment stacks.
• Cannot be modified except by direct means
• The trigger chance is multiplied by the number of players in the wearer's raid. Increments up to 20 times.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Forceful Phantom Chain Boots
0/4 yellow malice gem slots filled.
LEGENDARY
230 Primary Attributes
378 Stamina
19.7 Crit Bonus
50.4 DPS
9 AE Auto
6.3 Weapon Damage
Infused Stats:
Chain Armor (Feet)
Mitigation
669
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Shifty Supplier's Bracers
0/4 green malice gem slots filled.
LEGENDARY
407 Stamina
239 Primary Attributes
17 Crit Bonus
17 Potency
2,491 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
709
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Swift Phantom Chain Gloves
0/4 yellow malice gem slots filled.
LEGENDARY
230 Primary Attributes
378 Stamina
19.7 Crit Bonus
50.4 DPS
72 Haste
6.3 Weapon Damage
Infused Stats:
Chain Armor (Hands)
Mitigation
669
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Ravener's Chain Coif of Fiery Strikes
0/4 blue malice gem slots filled.
LEGENDARY
316 Primary Attributes
651 Stamina
30.1 Crit Bonus
76.7 DPS
109.7 Haste
9.7 Weapon Damage
Infused Stats:
Chain Armor (Head)
Mitigation
709
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Dauntless Ring of Hunger
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Hunger for Agony
When Equipped:
• Modifies the wearer's Crit Bonus and Potency based on the number of increments of Hunger for Agony. 0: -8 Crit Bonus/Potency. 1: -5 Crit Bonus/Potency. 2: -3 Crit Bonus/Potency. 3: 0 Crit Bonus/Potency. 4: 16 Crit Bonus/Potency. 5: 26 Crit Bonus/Potency
• On any combat or spell hit this spell may cast Hunger for Agony on caster. Lasts for 2 minutes. Triggers about 1.0 times per minute.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Striking Etched Bangle
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
100
Effects:
Practiced Strike III
When Equipped:
• On any combat or spell hit this spell may cast Practiced Strike III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 125,000 slashing damage per time this effect triggers on the same target. Stops growing after 45 triggers. Restarts if this does not trigger on that target for over a minute.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Prime Shaman's Chain Greaves of Insight
0/4 blue malice gem slots filled.
LEGENDARY
315 Primary Attributes
727 Stamina
30 Crit Bonus
30 Potency
43.9 Reuse Speed
4,397 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
760
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Wyrmkin Amulet
FABLED
378 Stamina
243 Primary Attributes
21.8 DPS
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Neck
Level
95
Effects:
The Subtle
When Equipped:
• Decreases Hate Gain of caster by 50.0.
Adornment Slots:
White, White, Green
HEIRLOOM
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+27 agi +27 sta
+0.7% Mitigation Increase +1.2% Potency +1.2% Crit Bonus +0.6% Max Health +1.4% Hate Gain
50
0%
NO-VALUE
Polished Rigger's Axe
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
91.7 Crit Chance
16.5 Potency
18.3 Reuse Speed
1,836 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
115 - 651
(191.49 Rating)
Delay
4.0 seconds
Level
95
All Scouts
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP NO-TRADE NO-VALUE
Bow of Nautical Superiority
FABLED
373 Primary Attributes
796 Stamina
22.5 Crit Bonus
124.6 Crit Chance
22.5 Potency
12 Block Chance
24.9 Reuse Speed
Infused Stats:
Bow
Ranged
Damage
440 - 2,495
(326.11 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE
Grugz's Band of Strength
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Curse Armor III
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,300.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Manacle of the Noxious Pox
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Wrist
Level
96
Effects:
Infectious Aura
When Equipped:
• When damaged this spell will cast Infectious Aura on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 15,525-62,100 disease damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
This character has 573,376 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 23,513 health per tick while out-of-combat.
This character has a Maximum Power pool of 84,142. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,386 power per tick while out-of-combat.
This character runs 86% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 135,817 whatsits.
This character resists Noxious damage in the amount of 130,983 whatsits.
This character resists Arcane damage in the amount of 130,933 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 575.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 23,168, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 48.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 91.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 36.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.25175 seconds, a 99.3% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
320 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 16.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 29.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.