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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 27.7.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Bloody Tooth Soothsayer's Luck Charm
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
28,613 Health
40 Crit Bonus
9 Resolve
29.4 DPS
54.1 Crit Chance
125.7 Potency
12 Flurry
17.1 Reuse Speed
12,270 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 340.0.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
INFUSABLE REFINED
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Bloody Tooth Outrider's Coat
MASTERCRAFTED LEGENDARY
645 Primary Attributes
2,167 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
142.4 Potency
19 Max Health
224.9 Haste
113.6 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Twark Pitfighter's Cloak
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
438 Combat Skills
59.4 Crit Bonus
5 Resolve
63.9 Crit Chance
748.1 Potency
27.6 Flurry
35.9 Haste
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 519.2. Increases STA of target by 695.2. Increases Weapon Damage of target by 20.0. Increases Max Health of target by 20.0%. Increases Power Regen of target by 363.6.
Phantom Eyeball Earring
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
27.4 DPS
106.8 Potency
15.8 Reuse Speed
21,706 Ability Mod
Infused Stats:
Deity:
+36 sta
0.6% Potency
2.4% Crit Bonus
+105.7 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Bloody Tooth Soothsayer's Ear Dangle
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
28,613 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
29.4 DPS
0.3 Ability Doublecast
404.9 Potency
17.1 Reuse Speed
1,714 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Outrider's Boots
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
127.2 DPS
123.6 Potency
74.9 Reuse Speed
7.1 Weapon Damage
Infused Stats:
Chain Armor (Feet)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Stewed Pepper
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 492.8. Increases STA of target by 633.6. Increases Crit Bonus of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Bracers of Proclamation
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
118.6 DPS
11 AE Auto
124.9 Potency
14.7 Max Health
Infused Stats:
Deity:
+23 sta
2.5% Potency
0.9% Crit Bonus
Chain Armor (Forearms)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Bloody Tooth Outrider's Gloves
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
123.6 Potency
180.3 Haste
7.1 Weapon Damage
7,283 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Chain Cowl of the Greenmist
LEGENDARY
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
48.4 Casting Speed
146.1 Potency
182.6 Haste
7.4 Weapon Damage
Infused Stats:
Chain Armor (Head)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Twark Outrider's Finger Ringer
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
27.4 DPS
0.4 Ability Doublecast
323.2 Potency
35.9 Haste
39.6 Multi Attack
7,392 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Bracelet of Tol'Ren
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
29.2 DPS
528 Potency
38.3 Haste
17 Reuse Speed
79.8 Weapon Damage
Infused Stats:
Deity:
+66 sta
2.5% Potency
2.5% Crit Bonus
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Bloody Tooth Outrider's Leggings
MASTERCRAFTED LEGENDARY
645 Primary Attributes
2,167 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
159.3 DPS
14.8 AE Auto
142.4 Potency
19 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Dreaded Pendant of the Wraith
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
38.4 Crit Bonus
7 Resolve
27.4 DPS
5 AE Auto
50.4 Crit Chance
554.8 Potency
9.7 Casting Speed
19.5 Weapon Damage
7,539 Ability Mod
Infused Stats:
Deity:
+11 sta
1.2% Potency
0.4% Crit Bonus
+49.1 Abil Mod
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Bloody Tooth Stabby Stick
MASTERCRAFTED LEGENDARY
564 Primary Attributes
1,209 Stamina
2,880 Power
4,800 Health
51.4 Crit Bonus
9 Resolve
4.2 AE Auto
188.4 Crit Chance
51.7 Potency
14.9 Mitigation Increase
63.7 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,225 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
INFUSABLE REFINED
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Bloody Tooth Longbow
MASTERCRAFTED LEGENDARY
564 Primary Attributes
1,209 Stamina
2,880 Power
4,800 Health
51.4 Crit Bonus
9 Resolve
56.4 DPS
188.4 Crit Chance
51.7 Potency
63.7 Haste
31.8 Multi Attack
Infused Stats:
Bow
Ranged
Damage
565 - 1,694
(282.39 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,065 crushing damage on target.
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
INFUSABLE REFINED
Twark Battlemaster's Finger Ringer
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
73.5 Crit Bonus
5 Resolve
27.4 DPS
323.2 Potency
8.8 Mitigation Increase
35.9 Haste
7.9 Block Chance
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Bloody Tooth Soothsayer's Clash Bangle
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
22,659 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
10.5 Casting Speed
554.3 Potency
38.5 Haste
42.6 Multi Attack
7,915 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Stabby Stick
MASTERCRAFTED LEGENDARY
564 Primary Attributes
1,209 Stamina
2,880 Power
4,800 Health
51.4 Crit Bonus
9 Resolve
4.2 AE Auto
188.4 Crit Chance
51.7 Potency
14.9 Mitigation Increase
63.7 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,225 mental damage on target encounter instantly and every second.
This character has 1,700,008 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 68,640 health per tick while out-of-combat.
This character has a Maximum Power pool of 174,503. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,352 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 214,962 whatsits.
This character resists Noxious damage in the amount of 215,262 whatsits.
This character resists Arcane damage in the amount of 215,062 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 950% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 205,688, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 58.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 98.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
813 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 62.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 77.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.