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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Hide Breastplate of Tol'Ren
FABLED
2,744 Stamina
951 Primary Attributes
7,692 Power
76,959 Health
17 Resolve
105.5 Casting Speed
410 Potency
25.4 Max Health
20 Overcap Crit Bonus
5,778 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
792
Level
110
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
NO-TRADE NO-VALUE INFUSABLE
Greater Ascension of Tol'Ren
LEGENDARY, Ascension of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
110
Greater Aspect of Tol'Ren 1/4
Greater Aspect of Tol'Ren
Item Set Details:
(1) +54% Crit Bonus Overcap
(2) +250,000 All
(3) +732.6% Potency
(4) +3% Fervor
NO-VALUE NO-TRADE LORE
Cloak of the Bold Crusade
FABLED
904 Primary Attributes
1,204 Stamina
27,601 Power
61,358 Health
244 Combat Skills
248.7 Crit Bonus
60 Resolve
163.2 Crit Chance
3252.8 Potency
39.1 Flurry
70.8 Haste
36.4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Eidolon Ale
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases AGI, INT, STR and WIS of target by 26.9. Increases Power Regen of target by 51.3.
NO-VALUE NO-TRADE
Heavy Earring of the Bold Crusade
FABLED
904 Primary Attributes
1,204 Stamina
27,601 Power
61,358 Health
96,182 Resistances
244 Combat Skills
248.7 Crit Bonus
60 Resolve
3252.8 Potency
20.7 Mitigation Increase
39.1 Flurry
19.5 Weapon Damage
Infused Stats:
Slots
Ear
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Earring of the Bold Crusade
FABLED
904 Primary Attributes
1,204 Stamina
27,601 Power
61,358 Health
96,182 Resistances
244 Combat Skills
248.7 Crit Bonus
60 Resolve
53.8 DPS
3252.8 Potency
70.8 Haste
31,895 Ability Mod
Infused Stats:
Slots
Ear
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Rune: Fissure of Ice
LEGENDARY, Fissure of Ice
Adds the following to an item:
Type:
Orange Adornment
Slots:
Ear, Wrist
Level
100
Effects:
Fissure of Ice
When Equipped:
• Increases the maximum increment count of Brittle Armor to 30 and will increment twice when it triggers.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
• Increases the amount of Fervor granted by Pact of the Fire Tyrant for health loss by 40%.
NO-VALUE NO-TRADE LORE
Two Handed Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
233.6 Potency
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
110
NO-VALUE NO-TRADE
Pouch of the Bold Crusade
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
This character has 15,352,429 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 614,119 health per tick while out-of-combat.
This character has a Maximum Power pool of 953,008. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 38,297 power per tick while out-of-combat.
This character runs 13% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 596,268 whatsits.
This character resists Noxious damage in the amount of 596,381 whatsits.
This character resists Arcane damage in the amount of 596,890 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 47.7
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2254.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,536,978, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 319.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
298.006 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,350 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 80.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 17.3% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.