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Applies Energy of War when Activated. Lasts for 1 minute.
• Increases AE Autoattack of Caster by 13.0%.
• Converts damage spells to magic damage.
• Cannot be modified except by direct means
• The reuse time of Energy of War is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Overseer's Charm of the Grimstone
FABLED
683 Stamina
336 Primary Attributes
3.9 AE Auto
38 Crit Chance
27 Potency
6 Mitigation Increase
27 Crit Bonus
Infused Stats:
Slots
Charm
Level
100
Effects:
Energy of War
Applies Energy of War when Activated. Lasts for 1 minute.
• Increases AE Autoattack of Caster by 13.0%.
• Converts damage spells to magic damage.
• Cannot be modified except by direct means
• The reuse time of Energy of War is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
General's Undaunted Chain Shirt
LEGENDARY
417 Primary Attributes
1,021 Stamina
42.6 Crit Bonus
38.9 Casting Speed
42.6 Potency
14.3 Max Health
Infused Stats:
Chain Armor (Chest)
Mitigation
760
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Blue
HEIRLOOM NO-VALUE
Astral Adornment of Magical Skill (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
32 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Overseer's Cloak of the Believers
FABLED
789 Stamina
336 Primary Attributes
59.5 Crit Chance
48.5 Potency
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Sulfur Smoothie
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 200.6. Increases STA of target by 267.5. Increases Max Health of target by 1.1%. Increases Potency of target by 4.0. Increases Power Regen of target by 345.6.
Overseer's Earring of the Grimstone
FABLED
683 Stamina
336 Primary Attributes
10,660 Resistances
71 Combat Skills
3.9 AE Auto
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Overseer's Earring of the Deathwatch
FABLED
683 Stamina
336 Primary Attributes
10,660 Resistances
71 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
General's Deathwatch Chain Boots
LEGENDARY
610 Stamina
298 Primary Attributes
25.5 Crit Bonus
25.5 Potency
46.6 Casting Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
709
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Handama Wrap
HANDCRAFTED
Infused Stats:
Slots
Food
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 200.6. Increases STA of target by 267.5. Increases Potency of target by 4.0. Increases Crit Chance of target by 50.2. Increases Health Regen of target by 345.6.
Dreadnaught's Nightmail Bracers of Shielding
1/1 red carnage gem slots filled
FABLED
341 Stamina
229 Primary Attributes
16.3 Crit Bonus
16.3 Potency
5.5 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Dreadnaught's Nightmail Gauntlets of Shielding
1/1 red carnage gem slots filled
FABLED
285 Primary Attributes
511 Stamina
24.5 Crit Bonus
24.5 Potency
8.2 Max Health
35.7 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
General's Undaunted Coif
LEGENDARY
358 Primary Attributes
816 Stamina
34.1 Crit Bonus
34.1 Potency
11.5 Max Health
4,987 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
709
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Overseer's Ring of the Deathwatch
FABLED
683 Stamina
336 Primary Attributes
10,660 Resistances
71 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Conversion
When Equipped:
• When damaged this spell will cast Conversion on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus of caster by 15.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Overseer's Bangle of the Grimstone
FABLED
683 Stamina
336 Primary Attributes
10,660 Resistances
71 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
6 Block Chance
Infused Stats:
Slots
Wrist
Level
100
Effects:
Potent Eye
When Equipped:
• On any combat or spell hit this spell may cast Potent Eye on caster. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 15.0.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
General's Undaunted Chain Pants
LEGENDARY
357 Primary Attributes
912 Stamina
34 Crit Bonus
31.1 Casting Speed
34 Potency
11.5 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
760
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Overseer's Choker of the Grimstone
FABLED
683 Stamina
336 Primary Attributes
3.9 AE Auto
38 Crit Chance
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Infused Stats:
Slots
Neck
Level
100
Effects:
United We Stand
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 35 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Dreadnaught's Hammer of Finesse
FABLED
330 Primary Attributes
540 Stamina
19.9 Crit Bonus
110.2 Crit Chance
19.9 Potency
22 Reuse Speed
2,207 Ability Mod
Infused Stats:
Hammer
One-Handed Crushing
Damage
150 - 851
(166.84 Rating)
Delay
6.0 seconds
Level
95
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Dreadnaught's Wand of Reflexes
FABLED
330 Primary Attributes
540 Stamina
19.9 Crit Bonus
110.2 Crit Chance
19.9 Potency
22 Casting Speed
22 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
250 - 1,418
(208.54 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Overseer's Ring of the Deathwatch
FABLED
683 Stamina
336 Primary Attributes
10,660 Resistances
71 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Conversion
When Equipped:
• When damaged this spell will cast Conversion on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus of caster by 15.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Overseer's Bangle of the Grimstone
FABLED
683 Stamina
336 Primary Attributes
10,660 Resistances
71 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
6 Block Chance
Infused Stats:
Slots
Wrist
Level
100
Effects:
Potent Eye
When Equipped:
• On any combat or spell hit this spell may cast Potent Eye on caster. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
This character has 885,459 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 35,786 health per tick while out-of-combat.
This character has a Maximum Power pool of 97,473. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,418 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 69,634 whatsits.
This character resists Noxious damage in the amount of 69,584 whatsits.
This character resists Arcane damage in the amount of 69,884 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2046.6666666667
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 564.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 21,888, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 92.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
16.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 3.5 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 19.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.