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• On a hostile ability cast this spell will cast Vampiric Requiem on caster. Lasts for 3.0 seconds.
• Inflicts 10.0% of max health in magic damage on caster instantly and every second.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Increases effectiveness of profession abilities by 19.55%.
• Cannot be modified except by direct means
• The casting time of Vampiric Requiem is 2.0 seconds and the reuse time of the spell is 1 minute
NO-VALUE NO-TRADE
Nilborien Charm of Shaping
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
1281.1 Crit Bonus
460 Resolve
458.2 Crit Chance
35525.5 Potency
2,577,537 Ability Mod
Infused Stats:
Slots
Charm
Level
128
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Zimaran Rune: Nilborien's Focus Defense
TREASURED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
128
Focus Defense 1/1
Focus Defense
Effects:
Focus Defense
Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 7.8 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 614.7.
HEIRLOOM NO-VALUE
Ammo Pouch
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 5,688.2. Increases Power Regen of caster by 1,275.2. Increases Fervor Overcap of target by 74.1.
Shifting Future Torrent Ear Stud
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
480 Resolve
37300.1 Potency
31.9 Multi Attack
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Zimaran Adornment: Hooluk's Crit Bonus
HANDCRAFTED
Adds the following to an item:
156.9 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
Tishan's Zimaran Rune: Timed Attacks
Adds the following to an item:
126.2 Crit Bonus
Type:
Purple Adornment
Slots:
Shoulders, Ear, Wrist
Level
125
NO-VALUE NO-TRADE
Organic Sand Blasted-Hoops
MYTHICAL
PRESTIGE
3,200 Primary Attributes
5,476 Stamina
168,373 Power
267,926 Health
301,188 Resistances
534 Combat Skills
450 Resolve
33997.9 Potency
28.4 Reuse Speed
1,280 Overcap Crit Bonus
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Zimaran Adornment: Hooluk's Fervor
HANDCRAFTED
Adds the following to an item:
18.8 Fervor
Type:
White Adornment
Slots:
Ear
Level
125
Budding Botanist's Rune: Balanced Aggression
This adornment may be converted to a purple adornment if you possess the Ballads of Zimara expansion. Examine this adornment to begin the conversion process.
MYTHICAL
PRESTIGE
Adds the following to an item:
174 Overcap Crit Bonus
Type:
Red Adornment
Slots:
Ear
Level
125
NO-VALUE NO-TRADE
Genuine Critical Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus
When Equipped:
• Increases Crit Bonus of caster by 1,150.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Dasheen and Persimmon Salad
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 10.24. Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 568.8. Increases Crit Bonus of target by 1,632.1. Increases Health Regen of caster by 1,275.2. Increases Crit Bonus Overcap of target by 49.4.
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 13,108 crushing damage on target.
• Increases Weapon Damage of caster by 314.6.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
• Increases Ability Mod of caster by 576,722.6.
• Increases Potency of caster by 2,536.8.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Zealous Rune of the Budding Botanist
FABLED
Adds the following to an item:
2.8 Melee Multiplier
133 Overcap Weapon Damage
376 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Band of Ballads
LEGENDARY
PRESTIGE
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
311,360 Resistances
538 Combat Skills
30.7 Casting Speed
35525.5 Potency
460 Resolve
1,281 Overcap Crit Bonus
Infused Stats:
Slots
Finger
Level
128
Adornment Slots:
White, Purple, Purple, Green
LORE-EQUIP NO-TRADE
Zimaran Adornment: Hooluk's Crit Bonus
HANDCRAFTED
Adds the following to an item:
156.9 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
Budding Botanist's Rune: Force Projection
MYTHICAL
PRESTIGE
Adds the following to an item:
1460.6 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
125
NO-VALUE NO-TRADE
Budding Botanist's Rune: Force Projection
MYTHICAL
PRESTIGE
Adds the following to an item:
1460.6 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
125
NO-VALUE NO-TRADE
Spiritstone of Zimaran Achievement
This will grow in power as you collect Fragments of Zimaran Achievements.
LEGENDARY, Achievement Hunter
PRESTIGE
Adds the following to an item:
11,208 Stamina
3,402 Primary Attributes
21.1 Ability Doublecast
43.4 Mitigation Increase
479.1 Crit Bonus
27.1 Fervor
147 Max Health
230 Overcap Crit Bonus
1,500,003 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
126
Effects:
Collected Achievements
When Equipped:
• Increases Crit Bonus of caster by 109.4.
• Increases Crit Bonus Overcap of caster by 109.4.
Incandescent Adornment of Aggressiveness (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
12.5 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
96
NO-VALUE
Budding Botanist's Rune: Gleeful Ire
MYTHICAL
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Shoulders, Feet, Wrist
Level
125
Effects:
Gleeful Ire
When Equipped:
• Increases Potency of caster by 7,303.1.
• Increases Max Health of caster by 147.8%.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Vaashkaani Tower Shield of Balance
LEGENDARY
PRESTIGE
3,786 Primary Attributes
6,456 Stamina
203,746 Power
324,213 Health
541.7 Crit Chance
42838.8 Potency
470 Resolve
60.6 Block Chance
1,515 Overcap Crit Bonus
Infused Stats:
Tower Shield
Slots
Secondary
Protection
4,493
Level
130
Berserker, Guardian, Paladin, Shadowknight
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• On a hostile ability cast this spell has a 8% chance to cast Blaze of Strength on caster. Lasts for 42.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STR of caster by 10,619.7.
• Increases Flurry Multiplier of caster by 5.8.
• Cannot be modified except by direct means
• This effect can only trigger once every 48.0 - 60.0 seconds.
This character has 6,770,310,357 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 270,812,434 health per tick while out-of-combat.
This character has a Maximum Power pool of 7,871,716. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 315,055 power per tick while out-of-combat.
This character runs 163% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,878,128 whatsits.
This character resists Noxious damage in the amount of 1,871,271 whatsits.
This character resists Arcane damage in the amount of 1,871,661 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2794.7692307692
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4326.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 74,603,368, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 150%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 12 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
4.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 88.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.