EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Disengage when Activated. Lasts for 30.0 seconds.
• Suspends caster's movement speed enhancements.
• Increases stealth or invisible movement speed of caster by 15.0%.
• Increases Potency of caster by 300.0.
• Grants Stealth and Invisibility to caster
• Removes all of your hate from surrounding encounters.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Disengage is 2 minutes
Adornment Slots:
White
NO-TRADE INFUSABLE
Umbrite Medal of Valor
LEGENDARY
368 Primary Attributes
708 Stamina
30 Crit Bonus
1 Resolve
23.1 DPS
41.3 Crit Chance
31.6 Potency
34.4 Haste
18.7 Multi Attack
Infused Stats:
Slots
Charm
Level
100
Effects:
Better Part of Valor
Applies Better Part of Valor when Activated. Lasts for 10.0 seconds.
• Applies Mire of Valor. Lasts for 24.0 seconds.
• Slows targets in Area of Effect by 70.0%.
• Cannot be modified except by direct means
• Dispels 151 levels of hostile Root effects on group members (AE)
• Reduces slow effects on group members (AE) by 60.0%.
• Increases All Attributes of group members (AE) by 10.0%.
• Increases in-combat movement speed of group members (AE) by 23.0%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Better Part of Valor is 1 minute 30 seconds
Adornment Slots:
White
NO-TRADE INFUSABLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases AGI of target by 156.6. Increases INT of target by 156.6. Increases STR of target by 156.6. Increases WIS of target by 156.6. Increases STA of target by 202.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.3%. Increases Potency of target by 16.0. Increases Crit Chance of target by 57.8. Increases Power Regen of target by 354.0.
Cerulean Umbrite Post
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
23.1 DPS
22.4 Potency
34.4 Haste
18.7 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
NO-TRADE INFUSABLE
Bloodsoaked Stud
LEGENDARY
368 Primary Attributes
708 Stamina
28,885 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
26.4 DPS
22.4 Potency
14.4 Reuse Speed
763 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Effects:
Prismatic Reaction
When Equipped:
• When a combat art is used this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
• Cannot be modified except by direct means
• On a spell cast this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
Increases AGI of target by 156.6. Increases INT of target by 156.6. Increases STR of target by 156.6. Increases WIS of target by 156.6. Increases STA of target by 202.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.3%. Increases Crit Bonus of target by 16.0. Increases Crit Chance of target by 57.8. Increases Health Regen of target by 354.0.
This character has 2,052,162 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 82,462 health per tick while out-of-combat.
This character has a Maximum Power pool of 150,628. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,553 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 206,978 whatsits.
This character resists Noxious damage in the amount of 201,402 whatsits.
This character resists Arcane damage in the amount of 201,702 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 244.85294117647
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 993.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 120,060, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 30.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 68.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.39375 seconds, a 42.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
144 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 20.3 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 18.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.