EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical healing spell cast this spell may cast Flockmaster's Protection III on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• This effect applies to both the caster and the target.
• When any damage is received this spell will cast Flockmaster's Protection III on target.
• Heals target for 114 - 126.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Lucid Gemstone of Fate
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Charm
Level
30
Effects:
Fatal Pestilience III
When Equipped:
• On any combat or spell hit this spell may cast Fatal Pestilience III on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 33 - 36 disease damage on targets in Area of Effect.
• Inflicts 41 - 45 disease damage on targets in Area of Effect every 2 seconds.
• Inflicts an additional 3 - 3 disease damage on targets in Area of Effect every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Glorified Tunic of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
131
Level
30
Channeler, Fury, Warden
Effects:
Divine Purpose
When Equipped:
• Increases the caster's heals and wards by 5%.
Adornment Slots:
White
ATTUNEABLE
Green Journeyman's Cloak
A cloak stitched to enhance the wearer's ability to traverse Norrath.
Infused Stats:
Slots
Cloak
Level
1
Effects:
Journeyman's Cloak
Applies Journeyman's Cloak when Equipped.
• Increases speed of caster by 25.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Strong Evervictorious Rum
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing heal and ward amount by 2%.
Radiant Earring of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Effects:
Call of the Prime III
Applies Call of the Prime III when Activated. Lasts for 12.0 seconds.
• Applies Prime Focus III on termination. Lasts for 15.0 seconds.
• Increases Potency of group members (AE) by 3.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the Effectiveness of heals and wards by 15%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Call of the Prime III is 10 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Fashioned Agate Earring
HANDCRAFTED
5 Stamina
6 Primary Attributes
20 Resistances
2 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
ATTUNEABLE
Mossy Blood Hide Boots
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
110
Level
32
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Giant Panther Stew
HANDCRAFTED
Infused Stats:
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Health Regen of target by 236.9. Increases outgoing heal and ward amount by 2%.
Glorified Bracers of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Forearms)
Mitigation
123
Level
30
Channeler, Fury, Warden
Effects:
Divine Conservation
When Equipped:
• Reduces the power cost of beneficial spells by 5%.
Adornment Slots:
White
ATTUNEABLE
Mossy Blood Hide Gloves
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Hands)
Mitigation
110
Level
32
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Mossy Blood Hide Cap
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
110
Level
32
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Radiant Ring of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Effects:
Shared Vigor III
When Equipped:
• On a critical healing spell cast this spell may cast Shared Vigor III on target of spell cast. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of target by 3.0.
• Increases Potency of caster by 3.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Fashioned Agate Bracelet
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Adornment Slots:
White
ATTUNEABLE
Mossy Blood Hide Leggings
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Legs)
Mitigation
118
Level
32
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Fashioned Agate Necklace
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Neck
Level
20
Adornment Slots:
White, Green
ATTUNEABLE
Glade Guardian Arm
TREASURED
10 Stamina
10 Primary Attributes
2 Combat Skills
Infused Stats:
Great Hammer
Two-Handed Crushing
Damage
6 - 18
(9.45 Rating)
Delay
2.5 seconds
Level
10
All Fighters, All Priests, Beastlord
Adornment Slots:
White, Turquoise
ATTUNEABLE
Darkpaw Symbol
TREASURED
4 Stamina
4 Primary Attributes
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
10
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Lucid Band of Fate
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Effects:
Arcane Vulnerability III
When Equipped:
• On a critical spell hit this spell may cast Arcane Vulnerability III on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 320.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Arcane Vulnerability III on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 320.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Grub Skin Wristlet
LEGENDARY
9 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Adornment Slots:
White, Turquoise
NO-TRADE
Cuirboilli Leather Shoulder Pads
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Shoulders)
Mitigation
75
Level
22
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Lucid Sash of Fate
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Waist
Level
30
Effects:
Call of Solusek III
When Equipped:
• On a critical combat hit this spell may cast Call of Solusek III on target of attack. Lasts for 14.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 131 - 144 heat damage on target instantly and every 2 seconds.
• Decreases Mitigation of target vs elemental damage by 358.
• Summons a limited pet to aid the caster
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Call of Solusek III on target of spell. Lasts for 14.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 131 - 144 heat damage on target instantly and every 2 seconds.
• Decreases Mitigation of target vs elemental damage by 358.
This character has 3,728 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 227 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,206. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 179 power per tick while out-of-combat.
This character runs 138% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 897 whatsits.
This character resists Noxious damage in the amount of 334 whatsits.
This character resists Arcane damage in the amount of 1,111 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 0% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.