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Applies To Arms! when Activated. Lasts for 15.0 seconds.
• Increases Weapon Damage of group members (AE) by 15.0.
• Suspends the passive effect for 15 seconds
• Cannot be modified except by direct means
• The reuse time of To Arms! is 1 minute
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Aerakyn Novelty Card
FABLED
378 Stamina
243 Primary Attributes
3.9 AE Auto
38 Crit Chance
24 Potency
24 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Charm
Level
95
Effects:
Undercover Assault
Applies Undercover Assault when Activated. Lasts for 18.0 seconds.
• Automatically reduces the caster's threat by 80% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• Increases the crit bonus of attacks by 100%.
• On any combat or spell hit this spell will cast Undercover Assault on target of attack.
• Decreases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Undercover Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
spotted leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Brokenskull Private Reserve
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Weapon Damage of target by 16.0. Increases Power Regen of target by 363.6.
Defensive Earring of Vital Timing
LEGENDARY
567 Stamina
279 Primary Attributes
21,736 Resistances
52 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
98
Effects:
Vital Deflection II
When Equipped:
• Applies Vital Deflection II. Lasts for 10.0 seconds.
• Inflicts 193,600 piercing damage on targets in Area of Effect.
• Increases Max Health of caster by 8.0%.
• Applies once per 10 seconds when avoiding an attack
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Grimling Claw of Deflection
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Effects:
Vital Deflection III
When Equipped:
• Applies Vital Deflection III. Lasts for 10.0 seconds.
• Inflicts 211,200 piercing damage on targets in Area of Effect.
• Increases Max Health of caster by 9.0%.
• Applies once per 10 seconds when avoiding an attack
Increases AGI of target by 492.8. Increases STA of target by 633.6. Increases Crit Bonus of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
• Grants a 9% chance to instantly recast any offensive Combat Art used. When this triggers, the caster will take 15% of their life as damage.
• Increases all damage done to caster by 20%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Bloodthirst III is 1.0 second and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Living Martial Blade
FABLED
361 Primary Attributes
714 Stamina
21.7 Crit Bonus
42 DPS
120.4 Crit Chance
21.7 Potency
60.1 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
131 - 740
(217.51 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Scouts, Channeler, Fury, Warden
Adornment Slots:
White, Purple, Cyan
LORE NO-VALUE
One Handed Rune: Weapon Damage
FABLED
Adds the following to an item:
6 Weapon Damage
Placement:
One-Handed
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
98
HEIRLOOM NO-VALUE
Bandoleer of the Ancients
FABLED
356 Primary Attributes
704 Stamina
21.4 Crit Bonus
41.5 DPS
118.8 Crit Chance
21.4 Potency
59.3 Haste
Infused Stats:
Thrown Weapon
Ranged
Damage
428 - 2,427
(317.21 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Bruiser, Monk
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE
Bold Band of Souls
LEGENDARY
567 Stamina
279 Primary Attributes
21,736 Resistances
52 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
98
Effects:
Grasp of Souls II
When Equipped:
• Modifies the wearer's Crit Bonus and Potency based on the number of increments of Grasp of Souls. 0: -8 Crit Bonus/Potency. 1: -5 Crit Bonus/Potency. 2: -3 Crit Bonus/Potency. 3: 0 Crit Bonus/Potency. 4: 18 Crit Bonus/Potency. 5: 29 Crit Bonus/Potency
• On a healing spell cast this spell may cast Grasp of Souls II on caster. Lasts for 2 minutes. Triggers about 1.0 times per minute.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Inconspicuos Bracelet of Striking
LEGENDARY
567 Stamina
279 Primary Attributes
21,736 Resistances
52 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
98
Effects:
Inconspicuous Strike VI
When Equipped:
• On any combat or spell hit this spell may cast Inconspicuous Strike VI on target of attack. Triggers about 3.0 times per minute.
• Decreases threat priority of target by 1 position
• Inflicts 492,800 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Akhevan Scythe of Servitude
FABLED
361 Primary Attributes
714 Stamina
21.7 Crit Bonus
7.5 AE Auto
120.4 Crit Chance
21.7 Potency
60.1 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
131 - 740
(217.51 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
This character has 511,025 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 20,827 health per tick while out-of-combat.
This character has a Maximum Power pool of 96,144. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,232 power per tick while out-of-combat.
This character runs 34% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 132,538 whatsits.
This character resists Noxious damage in the amount of 132,538 whatsits.
This character resists Arcane damage in the amount of 132,388 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 732.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 20,952, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 67.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
154.65 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.3125 seconds, a 75% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
11 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 47.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 37.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.