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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
12
Breastplate of the Mountain Defender
LEGENDARY
75 Stamina
75 Primary Attributes
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
4.6 Block Chance
238 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
612
Level
86
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
NO-TRADE
Forged Velium Cloak
LEGENDARY
86 Stamina
86 Primary Attributes
5.7 Crit Chance
8.6 Potency
12.2 Max Health
5.1 Crit Bonus
13.2 Haste
Infused Stats:
Slots
Cloak
Level
90
All Fighters
Adornment Slots:
White, Turquoise
ATTUNEABLE
Flaming Bamboo Shooter
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Power Regen of target by 135.0.
Sapphire Dreadnaught Zero Gauge Stud
FABLED
54 Stamina
56 Primary Attributes
8 Multi Attack
8 Crit Chance
142 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Fighters
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Adornment of Elemental Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
NO-VALUE
Onyx Dreadnaught Earring
FABLED
50 Stamina
55 Primary Attributes
8 Multi Attack
8 Crit Chance
Infused Stats:
Slots
Ear
Level
90
All Fighters
Effects:
Fatal Lifetap
When Equipped:
• On any combat or spell hit this spell may cast Fatal Lifetap on target of attack. Triggers about 2.0 times per minute.
• Inflicts 953 - 1,430 poison damage on target
• Heals caster for 635 - 952
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Adornment of Elemental Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
NO-VALUE
Blood Lord's Unyielding Sabatons
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
6 Mitigation Increase
8.3 Max Health
Infused Stats:
Plate Armor (Feet)
Mitigation
619
Level
90
Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Bamboo Seasoned Octopus Chop
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Health Regen of target by 221.3.
Blood Lord's Unyielding Vambraces
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
6 Mitigation Increase
224 Ability Mod
Infused Stats:
Plate Armor (Forearms)
Mitigation
619
Level
90
Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Blood Lord's Prodigious Gauntlets
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
11.3 Max Health
8.3 Mitigation Increase
Infused Stats:
Plate Armor (Hands)
Mitigation
619
Level
90
Shadowknight
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Blood Lord's Prodigious Barbute
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
8.3 Mitigation Increase
11.3 Max Health
Infused Stats:
Plate Armor (Head)
Mitigation
619
Level
90
Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Epidemic Band
LEGENDARY
82 Stamina
82 Primary Attributes
1,457 Resistances
20.3 DPS
5.2 Crit Chance
8.2 Potency
11.3 Max Health
4.8 Crit Bonus
Infused Stats:
Slots
Finger
Level
90
All Fighters
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
19 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
88
NO-VALUE
Doljonijiarnimorinar's Lordly Bangle
LEGENDARY
82 Stamina
82 Primary Attributes
1,457 Resistances
20.3 DPS
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
5.2 Block Chance
Infused Stats:
Slots
Wrist
Level
90
All Fighters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Blood Lord's Unyielding Greaves
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
6 Mitigation Increase
8.3 Max Health
Infused Stats:
Plate Armor (Legs)
Mitigation
663
Level
90
Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Dreadnaught Choker
FABLED
50 Stamina
60 Primary Attributes
9 Combat Skills
2 Crit Chance
Infused Stats:
Slots
Neck
Level
90
All Fighters
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP NO-VALUE
Ethereal Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Stout Mallet of the Sensei
LEGENDARY
102 Primary Attributes
102 Stamina
32 Combat Skills
6.1 Crit Bonus
6.9 Crit Chance
10.4 Potency
14.8 Max Health
16.2 Haste
Infused Stats:
Hammer
One-Handed Crushing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
92
All Mages, Beastlord, Bruiser, Monk
Effects:
Rain of Blades
When Equipped:
• On any combat or spell hit this spell may cast Rain of Blades on target of attack. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 3,163 - 3,497 slashing damage on target encounter.
• Inflicts 633 - 699 slashing damage on target encounter every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP ATTUNEABLE
Frostwind Champion's Bow
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
4.6 Reuse Speed
238 Ability Mod
Infused Stats:
Bow
Ranged
Damage
204 - 1,155
(150.96 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
NO-TRADE
Velium Coldain Insignia Ring
LEGENDARY, Coldain Ring
90 Stamina
90 Primary Attributes
1,598 Resistances
30 Combat Skills
23.4 DPS
6.1 Crit Chance
9 Potency
13.1 Max Health
5.4 Crit Bonus
14.3 Haste
Infused Stats:
Slots
Finger
Level
90
All Fighters
Effects:
Favor of Brell VIII
When Equipped:
• On a critical spell hit this spell has a 8% chance to cast Brell's Blessing VIII on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 4.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell has a 8% chance to cast Brell's Blessing VIII on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 4.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell has a 8% chance to cast Brell's Blessing VIII on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 4.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged with a melee weapon this spell will cast Brell's Retribution VIII on target's attacker.
This character has 83,699 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,589 health per tick while out-of-combat.
This character has a Maximum Power pool of 30,217. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,446 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 18,424 whatsits.
This character resists Noxious damage in the amount of 12,822 whatsits.
This character resists Arcane damage in the amount of 12,458 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 246.26959247649
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 81.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 960, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 7%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 30% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 43% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.2765 seconds, a 89.4% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.