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Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.8.
• Cannot be modified except by direct means
• Slows target by 39.1%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine horned leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
16
Regimental Chainmail Shirt
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
294
Level
66
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Clandestine Dragon's Breath Adventurer's Cloak
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Cloak
Level
62
Effects:
Haste
When Equipped:
• Increases Haste of caster by 10.0.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Scintillating Silver Lining
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Cloak
Level
60
Effects:
Graceful Ubiquity
When Equipped:
• Decreases falling damage taken by caster by 35.0%.
NO-VALUE
Gigglegibbery Juice
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 11.0. Increases Power Regen of target by 105.0.
Small Feather Earring
LEGENDARY
30 Primary Attributes
30 Stamina
436 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Earring of the Painsmith
TREASURED
37 Primary Attributes
37 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.4 Casting Speed
1.6 Crit Chance
2.4 Potency
Infused Stats:
Slots
Ear
Level
70
Effects:
Lesser Divine Restoration
When Equipped:
• On a combat hit this spell may cast Divine Restoration on caster. Triggers about 1.0 times per minute.
• Heals caster for 156.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Incarnadine Chainmail Boots
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
302
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Screewoggins' Surprise
HANDCRAFTED
Infused Stats:
Slots
Food
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 11.0. Increases Health Regen of target by 158.8.
Armguards of Thievery
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
287
Level
69
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Lesser Sap Strength
When Equipped:
• When damaged with a melee weapon this spell has a 7% chance to cast Sap Strength on target's attacker. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Decreases DPS of target by 10.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
NO-TRADE
Wyvern Handlers
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
283
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Incarnadine Chainmail Coif
MASTERCRAFTED
45 Primary Attributes
45 Stamina
18 Combat Skills
0.8 Crit Bonus
9.6 DPS
2.3 Crit Chance
3.7 Potency
Infused Stats:
Chain Armor (Head)
Mitigation
302
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ghoulish Gold Ring
TREASURED
37 Primary Attributes
37 Stamina
560 Resistances
14 Combat Skills
0.5 Crit Bonus
7.2 DPS
1.6 Crit Chance
2.4 Potency
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Light Stone Bracelet
TREASURED
30 Primary Attributes
30 Stamina
448 Resistances
11 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1 Crit Chance
1.6 Potency
Infused Stats:
Slots
Wrist
Level
69
Adornment Slots:
White, Turquoise
NO-TRADE
Imbued Xegonite Chainmail Leggings
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
278
Level
62
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 147 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Sentinel's Collar of the Trial
TREASURED
33 Stamina
33 Primary Attributes
13 Combat Skills
1.3 Crit Chance
1.9 Potency
0.4 Crit Bonus
2.9 Haste
3.7 Multi Attack
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Imbued Incarnadine Short Sword
MASTERCRAFTED
45 Primary Attributes
45 Stamina
18 Combat Skills
0.8 Crit Bonus
3.7 Potency
2.3 Crit Chance
6.7 Strikethrough
Infused Stats:
Sword
One-Handed Slashing
Damage
61 - 343
(67.31 Rating)
Delay
6.0 seconds
Level
72
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 3,707
• Must be flanking or behind
• Increases Threat to target by 4,347
• Must be in front of
• Inflicts 247 - 459 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Dragonhide Bandolier
Used for easy access to thrown ammo when used in ranged combat.
MASTERCRAFTED
30 Stamina
30 Primary Attributes
12 Combat Skills
1.2 Casting Speed
1.1 Crit Chance
1.7 Potency
0.3 Crit Bonus
Infused Stats:
Thrown Weapon
Ranged
Damage
49 - 147
(69.81 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
62
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On a combat hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.8 times per minute.
• Inflicts 205 - 381 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Agent's Band
TREASURED
45 Stamina
45 Primary Attributes
311 Resistances
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Slots
Finger
Level
69
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE NO-VALUE
Nail Spiked Bracelet
TREASURED
37 Primary Attributes
37 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.6 Crit Chance
2.4 Potency
52 Ability Mod
Infused Stats:
Slots
Wrist
Level
70
Effects:
Nail Spikes
When Equipped:
• When damaged with a melee weapon this spell has a 5% chance to cast Nail Spikes on target's attacker.
• Inflicts 43 piercing damage on target.
• Cannot be modified except by direct means
• Will trigger off of crush, slash or pierce abilities.
This character has 11,823 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 646 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,698. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 507 power per tick while out-of-combat.
This character runs 135% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,473 whatsits.
This character resists Noxious damage in the amount of 7,794 whatsits.
This character resists Arcane damage in the amount of 8,254 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 27% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 290, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.