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Increases INT and WIS of target by 13.2. Increases Health Regen of target by 190.0.
Transcending Helm
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
2.5 Reuse Speed
98 Ability Mod
Infused Stats:
Plate Armor (Head)
Mitigation
531
Level
78
Inquisitor, Templar
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Smoldering Savvy Imprint
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Head
Level
70
NO-VALUE
Signet of Thuuga
FABLED
45 Stamina
45 Primary Attributes
338 Resistances
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Slots
Finger
Level
75
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Smoldering Epiphanic Polishing Stone
TREASURED
Adds the following to an item:
100 Power
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Netherous Power Channeling Bracelet
TREASURED
46 Primary Attributes
46 Stamina
324 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Wrist
Level
72
Effects:
Benevolent Alacrity I
When Equipped:
• Reduces cast time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise
NO-TRADE
Dreadscale Greaves
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
95 Ability Mod
Infused Stats:
Plate Armor (Legs)
Mitigation
546
Level
79
Inquisitor, Paladin, Shadowknight, Templar
Effects:
Templar's Dispersion
When Equipped:
• When damaged this spell has a 3% chance to cast Dispersion on caster. Lasts for 5 minutes. This effect normalizes based off of a three second triggering event.
• Applies Dispersion on termination.
• Increases power of group members by 210.
• Will absorb all damage. This spell will absorb a total of 1 attack.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Dino Fang-Toothed Necklace
LEGENDARY
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Neck
Level
77
Adornment Slots:
White, Turquoise, Green
LORE
Scintillating Restorative Clasp
LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Neck
Level
60
NO-VALUE
The Impact of the Sacrosanct
FABLED, Epic
48 Primary Attributes
48 Stamina
9 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Hammer
Main Hand Crushing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Templar
Effects:
Impenetrable Faith
When Equipped:
• On a beneficial spell cast this spell has a 9% chance to cast Impenetrable Faith on caster. Lasts for 10.0 seconds.
• Makes caster immune to Stun effects and increases casting speed by 10%
This character has 10,275 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 411 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,160. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 366 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,851 whatsits.
This character resists Noxious damage in the amount of 3,840 whatsits.
This character resists Arcane damage in the amount of 4,453 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 35% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 35% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,518, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 1.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 19.72% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.