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Applies Hypnotic Tranquility II when Activated. Lasts for 40.0 seconds.
• Mesmerizes targets in Area of Effect
• Dispelled when target takes damage
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Hypnotic Tranquility II is 3 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Vishra's Ribbon of Gallantry
FABLED
192 Stamina
192 Primary Attributes
31.2 Crit Chance
11.5 Potency
11.5 Crit Bonus
6.3 Haste
69.9 Multi Attack
7.8 Reuse Speed
Infused Stats:
Slots
Charm
Level
93
All Mages, All Priests
Effects:
March of the Combine
Applies March of the Combine when Activated. Lasts for 30.0 seconds.
• Increases Potency of caster by 10.0.
• Increases the base trigger chance of spells and items by 10%.
• Cannot be modified except by direct means
• The casting time of March of the Combine is 0.5 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, White
LORE NO-TRADE
Tranquil Striker Shirt
HANDCRAFTED
345 Primary Attributes
779 Stamina
35.2 Crit Bonus
32.1 Casting Speed
35.2 Potency
11.8 Max Health
Infused Stats:
Chain Armor (Chest)
Mitigation
680
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE
Cloak of Draconic Hues
FABLED
243 Primary Attributes
376 Stamina
16.1 Crit Bonus
43 Crit Chance
6.5 Mitigation Increase
6.4 Block Chance
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Highhold Sour Toddy
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.2 DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Earrings of Julienne
LEGENDARY
163 Stamina
163 Primary Attributes
7,178 Resistances
11.1 Casting Speed
9.7 Potency
9.7 Crit Bonus
4.4 Reuse Speed
341 Ability Mod
Infused Stats:
Slots
Ear
Level
93
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Windjammer Chain Boots
LEGENDARY
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.8 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
644
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Cerodon Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Spinnaker Chain Vambraces
LEGENDARY
310 Stamina
197 Primary Attributes
14.1 Crit Bonus
14.1 Potency
2,056 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
644
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Shipswain Chain Gloves
LEGENDARY
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
53.9 DPS
9.6 AE Auto
6.7 Weapon Damage
Infused Stats:
Chain Armor (Hands)
Mitigation
644
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Fathom Chain Helmet
LEGENDARY
295 Primary Attributes
623 Stamina
28.1 Crit Bonus
71.8 DPS
102.7 Haste
9.1 Weapon Damage
Infused Stats:
Chain Armor (Head)
Mitigation
644
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Miniaturized Temporal Decompiler
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Blessing of the Prime Healer III
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +23 sta
+0.4% Max Health +0.1% Hate Gain
Progress to Next Level:
16
20.61%
NO-VALUE
Gorir's Rage
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 115,920 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Shipswain Chain Greaves
LEGENDARY
295 Primary Attributes
696 Stamina
28.1 Crit Bonus
71.8 DPS
12.8 AE Auto
9.1 Weapon Damage
Infused Stats:
Chain Armor (Legs)
Mitigation
690
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Wyrmkin Amulet
FABLED
378 Stamina
243 Primary Attributes
21.8 DPS
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Neck
Level
95
Effects:
The Subtle
When Equipped:
• Decreases Hate Gain of caster by 50.0.
Adornment Slots:
White, White, Green
HEIRLOOM ATTUNEABLE
Deacon's Valiant Hammer
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
103.2 Crit Chance
18.6 Potency
20.6 Reuse Speed
2,067 Ability Mod
Infused Stats:
Hammer
One-Handed Crushing
Damage
150 - 851
(166.84 Rating)
Delay
6.0 seconds
Level
95
All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Charged Adornment of Blasting
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,170 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,170 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Wand of the Feartouched
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
103.2 Crit Chance
18.6 Potency
20.6 Casting Speed
20.6 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
250 - 1,418
(208.54 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Simple Band of Steely Resolve
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
96
Effects:
Unphased II
When Equipped:
• On any combat or spell hit this spell will cast Unphased II on target. Lasts for 18.0 seconds.
• Increases Mitigation of caster vs physical damage by 825, multiplied by increment stacks.
• Increments up to 5 times
• Cannot be modified except by direct means
• If under 25% Health
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Draconic Bronze Cuff
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Crush Armor
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 962.
This character has 656,512 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 26,646 health per tick while out-of-combat.
This character has a Maximum Power pool of 82,128. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,822 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 79,640 whatsits.
This character resists Noxious damage in the amount of 79,590 whatsits.
This character resists Arcane damage in the amount of 79,890 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2044.2105263158
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 527.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 15,110, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 49.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 50.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 84.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 30.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 13.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.