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Applies Tormenting Assault when Activated. Lasts for 18.0 seconds.
• Automatically increases the caster's threat by 160% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• On any combat or spell hit this spell will cast Tormenting Assault on target of attack.
• Increases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Tormenting Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Vial of Bolgin's Brew
LEGENDARY
333 Stamina
214 Primary Attributes
3.9 AE Auto
38 Crit Chance
24 Potency
6 Mitigation Increase
24 Crit Bonus
Infused Stats:
Slots
Charm
Level
95
Effects:
When Equipped:
• Increases Crit Bonus of caster by 27.5.
• Cannot be modified except by direct means
I need heals!
Applies I need heals! when Activated. Lasts for 12.0 seconds.
• Increases the group's potency of heals and wards by 100%.
• Suspends the passive effect for 30 seconds
• Cannot be modified except by direct means
• The reuse time of I need heals! is 30.0 seconds
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
pristine dragonhide leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Ambrosial Mead
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and STR of target by 77.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 159.3.
NO-VALUE
Fabled Earring of Arresting
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
3.9 AE Auto
17.2 Potency
6 Mitigation Increase
17.2 Crit Bonus
Infused Stats:
Slots
Ear
Level
95
Effects:
Plundered Mistmoore Secrets II
When Equipped:
• On any combat or spell hit this spell may cast Plundered Mistmoore Secrets II on target of attack. Triggers about 2.0 times per minute.
• Inflicts 249,018 poison damage on target.
• Heals group members (AE) for 32,846.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Burning Lavastud
FABLED
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Mutagenic Burst
When Equipped:
• Increases Burst effect damage by 33%.
• When any damage is received this spell has a 10% chance to cast Mutagenic Burst on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 410 disease damage on targets in Area of Effect.
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+60 agi +60 sta
+30% Damage Per Second +3% Potency +3% Crit Bonus +30% Multi Attack Chance +0.8% Weapon Damage Bonus
50
0%
NO-VALUE
Bungler's Bracelet
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
3.90.6% AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Haste
14.7 Damage Per Second
Infused Stats:
Slots
Wrist
Level
95
Effects:
Torrent
When Equipped:
• On any combat or spell hit this spell may cast Torrent on target of attack. Triggers about 2.0 times per minute.
• Inflicts 164,640 cold damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Barrier of the Warlord
MYTHICAL
229 Primary Attributes
229 Stamina
13.7 Crit Bonus
27.1 DPS
74.4 Crit Chance
13.7 Potency
31.7 Block Chance
27.1 Haste
18.9 Multi Attack
Infused Stats:
Tower Shield
Slots
Secondary
Protection
2,328
Level
95
Berserker, Guardian, Paladin, Shadowknight
Effects:
Ubiquity of Zek
Applies Ubiquity of Zek when Activated. Lasts for 1 minute.
• Applies Planar Fortitude. Lasts for 1 minute.
• Will absorb elemental, noxious and arcane damage. This spell will absorb a total of 5 attacks.
• Cannot be modified except by direct means
• Increases Unconscious Health of caster by 2,300.0.
• Transfers 10% of group members (AE)'s current Threat to the caster
• Cannot be modified except by direct means
• The casting time of Ubiquity of Zek is 1.0 second and the reuse time of the spell is 8 minutes
Insurmountable
When Equipped:
• On a block this spell has a 10% chance to cast Insurmountable on target's victim. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 1,440 - 1,591 crushing damage on target.
• Increases Hate Gain of caster by 12.0.
• Increases Block Chance of caster by 20.0%.
• Enlarges caster by 20.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, White, White, Yellow
HEIRLOOM
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Utter Annihilation
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Utter Annihilation
When Equipped:
• This effect will not stack with similar effects.
• On a critical spell hit this spell may cast Utter Annihilation on caster. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Increases Crit Bonus of caster by 6.0.
• Increases Strikethrough of caster by 6.0%.
• Increases DPS of caster by 50.0.
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Utter Annihilation on caster. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
This character has 227,428 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 9,233 health per tick while out-of-combat.
This character has a Maximum Power pool of 68,797. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,774 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 40,287 whatsits.
This character resists Noxious damage in the amount of 43,022 whatsits.
This character resists Arcane damage in the amount of 40,447 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 184.34243176179
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 405.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 7,296, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 50%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 68.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 91.3017% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4375 seconds, a 25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 49.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.