EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
26
Forest Stalker's Pummeling Hauberk
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
24.2 DPS
6.3 Crit Chance
9.2 Potency
14.8 Haste
306 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
509
Level
90
Ranger
Effects:
Pestilential Rain II
When Equipped:
• On any combat or spell hit this spell may cast Pestilential Rain on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,998 disease damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Shadowed Mantle of the Mirror Lord
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
2.7 AE Auto
6.1 Crit Chance
9 Potency
6.4 Flurry
15.1 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM ATTUNEABLE
Blended Bamboo Brew
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 15.4. Increases Power Regen of target by 135.0.
Romero's Earring of Decay
FABLED
88 Primary Attributes
88 Stamina
1,485 Resistances
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
2.6 AE Auto
5.9 Crit Chance
8.8 Potency
Infused Stats:
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Skull Faceted Stud
FABLED
92 Primary Attributes
92 Stamina
540 Resistances
30 Combat Skills
5.6 Crit Bonus
24.2 DPS
2.8 AE Auto
6.3 Crit Chance
9.2 Potency
306 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Devious Darkfeather Sabatons
FABLED
72 Primary Attributes
72 Stamina
26 Combat Skills
1.6 Crit Bonus
18.1 DPS
4.6 Crit Chance
7 Potency
11.5 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
462
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Minor Interlude
When Equipped:
• Adds 3% Spell and Combat Art reuse speed bonus to Aria of Magic VI and Riana's Relentless Tune VII.
Poison Proficiency IV
When Equipped:
• Increases poison trigger chance by 4.0%.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP NO-VALUE
Ethereal Adornment of Haste (Lesser)
HANDCRAFTED
Adds the following to an item:
2.8 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
86
NO-VALUE
Crushed Caynar Nut Snap
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI of target by 20.8. Increases Health Regen of target by 221.3.
Forest Stalker's Mauling Wristguard
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
1.7 AE Auto
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
425
Level
90
Ranger
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Gloves of the Master's Permission
FABLED
70 Primary Attributes
70 Stamina
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
453
Level
90
All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Endurance (Lesser)
HANDCRAFTED
Adds the following to an item:
164 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
86
NO-VALUE
Forest Stalker's Lacerating Coif
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
2.3 AE Auto
5.2 Crit Chance
8.2 Potency
13 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
425
Level
90
Ranger
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Encased Signet of Frozen Shadows
FABLED
75 Primary Attributes
75 Stamina
1,305 Resistances
26 Combat Skills
4.3 Crit Bonus
2 AE Auto
4.6 Crit Chance
7.6 Potency
11.5 Multi Attack
Infused Stats:
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Circle of the Magic Melter
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
185 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Fading (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
-4.1 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
88
NO-VALUE
Forest Stalker's Mauling Chausses
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.8 Haste
9.6 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
456
Level
90
Ranger
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Necklace of Countered Attacks
LEGENDARY
82 Stamina
82 Primary Attributes
5.2 Crit Chance
8.2 Potency
11.3 Max Health
4.8 Crit Bonus
13 Multi Attack
Infused Stats:
Slots
Neck
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Green
HEIRLOOM
Ethereal Adornment of Damaging (Lesser)
HANDCRAFTED
Adds the following to an item:
4.9 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
86
NO-VALUE
Blade of the Tundra Scout
FABLED
75 Stamina
75 Primary Attributes
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
121 - 688
(134.98 Rating)
Delay
6.0 seconds
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
NO-VALUE
Necretia's Bow of Webs
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
24.2 DPS
6.3 Crit Chance
9.2 Potency
14.8 Haste
15.6 Multi Attack
Infused Stats:
Bow
Ranged
Damage
222 - 1,260
(164.67 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Channeler
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM
Ethereal Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
NO-VALUE
Spiked Band of Prelude
FABLED
88 Primary Attributes
88 Stamina
1,485 Resistances
29 Combat Skills
5.3 Crit Bonus
2.6 AE Auto
5.9 Crit Chance
8.8 Potency
13.8 Haste
Infused Stats:
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Rearguard's Protection Wristbands
LEGENDARY
75 Stamina
75 Primary Attributes
517 Resistances
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Fading (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
-4.1 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
88
NO-VALUE
Dirk of the Enraged Grove
LEGENDARY
82 Stamina
82 Primary Attributes
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
12.2 Haste
13 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Increased Criticals (Greater)
Already at young age, Sylvellior used to run off alone. Sometimes pulling pranks or squashing bugs, but usually just traveling around. When coming home from one of his travels, he met Lemilla. Not much later, they started traveling together.
Now, as a married Fae who has seen a great part of the world, he still runs off often. Helping whenever he can get a good reward, he's now trying to get strong enough to be able to visit the places that he has yet to explore.
This character has 171,274 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 7,072 health per tick while out-of-combat.
This character has a Maximum Power pool of 21,635. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,000 power per tick while out-of-combat.
This character runs 72% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,729 whatsits.
This character resists Noxious damage in the amount of 8,954 whatsits.
This character resists Arcane damage in the amount of 8,954 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,314, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 23.2%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 2.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 46.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 16.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.