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Applies Dominant Stand when Activated. Lasts for 30.0 seconds.
• Wards the caster for up to 150,000 damage. The value decreases for each group or raid member within 10 meters of the caster.
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Dominant Stand is 1 minute
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
The Deinodon's Rest
LEGENDARY
430 Stamina
212 Primary Attributes
12.5 Casting Speed
38 Crit Chance
25.5 Potency
25.5 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
Effects:
Hypnotic Tranquility II
Applies Hypnotic Tranquility II when Activated. Lasts for 40.0 seconds.
• Mesmerizes targets in Area of Effect
• Dispelled when target takes damage
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Hypnotic Tranquility II is 3 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Twark Throwing Sharpy-Star
HANDCRAFTED
Damage
+277 Slashing
Range
+5 meters
Hit Bonus
+20%
Infused Stats:
Level
100
Fairwind Leather Hauberk
LEGENDARY
345 Primary Attributes
779 Stamina
35.2 Crit Bonus
89.9 DPS
128.6 Multi Attack
11.4 Weapon Damage
Infused Stats:
Leather Armor (Chest)
Mitigation
639
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
The Cloak of Distant Places
LEGENDARY
212 Primary Attributes
344 Stamina
14.1 Crit Bonus
37.5 Crit Chance
5.7 Mitigation Increase
5.6 Block Chance
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
NO-TRADE
The Pygmy's Respite
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Killing Spree III
When Equipped:
• On a death blow this spell will cast Killing Spree III on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Dragon's Teardrop Earring
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Killing Spree
When Equipped:
• On a death blow this spell will cast Killing Spree on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus by 5.0 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Windjammer Leather Boots
LEGENDARY
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.8 Reuse Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
596
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Spinnaker Leather Armguards
LEGENDARY
310 Stamina
197 Primary Attributes
14.1 Crit Bonus
14.1 Potency
2,056 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
596
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE
Shipswain Leather Gloves
LEGENDARY
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
53.9 DPS
9.6 AE Auto
6.7 Weapon Damage
Infused Stats:
Leather Armor (Hands)
Mitigation
596
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Fathom Leather Skullcap
LEGENDARY
295 Primary Attributes
623 Stamina
28.1 Crit Bonus
71.8 DPS
102.7 Haste
9.1 Weapon Damage
Infused Stats:
Leather Armor (Head)
Mitigation
596
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Grugz's Band of Strength
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Curse Armor III
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,300.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Gorir's Rage
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 115,920 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Breakwater Leather Leggings
LEGENDARY
295 Primary Attributes
696 Stamina
28.1 Crit Bonus
28.1 Potency
41.1 Reuse Speed
4,116 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
639
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Brackish Pearl Necklace
LEGENDARY
430 Stamina
212 Primary Attributes
38 Crit Chance
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Neck
Level
95
Effects:
Armor of the Ulthork III
When Equipped:
• When the wearer dies, they will take only 20% of the base armor damage.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
The Right Hook
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
11.3 Casting Speed
90.1 Crit Chance
16.2 Potency
18 Reuse Speed
Infused Stats:
Fists
One-Handed Crushing
Damage
90 - 510
(150.14 Rating)
Delay
4.0 seconds
Level
95
Beastlord, Bruiser, Monk
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP NO-TRADE NO-VALUE
Feathered Allu'thoa Dart
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
5.6 AE Auto
90.1 Crit Chance
16.2 Potency
45 Haste
Infused Stats:
Thrown Weapon
Ranged
Damage
197 - 1,117
(187.68 Rating)
Delay
7.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Bruiser, Monk
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Miniaturized Temporal Decompiler
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Blessing of the Prime Healer III
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Frosted Bangle of War
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
96
Effects:
Chilling Retaliation
When Equipped:
• When damaged with a melee weapon this spell will cast Chilling Retaliation on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 24,840 cold damage on target.
• Slows target by 25.0%.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
This character has 606,335 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 24,365 health per tick while out-of-combat.
This character has a Maximum Power pool of 73,246. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,952 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 93,326 whatsits.
This character resists Noxious damage in the amount of 93,076 whatsits.
This character resists Arcane damage in the amount of 95,305 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 39.799713876967
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 435% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 21,746, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 88.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 49.184% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
202 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 23% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.