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• On a critical healing spell cast this spell may cast Instinctual Precision on target of spell cast. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Accuracy of target by 6.0%.
• Reduces the resistibility of the target's spells by 6%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE NO-VALUE
Bauble of Preservation
FABLED
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
3.4 Casting Speed
4.2 Crit Chance
6.6 Potency
Infused Stats:
Slots
Charm
Level
90
Effects:
Purifying Presence
When Equipped:
• On a beneficial spell cast this spell may cast Purifying Presence on target of spell cast. Triggers about 1.8 times per minute.
• Dispels 103 levels of any hostile effects on target
• On a healing spell cast this spell may cast Ancient Invigoration on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Wards target against 1,000 points of all damage
• Replenishes 250 points of absorption every 2 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Torque of Dew'ehy Das'Samal
FABLED
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
4.2 Crit Chance
6.6 Potency
9.7 Haste
4.2 Reuse Speed
Infused Stats:
Slots
Neck
Level
90
All Priests
Effects:
Enlightened Efficiency
When Equipped:
• On a spell cast this spell may cast Enlightened Efficiency on caster. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Reduces the power cost of spells by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE
Ethereal Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Mace of Witherstone
LEGENDARY
100 Stamina
100 Primary Attributes
31 Combat Skills
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
Infused Stats:
Hammer
One-Handed Crushing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
92
Effects:
Steady Pulse II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Steady Pulse II on target of spell cast. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 1,866 - 2,062 instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Symbol of the Scalekeeper
FABLED
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
3.4 Casting Speed
4.2 Crit Chance
6.6 Potency
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
90
Effects:
Celestial Restoration
When Equipped:
• On a healing spell cast this spell may cast Celestial Restoration on target of spell. Lasts for 20.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 871.
• Heals group members (AE) for 290 every 5 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Band of Gloom
FABLED
66 Primary Attributes
66 Stamina
511 Resistances
24 Combat Skills
1.4 Crit Bonus
3.3 Casting Speed
4 Crit Chance
6.4 Potency
191 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Effects:
Ancient Invigoration
When Equipped:
• On a healing spell cast this spell may cast Ancient Invigoration on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Wards target against 1,000 points of all damage
• Replenishes 250 points of absorption every 2 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Bangle of the Mysterious Sea Dragon
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
10 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
Effects:
Enlightened Efficiency II
When Equipped:
• On a spell cast this spell may cast Enlightened Efficiency on caster. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Reduces the power cost of spells by 15%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-VALUE
Ethereal Adornment of Energy (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
229 Power
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
88
NO-VALUE
Buckler of the Wounded Warrior
LEGENDARY
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
191 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
506
Level
90
All Priests, Berserker, Guardian, Paladin, Shadowknight
This character has 102,228 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,318 health per tick while out-of-combat.
This character has a Maximum Power pool of 31,954. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,421 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 20,948 whatsits.
This character resists Noxious damage in the amount of 20,678 whatsits.
This character resists Arcane damage in the amount of 20,633 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1166.2921348315
This character has a 98% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 98% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 9,250, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 21.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
18.1 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4975 seconds, a 1% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.