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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Chestwrap of Mental Discipline
LEGENDARY
75 Stamina
75 Primary Attributes
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
362
Level
86
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Vicious Ry'Gorr Cloak
LEGENDARY
75 Stamina
75 Primary Attributes
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Cloak
Level
88
All Fighters
Adornment Slots:
White, Turquoise
NO-TRADE
Spiced Caynar Nut Rum
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and WIS of target by 15.4. Increases Power Regen of target by 135.0.
Hoop of the Crackling Stormlord
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
185 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tundrawalker's Earrings
LEGENDARY
75 Stamina
75 Primary Attributes
473 Resistances
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Ear
Level
86
All Fighters
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Foot Wraps of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
13.5 Multi Attack
Infused Stats:
Leather Armor (Feet)
Mitigation
369
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Lapsang Marinated Palmfruit Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and WIS of target by 15.4. Increases Health Regen of target by 221.3.
Wrist Wraps of Demolishing
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
13.5 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
369
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Hand Wraps of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
270 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
369
Level
90
Bruiser, Monk
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Skullcap of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
12.7 Haste
Infused Stats:
Leather Armor (Head)
Mitigation
369
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Rhee'Gor's Wrapped Ring
LEGENDARY
68 Primary Attributes
68 Stamina
511 Resistances
24 Combat Skills
1.5 Crit Bonus
4.2 Crit Chance
6.6 Potency
6.7 Mitigation Increase
197 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Effects:
Followthrough
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,192 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Moonfield Bracelet of Vigilance
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
8.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
86
Adornment Slots:
White, Turquoise
NO-TRADE
Breeches of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
15.3 Extra Riposte
Infused Stats:
Leather Armor (Legs)
Mitigation
395
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Dreadnaught Choker
FABLED
50 Stamina
60 Primary Attributes
9 Combat Skills
2 Crit Chance
Infused Stats:
Slots
Neck
Level
90
All Fighters
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Walloper of Woe
FABLED
86 Primary Attributes
86 Stamina
28 Combat Skills
5.1 Crit Bonus
5.7 Crit Chance
8.6 Potency
8.9 Mitigation Increase
5.7 Block Chance
Infused Stats:
Fists
One-Handed Crushing
Damage
81 - 459
(134.98 Rating)
Delay
4.0 seconds
Level
90
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
LORE-EQUIP NO-TRADE
Deathbringer's Satchel
FABLED
70 Stamina
70 Primary Attributes
5 Multi Attack
5 Crit Chance
Infused Stats:
Thrown Weapon
Ranged
Damage
226 - 1,283
(167.71 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Fighters, Beastlord
Effects:
Followthrough
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,192 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Obsidian Coldain Insignia Ring
LEGENDARY, Coldain Ring
84 Stamina
84 Primary Attributes
1,504 Resistances
28 Combat Skills
21.1 DPS
5.5 Crit Chance
8.4 Potency
11.7 Max Health
4.9 Crit Bonus
Infused Stats:
Slots
Finger
Level
90
All Fighters
Effects:
Favor of Brell V
When Equipped:
• On a critical combat hit this spell has a 8% chance to cast Brell's Blessing V on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 3.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell has a 8% chance to cast Brell's Blessing V on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 3.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell has a 8% chance to cast Brell's Blessing V on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 3.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged with a melee weapon this spell will cast Brell's Retribution V on target's attacker.
• Inflicts 40 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE NO-VALUE
Pilgrim's Bangle of Might
TREASURED
58 Primary Attributes
58 Stamina
1,056 Resistances
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
88
Adornment Slots:
White, Turquoise
NO-TRADE
Envenomed Knuckles
LEGENDARY
75 Stamina
75 Primary Attributes
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Fists
One-Handed Crushing
Damage
67 - 380
(111.88 Rating)
Delay
4.0 seconds
Level
87
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Arm Wraps of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
12.7 Haste
Infused Stats:
Leather Armor (Shoulders)
Mitigation
369
Level
90
Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Dreadnaught Girdle
FABLED
50 Stamina
50 Primary Attributes
6 Combat Skills
8 Multi Attack
Infused Stats:
Slots
Waist
Level
90
All Fighters
Effects:
Followthrough III
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
This character has 25,278 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,092 health per tick while out-of-combat.
This character has a Maximum Power pool of 20,126. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 805 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 15,573 whatsits.
This character resists Noxious damage in the amount of 13,456 whatsits.
This character resists Arcane damage in the amount of 11,909 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 121.92307692308
This character has a 84% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 12.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 3.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.