EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Strong Evervictorious Rum
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing heal and ward amount by 2%.
Fearling Horn Earstud
LEGENDARY
170 Stamina
170 Primary Attributes
7,673 Resistances
11.6 Casting Speed
10.1 Potency
10.1 Crit Bonus
4.6 Spell Reuse Speed
356 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.2 DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Boots of Dark Dragonlink
LEGENDARY
252 Stamina
200 Primary Attributes
17.1 Crit Bonus
17.1 Potency
31.3 Casting Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Giant Panther Stew
HANDCRAFTED
Infused Stats:
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Health Regen of target by 236.9. Increases outgoing heal and ward amount by 2%.
Vesspyr Defender's Chain Bracers
0/3 pale yellow gem slots filled
LEGENDARY
168 Stamina
160 Primary Attributes
11.4 Crit Bonus
11.4 Potency
3.8 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Gloves of the Lost Soul
LEGENDARY
132 Primary Attributes
132 Stamina
7.7 Crit Bonus
17 DPS
7.7 Potency
4.5 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
423
Level
90
Defiler, Mystic
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White, White
NO-TRADE
Helm of Eidolon's Boon
LEGENDARY
130 Primary Attributes
130 Stamina
7.5 Crit Bonus
18.5 DPS
11.2 Casting Speed
7.5 Potency
5.9 Reuse Speed
Infused Stats:
Chain Armor (Head)
Mitigation
418
Level
90
Defiler, Mystic
Adornment Slots:
White, White
NO-TRADE
Etherseer's Ring
LEGENDARY
165 Stamina
165 Primary Attributes
7,275 Resistances
38 Combat Skills
9.9 Potency
9.9 Crit Bonus
27.3 Multi Attack
5.4 Spell Reuse Speed
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+0.5% Mitigation Increase +0.6% Potency +0.9% Crit Bonus +0.5% Max Health +1.1% Hate Gain
Progress to Next Level:
38
29.38%
NO-VALUE
Wristlets of Sudden Horror
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
7.9 DPS
10.9 Casting Speed
9.6 Potency
9.6 Crit Bonus
31.5 Haste
8 Reuse Speed
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Leggings of the Lost Soul
LEGENDARY
132 Stamina
132 Primary Attributes
5.2 Casting Speed
7.8 Potency
15.5 Crit Bonus
16.6 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
453
Level
90
Defiler, Mystic
Adornment Slots:
White, White
NO-TRADE
Silent Scream of Horror
LEGENDARY
160 Stamina
160 Primary Attributes
62.7 DPS
26 Crit Chance
19.1 Potency
9.6 Crit Bonus
6.1 Spell Reuse Speed
Infused Stats:
Slots
Neck
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM
Pulsing Adornment of Wisdom
TREASURED
Adds the following to an item:
22 Primary Attributes
Type:
White Adornment
Slots:
Head, Shoulders, Forearms, Legs, Neck, Waist
Level
86
HEIRLOOM NO-VALUE
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+11% Damage Per Second +2.2% Potency +2.2% Crit Bonus +11% Multi Attack Chance +113 Ability Modifier
Progress to Next Level:
42
92.7%
NO-VALUE
Greathammer of Deep Resonance
LEGENDARY
320 Stamina
320 Primary Attributes
42.6 Casting Speed
103.9 Crit Chance
19.1 Potency
19.1 Crit Bonus
30.5 Multi Attack
5 Reuse Speed
Infused Stats:
Great Hammer
Two-Handed Crushing
Damage
156 - 884
(173.24 Rating)
Delay
6.0 seconds
Level
92
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White, Yellow, Yellow
HEIRLOOM ATTUNEABLE
Soul Shielding
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Soul Shielding
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Soul Shielding on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards group members (AE) against 4,500 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Ether Aspiration I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Ether Aspiration I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Ether Aspiration I on caster. Triggers about 2.0 times per minute.
• Increases power of caster by 571.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Ether Aspiration I on caster. Triggers about 2.0 times per minute.
This character has 171,621 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 7,122 health per tick while out-of-combat.
This character has a Maximum Power pool of 50,572. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,337 power per tick while out-of-combat.
This character runs 152% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 52,056 whatsits.
This character resists Noxious damage in the amount of 53,957 whatsits.
This character resists Arcane damage in the amount of 52,294 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 194.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 8,472, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.1%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 60% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
45.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 13% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.