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Applies Undercover Assault when Activated. Lasts for 18.0 seconds.
• Automatically reduces the caster's threat by 80% of all damage inflicted
• Increases the potency of attacks by 125%.
• Increases Potency by 1.00% of Crit Bonus.
• On any combat or spell hit this spell will cast Undercover Assault on target of attack.
• Decreases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Undercover Assault is 2 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Aquifer Pump Handle
LEGENDARY
372 Primary Attributes
715 Stamina
30 Crit Bonus
2 Resolve
13.5 DPS
41.3 Crit Chance
32.3 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+7 sta
0.7% Potency
1.0% Crit Bonus
+22.9 Abil Mod
Slots
Charm
Level
100
Effects:
Kiss of Life
Applies Kiss of Life when Activated.
• This effect can be cast while casting other abilities
• Instantly heals the group for 125,000. If the wearer is a priest, the group will be healed for 750,000.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Kiss of Life is 1 minute 30 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Radiant Obstructer's Cuirass
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
25.8 Casting Speed
56.5 Potency
18.9 Max Health
2 Resolve
12.7 Block Chance
Infused Stats:
Deity:
+7 sta
0.8% Potency
0.5% Crit Bonus
Plate Armor (Chest)
Mitigation
824
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Spiked Cloak of Ill-Seen Glory
LEGENDARY
372 Primary Attributes
715 Stamina
424 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
58.3 Crit Chance
32.3 Potency
18.2 Flurry
Infused Stats:
Deity:
+5 sta
0.4% Potency
0.8% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Highhold Frost Lager
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases STR of target by 492.8. Increases STA of target by 633.6. Gives target an extra 3.0% mitigation to their worn armor. Increases Max Health of target by 3.0%. Increases Power Regen of target by 363.6.
Martial Bornite Hoop
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
33.7 Haste
18.6 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Earstud of Yagg-kythor
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
4.3 Casting Speed
22.9 Potency
7 Block Chance
35.2 Haste
Infused Stats:
Deity:
+5 sta
1.0% Potency
0.6% Crit Bonus
Slots
Ear
Level
100
Effects:
Fortitude Stand
When Equipped:
• Gives caster an extra 10.0% mitigation to their worn armor.
• Increases Block Chance of caster by 10.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Radiant Obstructer's Sabatons
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
49 Potency
15.1 Max Health
2 Resolve
10 Block Chance
3,305 Ability Mod
Infused Stats:
Deity:
+2 sta
0.3% Potency
0.9% Crit Bonus
+25.8 Abil Mod
Plate Armor (Feet)
Mitigation
769
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Peppered Thresher Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases STR of target by 492.8. Increases STA of target by 633.6. Target will Dodge 3.0% of incoming attacks. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
This character has 2,635,356 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 106,191 health per tick while out-of-combat.
This character has a Maximum Power pool of 130,580. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,727 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 176,759 whatsits.
This character resists Noxious damage in the amount of 176,809 whatsits.
This character resists Arcane damage in the amount of 178,809 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 838.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 29,442, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 48.8%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 98.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 97.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
220 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 13 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 50.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.