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• On a healing spell cast this spell may cast Ancient Invigoration on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Wards target against 1,000 points of all damage
• Replenishes 250 points of absorption every 2 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Boom Charm Amulet
LEGENDARY
75 Stamina
75 Primary Attributes
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
238 Ability Mod
Infused Stats:
Slots
Neck
Level
86
All Priests
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Pulsing Adornment of Wisdom
TREASURED
Adds the following to an item:
22 Primary Attributes
Type:
White Adornment
Slots:
Head, Shoulders, Forearms, Legs, Neck, Waist
Level
86
HEIRLOOM NO-VALUE
Hammer of Crystallized Auras
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
288 Ability Mod
Infused Stats:
Hammer
One-Handed Crushing
Damage
121 - 688
(134.98 Rating)
Delay
6.0 seconds
Level
90
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rune: Greater Restorative Counter I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
All Priests
Effects:
Greater Restorative Counter I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Restorative Counter I on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Greater Restorative Counter I on target.
• Heals caster for 1,630 - 1,802.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Blessed Gnomish Rum Bottle
LEGENDARY
75 Stamina
75 Primary Attributes
18 DPS
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
238 Ability Mod
Infused Stats:
Slots
Secondary, Ranged
Level
86
All Priests
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Ring of the Renowned
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Slots
Finger
Level
90
Effects:
Savage Healing
When Equipped:
• On a combat hit this spell may cast Savage Healing on the group. Triggers about 2.0 times per minute.
• Heals group members for 842.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sanctified Bracelet
LEGENDARY
64 Primary Attributes
64 Stamina
468 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
185 Ability Mod
Infused Stats:
Slots
Wrist
Level
85
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Lodizal Shell Shield
FABLED, Lodizal Shell Shield
86 Primary Attributes
86 Stamina
28 Combat Skills
5.1 Crit Bonus
4.5 Casting Speed
5.7 Crit Chance
8.6 Potency
5.7 Reuse Speed
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
572
Level
90
Effects:
Enduring Breath
When Equipped:
• Allows caster to breathe under water
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE NO-VALUE
Ethereal Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
88
NO-VALUE
Rune: Fervor I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist
Level
90
Effects:
Fervor I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical combat hit this spell may cast Fervor I on caster. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Makes caster immune to Stun effects
• Makes caster immune to Stifle effects
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Fervor I on caster. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Makes caster immune to Stun effects
• Makes caster immune to Stifle effects
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Fervor I on caster. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
This character has 81,558 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,282 health per tick while out-of-combat.
This character has a Maximum Power pool of 31,057. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,423 power per tick while out-of-combat.
This character runs 80% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 28,069 whatsits.
This character resists Noxious damage in the amount of 25,289 whatsits.
This character resists Arcane damage in the amount of 23,467 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 60.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 742, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 42% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 54.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.