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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
24
Dreadnaught's Nightmail Tunic of Shielding
1/1 red carnage gem slots filled
FABLED
399 Primary Attributes
855 Stamina
40.8 Crit Bonus
37.3 Casting Speed
40.8 Potency
13.7 Max Health
Infused Stats:
Chain Armor (Chest)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Blue
HEIRLOOM NO-VALUE
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Discord Rune: Armor
FABLED
Adds the following to an item:
13.5 Mitigation Increase
Type:
Blue Adornment
Slots:
Chest
Level
95
HEIRLOOM NO-VALUE
Dreadnaught's Cloak of the Juggernaut
FABLED
254 Primary Attributes
428 Stamina
16.9 Crit Bonus
45 Crit Chance
6.8 Mitigation Increase
6.8 Block Chance
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Blue
HEIRLOOM NO-VALUE
Astral Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Rune: Imperial Will
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Cloak
Level
90
Effects:
Imperial Will
When Equipped:
• Increases Max Health of caster by 5.0%.
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Strong Stumbler's Wine
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 61.6. Increases Haste of target by 8.0. Increases Power Regen of target by 141.6.
• On any combat or spell hit this spell may cast Imperial Mutilation on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Reduces heals received by the target by 5-10% based on the number of Imperial Mutilation adornments applied to your gear. Each additional adornment applied will have diminishing effect.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Dreadnaught's Satchel of Cunning
FABLED
330 Primary Attributes
540 Stamina
19.9 Crit Bonus
38.5 DPS
110.2 Crit Chance
19.9 Potency
55.1 Haste
Infused Stats:
Thrown Weapon
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Bruiser, Monk
Adornment Slots:
White, White, Blue
HEIRLOOM NO-VALUE
Astral Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Rune: Imperial Mutilation
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Imperial Mutilation
When Equipped:
• On any combat or spell hit this spell may cast Imperial Mutilation on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Reduces heals received by the target by 5-10% based on the number of Imperial Mutilation adornments applied to your gear. Each additional adornment applied will have diminishing effect.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Dreadnaught's Ring of Finesse
FABLED
396 Stamina
254 Primary Attributes
10,148 Resistances
54 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Adornment Slots:
White, White, Green
HEIRLOOM NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Aegis of Murky Depths
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+28 agi +28 sta
+0.5% Mitigation Increase +11% Damage Per Second +1.4% Potency +1.6% Crit Bonus +9% Attack Speed +0.4% Max Health +0.7% Strikethrough
50
0%
NO-VALUE
Dreadnaught's Bracelet of Finesse
FABLED
396 Stamina
254 Primary Attributes
10,148 Resistances
54 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Wrist
Level
95
Adornment Slots:
White, White
HEIRLOOM NO-VALUE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Dreadnaught's Dagger of Slaughter
FABLED
330 Primary Attributes
540 Stamina
19.9 Crit Bonus
38.5 DPS
110.2 Crit Chance
19.9 Potency
55.1 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
• On any combat or spell hit this spell may cast Imperial Strength on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Imperial Strength on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 seconds.
• On any combat or spell hit this spell may cast Imperial Strength on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Imperial Strength on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 seconds.
This character has 723,937 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 29,216 health per tick while out-of-combat.
This character has a Maximum Power pool of 88,038. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,686 power per tick while out-of-combat.
This character runs 30% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 65,289 whatsits.
This character resists Noxious damage in the amount of 65,589 whatsits.
This character resists Arcane damage in the amount of 65,389 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 483.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 53,646, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 18.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
21.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
49 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 73.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.