EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical healing spell cast this spell may cast Flockmaster's Protection IX on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• This effect applies to both the caster and the target.
• When any damage is received this spell will cast Flockmaster's Protection IX on target.
• Heals target for 970 - 1,072.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Goblet of the Restoratus
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Slots
Charm
Level
90
All Priests
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Reverent Coat of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
509
Level
90
Defiler, Mystic
Effects:
Divine Purpose
When Equipped:
• Increases the caster's heals and wards by 5%.
Adornment Slots:
White, Turquoise, Yellow
ATTUNEABLE
Withering Dreams Cloak
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.1 Haste
14.9 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Ambrosial Tea
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and WIS of target by 77.0. Increases Power Regen of target by 159.3. Increases outgoing heal and ward amount by 2%.
NO-VALUE
Hollowed Fang Stud
LEGENDARY
64 Primary Attributes
64 Stamina
1,175 Resistances
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Radiant Earring of Synergism
MASTERCRAFTED FABLED
45 Primary Attributes
45 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
89 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Call of the Prime VIII
Applies Call of the Prime VIII when Activated. Lasts for 12.0 seconds.
• Applies Prime Focus VIII on termination. Lasts for 15.0 seconds.
• Increases Potency of group members (AE) by 8.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the Effectiveness of heals and wards by 15%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Call of the Prime VIII is 10 minutes
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Ritual Habit Boots
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
16.3 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
414
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Ambrosial Cake
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and WIS of target by 77.0. Increases Health Regen of target by 247.8. Increases outgoing heal and ward amount by 2%.
NO-VALUE
Reverent Wristguard of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
3.8 Reuse Speed
Infused Stats:
Chain Armor (Forearms)
Mitigation
475
Level
90
Defiler, Mystic
Effects:
Divine Conservation
When Equipped:
• Reduces the power cost of beneficial spells by 5%.
Adornment Slots:
White, Turquoise, Yellow
Ethereal Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
88
NO-VALUE
Withered Chainlink Gloves
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
23.1 DPS
6 Crit Chance
9.6 Potency
14.7 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
409
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Corrupted Chainlink Coif
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
16.3 Reuse Speed
Infused Stats:
Chain Armor (Head)
Mitigation
409
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Radiant Ring of Synergism
MASTERCRAFTED FABLED
45 Primary Attributes
45 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
Infused Stats:
Slots
Finger
Level
80
Effects:
Shared Vigor VIII
When Equipped:
• On a critical healing spell cast this spell may cast Shared Vigor VIII on target of spell cast. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of target by 8.0.
• Increases Potency of caster by 8.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Radiant Bangle of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
517 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Effects:
Ward of Duality IX
When Equipped:
• On a critical healing spell cast this spell may cast Ward of Duality IX on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Withered Chainlink Leggings
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
11.6 Casting Speed
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.1 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
448
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
NO-TRADE
Graveyard Chain
LEGENDARY
64 Stamina
64 Primary Attributes
23 Combat Skills
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
185 Ability Mod
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Dire Mace of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Mace
One-Handed Crushing
Damage
81 - 459
(134.98 Rating)
Delay
4.0 seconds
Level
90
All Fighters, All Mages, All Priests, Beastlord
Effects:
Shielding Ripple IX
When Equipped:
• On a critical healing spell cast this spell may cast Shielding Ripple IX on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 2,500 points of all damage
• Heals target for 970 - 1,072 instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Withering Wand
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.7 Reuse Speed
336 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
181 - 1,027
(150.96 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
91
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Druzaic Mounted Ring
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.7 Reuse Speed
336 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green
LORE-EQUIP NO-TRADE
Armlet of Waning Hopes
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
2.6 AE Auto
14.9 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP NO-TRADE
Gore Smudged Buckler
LEGENDARY
64 Stamina
64 Primary Attributes
23 Combat Skills
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
3.8 Block Chance
3.8 Reuse Speed
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
506
Level
90
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Hierophant's Chain Shoulderguards
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
0.8 AE Auto
1.8 Crit Chance
2.6 Potency
Infused Stats:
Chain Armor (Shoulders)
Mitigation
328
Level
70
Defiler, Dirge, Mystic, Troubador
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Radiant Cincture of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
Infused Stats:
Slots
Waist
Level
90
Effects:
Rehabilitate IX
When Equipped:
• On a critical healing spell cast this spell may cast Rehabilitate IX on target of spell cast. Triggers about 2.0 times per minute.
• Applies Rehabilitate IX on termination. Lasts for 15.0 seconds.
This character has 40,422 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,885 health per tick while out-of-combat.
This character has a Maximum Power pool of 35,847. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,613 power per tick while out-of-combat.
This character runs 50% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 28,357 whatsits.
This character resists Noxious damage in the amount of 29,832 whatsits.
This character resists Arcane damage in the amount of 28,587 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1156.4102564103
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 97.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 962, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 48.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 68.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 16.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.