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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Slayer's Nightmail Tunic of Slaughter
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
73 DPS
13 AE Auto
9.2 Weapon Damage
Infused Stats:
Chain Armor (Chest)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Blue
HEIRLOOM NO-VALUE
Frozen Adornment of Damaging
TREASURED
Adds the following to an item:
7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE NO-TRADE
Steward's Shroud of Eternity
FABLED
187 Stamina
187 Primary Attributes
30.3 Crit Chance
11.1 Potency
11.1 Crit Bonus
105 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Scouts
Effects:
Undaunted Devotion
Applies Undaunted Devotion when Activated.
• The caster is granted a beneficial effect from Drinal's Steward.
• The casting time of Undaunted Devotion is 0.5 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, White, Yellow
NO-TRADE NO-VALUE
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Glowing Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
70
Effects:
Smoldering Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.5.
HEIRLOOM NO-VALUE
Dynamist I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Dynamist I
When Equipped:
• Increases DPS of caster by 6.5.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Sulfur Squeeze
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
98
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 223.1. Increases STA of target by 291.7. Gives target an extra 1.3% mitigation to their worn armor. Increases Max Health of target by 1.3%. Increases Power Regen of target by 354.6.
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.2 DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Steward's Gift of Reckoning
FABLED
184 Stamina
184 Primary Attributes
8,316 Resistances
11 Potency
11 Crit Bonus
0.6 Flurry
70.3 Multi Attack
Infused Stats:
Slots
Ear
Level
95
All Fighters, All Scouts
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Chain Boots of Tol'Ren
LEGENDARY
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
146.1 Potency
182.6 Haste
7.4 Weapon Damage
7,299 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Thresher Fin Soup
HANDCRAFTED
Infused Stats:
Slots
Food
Level
98
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 223.1. Increases STA of target by 291.7. Target will Dodge 1.3% of incoming attacks. Increases Crit Chance of target by 68.6. Increases Health Regen of target by 354.6.
Sovereign's Chain Bracers
LEGENDARY
554 Primary Attributes
1,728 Stamina
3,000 Power
45,000 Health
120.4 Crit Bonus
9 Resolve
47.5 Casting Speed
132.9 Potency
15.9 Max Health
3,613 Ability Mod
Infused Stats:
Deity:
+10 sta
1.0% Potency
1.4% Crit Bonus
+312.0 Abil Mod
Chain Armor (Forearms)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSED
Chain Gauntlets of the Greenmist
LEGENDARY
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
146.1 Potency
182.6 Haste
7.4 Weapon Damage
7,299 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Chain Cowl of the Greenmist
LEGENDARY
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
48.4 Casting Speed
146.1 Potency
182.6 Haste
7.4 Weapon Damage
Infused Stats:
Chain Armor (Head)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Golden Band of the Broodlands
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Curse Armor
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 962.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Bracelet of Ferocity
LEGENDARY
100 Stamina
100 Primary Attributes
1,746 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
15.7 Haste
16.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
LORE-EQUIP ATTUNEABLE
Chain Greaves of Warslik
LEGENDARY
660 Primary Attributes
2,172 Stamina
3,150 Power
15,750 Health
166.2 Crit Bonus
11 Resolve
30.1 Casting Speed
168.3 Potency
14.4 Mitigation Increase
20.1 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Malvonicus' Haste
LEGENDARY
430 Stamina
212 Primary Attributes
38 Crit Chance
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Neck
Level
95
Effects:
Tranquil Traverse
When Equipped:
• Increases Air Speed of caster by 50.0%.
• If any of the following are true:
• Must be in Phantom Sea.
• Must be in Tranquil Sea.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Destroyer's Longsword of Slaughter
LEGENDARY
273 Primary Attributes
378 Stamina
16.4 Crit Bonus
31.8 DPS
91.1 Crit Chance
16.4 Potency
45.5 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
142 - 806
(158.05 Rating)
Delay
6.0 seconds
Level
95
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Destroyer's Longbow of Slaughter
LEGENDARY
273 Primary Attributes
378 Stamina
16.4 Crit Bonus
5.7 AE Auto
91.1 Crit Chance
16.4 Potency
45.5 Multi Attack
Infused Stats:
Bow
Ranged
Damage
267 - 1,511
(197.57 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Gurunak's Urgency
LEGENDARY
163 Stamina
163 Primary Attributes
7,178 Resistances
9.7 Potency
4 Mitigation Increase
9.7 Crit Bonus
75.7 Haste
134 Ability Mod
Infused Stats:
Slots
Finger
Level
93
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+26 agi +26 sta
+0.6% Mitigation Increase +1.1% Potency +1.1% Crit Bonus +0.5% Max Health +1.4% Hate Gain
Progress to Next Level:
48
77.67%
NO-VALUE
Grand Brace of Lodizal
LEGENDARY
75 Stamina
75 Primary Attributes
473 Resistances
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Wrist
Level
86
All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Slayer's Dagger of Reflexes
LEGENDARY
260 Primary Attributes
367 Stamina
15.6 Crit Bonus
17.3 Casting Speed
86.7 Crit Chance
15.6 Potency
17.3 Reuse Speed
Infused Stats:
Dagger
One-Handed Piercing
Damage
134 - 761
(149.27 Rating)
Delay
6.0 seconds
Level
95
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, White, Blue
HEIRLOOM NO-VALUE
Frozen Adornment of Raw Power
TREASURED
Adds the following to an item:
1.1 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
85
NO-VALUE NO-TRADE
Slayer's Nightmail Mantle of Slaughter
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
43.8 DPS
7.8 AE Auto
5.5 Weapon Damage
Infused Stats:
Chain Armor (Shoulders)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Steward's Girdle of Battle
FABLED
184 Stamina
184 Primary Attributes
59.9 Crit Chance
11 Potency
1.7 Mitigation Increase
11 Crit Bonus
70.2 Multi Attack
Infused Stats:
Slots
Waist
Level
95
All Fighters, All Scouts
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM NO-VALUE
Astral Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Crazed Soul
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Crazed Soul
When Equipped:
• Increases Max Power of caster by 1,584.4.
•This effect will not stack with any other similar effects.
This character has 890,832 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 36,010 health per tick while out-of-combat.
This character has a Maximum Power pool of 101,500. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,588 power per tick while out-of-combat.
This character runs 148% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 47,020 whatsits.
This character resists Noxious damage in the amount of 47,270 whatsits.
This character resists Arcane damage in the amount of 47,270 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 359.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 43,330, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 25.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
45.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4255 seconds, a 29.8% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
501 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 26.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 21.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.