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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Fishbone Mail Vestment of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
401
Level
86
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Noble's Shadowsilk Cloak
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Ear Stud of Lock-up
LEGENDARY
55 Primary Attributes
55 Stamina
960 Resistances
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
7.2 Haste
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Highland Earring of Tenure
FABLED
57 Primary Attributes
57 Stamina
1,000 Resistances
1.2 Crit Bonus
12.9 DPS
3.2 Crit Chance
5.6 Potency
7.3 Haste
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Fishbone Mail Boots of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
375
Level
86
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Fishbone Mail Cuffs of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
375
Level
86
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Cuffs of Malevolence
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
12.7 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
429
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Fishbone Mail Mask of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
10.7 Haste
238 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
375
Level
86
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Fingerhoop of the Sathiran Assassin
LEGENDARY
45 Stamina
45 Primary Attributes
306 Resistances
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
5.8 Multi Attack
Infused Stats:
Slots
Finger
Level
68
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP ATTUNEABLE
Pain Forgiving Bangle
LEGENDARY
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Chausses of Subversion
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
10.7 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
460
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Radiating Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
60
Effects:
Scintillating Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.0.
HEIRLOOM NO-VALUE
Sundered Neckguard
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.1 Casting Speed
2.4 Crit Chance
3.7 Potency
98 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Green, Orange
ATTUNEABLE
Dirk of the Enraged Grove
LEGENDARY
82 Stamina
82 Primary Attributes
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
12.2 Haste
13 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Refulgent Gem of Critical Magnitude
TREASURED
Adds the following to an item:
1.4 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary
Level
1
HEIRLOOM NO-VALUE
Treahstump, Longbow of Ascension
FABLED
84 Stamina
84 Primary Attributes
21.1 DPS
5.5 Crit Chance
8.4 Potency
4.9 Crit Bonus
13.5 Multi Attack
Infused Stats:
Bow
Ranged
Damage
228 - 1,291
(168.72 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Channeler
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Flickering Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
50
Effects:
Lambent Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 1.6.
HEIRLOOM NO-VALUE
Loamy Loop Emblem
FABLED
30 Primary Attributes
30 Stamina
390 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1.1 Block Chance
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Deluged Bangle
LEGENDARY
82 Stamina
82 Primary Attributes
1,457 Resistances
20.3 DPS
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
13 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Diu's Displaced Dagger
LEGENDARY
75 Stamina
75 Primary Attributes
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
12.4 Riposte Damage
238 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
66 - 374
(109.89 Rating)
Delay
4.0 seconds
Level
86
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Rake's Chain Spaulders of Silence
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
7.3 Haste
8.1 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
359
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 18,267 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 830 health per tick while out-of-combat.
This character has a Maximum Power pool of 17,936. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 735 power per tick while out-of-combat.
This character runs 35% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 13,810 whatsits.
This character resists Noxious damage in the amount of 12,531 whatsits.
This character resists Arcane damage in the amount of 12,486 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 31.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 442, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 12.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.