EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Torrent of Toxins on target of attack. Triggers about 2.2 times per minute.
• Inflicts 4,322 - 4,778 poison damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
pristine strengthened leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
12
Maestro's Lacerating Hauberk
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
5.6 Flurry
Infused Stats:
Chain Armor (Chest)
Mitigation
456
Level
90
All Scouts
Effects:
Pestilential Rain
When Equipped:
• On any combat or spell hit this spell may cast Pestilential Rain on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,199 disease damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Quakecaller's Cloak
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.8 Ability Doublecast
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
88
NO-VALUE
Berlon's Special Brew
Made from the finest ingredients but you will never find out what they are!
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Increases AGI, WIS, INT and STR of target by 26.4. Increases Power Regen of target by 156.0.
HEIRLOOM
Poisoned Fiend Earhoop
FABLED
74 Primary Attributes
74 Stamina
1,395 Resistances
26 Combat Skills
1.6 Crit Bonus
18.8 DPS
4.8 Crit Chance
7.2 Potency
11.2 Haste
12 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Effects:
Soulsteal III
When Equipped:
• On any combat or spell hit this spell may cast Soulsteal on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 153
• Increases power of caster by 102
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Elemental Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
495 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
86
NO-VALUE
Romero's Earring of Decay
FABLED
88 Primary Attributes
88 Stamina
1,485 Resistances
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
2.6 AE Auto
5.9 Crit Chance
8.8 Potency
Infused Stats:
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Maestro's Lacerating Boots
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
12.2 Haste
262 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
425
Level
90
Dirge
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Crushed Caynar Nut Snap
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI of target by 20.8. Increases Health Regen of target by 221.3.
Maestro's Slaughtering Wristguard
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
5.9 Crit Chance
8.8 Potency
14.5 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
475
Level
90
Dirge
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Maestro's Cuffs of the Citadel
FABLED
86 Primary Attributes
86 Stamina
28 Combat Skills
5.1 Crit Bonus
21.9 DPS
5.7 Crit Chance
8.6 Potency
14 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
475
Level
90
Dirge
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Yellow, Yellow, Turquoise
HEIRLOOM ATTUNEABLE
Maestro's Lacerating Coif
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
2.3 AE Auto
5.2 Crit Chance
8.2 Potency
13 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
425
Level
90
Dirge
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Spiked Band of Prelude
FABLED
88 Primary Attributes
88 Stamina
1,485 Resistances
29 Combat Skills
5.3 Crit Bonus
2.6 AE Auto
5.9 Crit Chance
8.8 Potency
13.8 Haste
Infused Stats:
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wristlet of Shaded Worlds
FABLED
70 Primary Attributes
70 Stamina
511 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
203 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
229 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
88
NO-VALUE
Maestro's Mauling Chausses
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.8 Haste
9.6 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
456
Level
90
Dirge
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Masked Pendant of Deception
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
6.1 Crit Chance
9 Potency
14.3 Haste
15.1 Multi Attack
297 Ability Mod
Infused Stats:
Slots
Neck
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM ATTUNEABLE
Zorglim's Blade
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
13.8 Haste
14.5 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
79 - 448
(131.73 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Necretia's Bow of Webs
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
24.2 DPS
6.3 Crit Chance
9.2 Potency
14.8 Haste
15.6 Multi Attack
Infused Stats:
Bow
Ranged
Damage
222 - 1,260
(164.67 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Channeler
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM ATTUNEABLE
Encased Signet of Frozen Shadows
FABLED
75 Primary Attributes
75 Stamina
1,305 Resistances
26 Combat Skills
4.3 Crit Bonus
2 AE Auto
4.6 Crit Chance
7.6 Potency
11.5 Multi Attack
Infused Stats:
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Spectral Bangle of the Library
FABLED
88 Primary Attributes
88 Stamina
1,485 Resistances
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
6.2 Flurry
14.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Feinting Dagger of the Gambit
LEGENDARY
102 Primary Attributes
102 Stamina
32 Combat Skills
6.1 Crit Bonus
6.9 Crit Chance
10.4 Potency
14.8 Max Health
381 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
92
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Rain of Blades
When Equipped:
• On any combat or spell hit this spell may cast Rain of Blades on target of attack. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 3,163 - 3,497 slashing damage on target encounter.
• Inflicts 633 - 699 slashing damage on target encounter every 2 seconds.
This character has 96,695 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,089 health per tick while out-of-combat.
This character has a Maximum Power pool of 32,585. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,459 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 28,462 whatsits.
This character resists Noxious damage in the amount of 28,192 whatsits.
This character resists Arcane damage in the amount of 28,102 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 82% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,062, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 5.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 29.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
105 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 14.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 11.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.