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• This effect will not stack with itself if adorned on multiple items.
• On a healing spell cast this spell may cast Revered Lands on the group. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards group members (AE) against 3,700 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
A Sentimental Charm
FABLED
90 Primary Attributes
90 Stamina
5.4 Crit Bonus
23.4 DPS
6.1 Crit Chance
9 Potency
14.3 Haste
297 Ability Mod
Infused Stats:
Slots
Charm
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise, Yellow
LORE-EQUIP NO-TRADE
Smoldering Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
80
NO-VALUE
Rune: Greater Aegis I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
All Priests
Effects:
Greater Aegis I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Aegis I on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 5,000 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
tynnonite throwing hammer
Damage
+122 Crushing
Range
-5 meters
Hit Bonus
10%
Infused Stats:
Level
70
Archon's Purified Breastplate
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
262 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
663
Level
90
Inquisitor
Effects:
Celestial Restoration
When Equipped:
• On a healing spell cast this spell may cast Celestial Restoration on target of spell. Lasts for 20.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 875.
• Heals group members (AE) for 292 every 5 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Ethereal Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
19 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
88
NO-VALUE
Rune: Potency
LEGENDARY
Adds the following to an item:
2 Potency
Type:
Yellow Adornment
Slots:
Chest, Shoulders, Forearms
Level
80
HEIRLOOM NO-VALUE
Cloak of Undaunted Confidence
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
13.8 Haste
288 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM
Smoldering Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
80
NO-VALUE
Ambrosial Tea
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and WIS of target by 77.0. Increases Power Regen of target by 159.3. Increases outgoing heal and ward amount by 2%.
Frozen Pearl Earrings
FABLED
92 Primary Attributes
92 Stamina
540 Resistances
30 Combat Skills
5.6 Crit Bonus
24.2 DPS
5 Casting Speed
6.3 Crit Chance
9.2 Potency
6.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Heightened Power (Superior)
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Restorative Counter I on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Greater Restorative Counter I on target.
• Heals caster for 1,630 - 1,802.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Golden Symbol of Drakkel
FABLED
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
12.7 Haste
270 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
202 - 1,147
(168.72 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
90
All Mages, All Priests
Effects:
Flowing Consciousness
When Equipped:
• Reduces power cost of all spells by 5 percent.
Adornment Slots:
White, Turquoise, Yellow
LORE NO-TRADE
Ethereal Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
NO-VALUE
Rune: Panacea I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
80
All Priests
Effects:
Panacea I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Panacea I on target of spell cast. Triggers about 2.0 times per minute.
• Dispels 112 levels of any hostile effects on target
• Heals target for 4,755 - 5,255.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Band of Rallosian Passions
FABLED
88 Primary Attributes
88 Stamina
564 Resistances
29 Combat Skills
5.3 Crit Bonus
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
5.9 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
All Priests
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Methodical Bracelet
This item appears to be able to be broken down into warborne ore.
FABLED
82 Stamina
82 Primary Attributes
564 Resistances
27 Combat Skills
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
11.3 Max Health
Infused Stats:
Slots
Wrist
Level
90
All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Symbol of Iceshard
This was once worn by a powerful Kromzek priest.
FABLED
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
11.3 Max Health
Infused Stats:
Slots
Secondary, Ranged
Level
90
All Priests
Effects:
Healing Abundance
When Equipped:
• On a healing spell cast this spell may cast Healing Abundance on target of spell. Lasts for 18.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 2,041.
• Heals group members (AE) for 583 every 4.5 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP NO-VALUE
Ethereal Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
NO-VALUE
Rune: Magnitude I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
80
Effects:
Magnitude I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Archon's Resplendent Pauldrons
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
5.9 Crit Chance
8.8 Potency
12.7 Max Health
Infused Stats:
Plate Armor (Shoulders)
Mitigation
691
Level
90
Inquisitor
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Smoldering Adornment of Heightened Power (Superior)
Somehow crafted using giant and coldain techniques melded into one very strong banded girdle.
FABLED
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
270 Ability Mod
Infused Stats:
Slots
Waist
Level
90
All Priests
Effects:
Perfectly Executed Combination
When Equipped:
• On a critical combat hit this spell may cast Perfectly Executed Combination on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 1000.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Perfectly Executed Combination on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 1000.
This character has 89,051 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,562 health per tick while out-of-combat.
This character has a Maximum Power pool of 28,756. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,150 power per tick while out-of-combat.
This character runs 95% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 36,782 whatsits.
This character resists Noxious damage in the amount of 29,920 whatsits.
This character resists Arcane damage in the amount of 30,576 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 133.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 946, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 42% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 82% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 5.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.