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Increases STA and STR of target by 77.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 159.3.
NO-VALUE
Chaos Bringer's Mighty Earring
FABLED
200 Stamina
200 Primary Attributes
8,959 Resistances
11.9 Potency
11.9 Crit Bonus
5 Block Chance
200 Ability Mod
Infused Stats:
Slots
Ear
Level
95
All Fighters
Adornment Slots:
White, White
HEIRLOOM NO-VALUE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Chaos Bringer's Mighty Earring
FABLED
200 Stamina
200 Primary Attributes
8,959 Resistances
11.9 Potency
11.9 Crit Bonus
5 Block Chance
200 Ability Mod
Infused Stats:
Slots
Ear
Level
95
All Fighters
Adornment Slots:
White, White
HEIRLOOM NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Dominant Sentinel's Brutal Sabatons
FABLED
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
11.6 Casting Speed
6 Crit Chance
9.6 Potency
6 Block Chance
Infused Stats:
Plate Armor (Feet)
Mitigation
691
Level
92
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow, White, Yellow
HEIRLOOM
Astral Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
27 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Draconic Defender's Victory Feast
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
2 hours and 30 minutes
Effects:
Increases STA and STR of target by 84.7. Gives target an extra 1.0% mitigation to their worn armor. Target will Dodge 3.0% of incoming attacks. Increases Health Regen of target by 247.8.
Cedric Trallus once wielded this razor sharp blade with the color of blood folded into its edges.
ETHEREAL
122 Stamina
122 Primary Attributes
20.1 Strikethrough
8.6 Crit Chance
12.6 Potency
18.4 Max Health
7.5 Crit Bonus
21.1 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
150 - 851
(166.84 Rating)
Delay
6.0 seconds
Level
95
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Eternal Damnation
When Equipped:
• Increases AGI and STR of caster by 45.0.
• Increases Crit Bonus of caster by 6.1.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Vitriolic Animus III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Vitriolic Animus III on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 3,544 - 3,917 disease damage on target encounter instantly and every 2 seconds.
• Decreases Defense and Parry of target encounter by 10.0.
• Decreases Mitigation of target encounter vs physical damage by 495.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Bow of the Diaku Paragon
FABLED
110 Primary Attributes
110 Stamina
34 Combat Skills
6.8 Crit Bonus
29.6 DPS
7.8 Crit Chance
11.2 Potency
16.8 Max Health
18.4 Haste
Infused Stats:
Bow
Ranged
Damage
228 - 1,291
(168.72 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Destructive Command
When Equipped:
• On any combat or spell hit this spell may cast Destructive Command on the group. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of group members (AE) by 5.0%.
• Increases DPS of group members (AE) by 25.0.
• Increases Haste of group members (AE) by 25.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Vindication
When Equipped:
• On any combat or spell hit this spell may cast Vindication on target of attack. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Increases Threat to target by 18,020 instantly and every 4 seconds thereafter
• Inflicts 5,328 heat damage on target instantly and every 4 seconds.
• Inflicts an additional 2,664 heat damage on target every tick.
• Increases Hate Gain of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM
Astral Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Chaos Bringer's Mighty Ring
FABLED
200 Stamina
200 Primary Attributes
8,959 Resistances
11.9 Potency
4 Mitigation Increase
11.9 Crit Bonus
112.9 Haste
163 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Fighters
Adornment Slots:
White, Green, White
HEIRLOOM NO-VALUE
Astral Adornment of Parrying (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
24 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Refined Consecrated Soul Trap
This will grow in power as you gain Adventure Experience!
• This effect will not stack with itself if adorned on multiple items.
• On any combat or spell hit this spell may cast Major Siphoning Eulogy on target of attack. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 1,139 - 1,259 piercing damage on target instantly and every 3 seconds.
• Heals caster for 1,247 - 1,378 instantly and every 3 seconds.
• Increases Crit Bonus of caster by 7.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Primal Velium Wall
FABLED
124 Primary Attributes
124 Stamina
7.7 Crit Bonus
33.2 DPS
8.8 Crit Chance
12.8 Potency
8.8 Block Chance
21.6 Multi Attack
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,986
Level
95
Berserker, Guardian, Paladin, Shadowknight
Effects:
No Quarter II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast No Quarter II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
This character has 257,368 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 12,001 health per tick while out-of-combat.
This character has a Maximum Power pool of 50,884. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,055 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 43,154 whatsits.
This character resists Noxious damage in the amount of 43,059 whatsits.
This character resists Arcane damage in the amount of 43,011 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 225.02923976608
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 120% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,104, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 71.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 25.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
267 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 1.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.