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• Fires a powerful beam straight ahead of the caster, dealing damage to any targets in its path. The damage ticks 3 additional times.
• Targets hit by the beam are also afflicted with a crippling fear that saps attributes and causes the target to take 3% more Elemental, Noxious and Arcane damage for 15 seconds
• Suspends the passive effect for 60 seconds
• Cannot be modified except by direct means
• The casting time of Soul Shiver is 0.85 seconds and the reuse time of the spell is 1 minute
Item Set Details:
(1) Applies Soul Shiver: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 163.9.
• Increases Potency of caster by 3,452.1.
HEIRLOOM NO-VALUE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Vestige Robe, Greater Relic of Old Velious
An improved version of this item may be purchased from the Velium Drachma Merchant Aryk Skybinder.
• Improves the damage of all profession abilities by 15% when the target is below 25% health..
• This effect will not stack with any other Finisher effect.
HEIRLOOM NO-VALUE
Splendor Smoothie
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
125
Satiation
High
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 1.51. Increases All Attributes of target by 6.5%. Increases Max Health of target by 61.6%. Increases Power Regen of target by 1,093.0. Increases Potency of target by 1,137.6.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• Reduces all damage done to caster by up to 3,422,064.75.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Zelniak Steak Chops
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
An orator of great renown, Metis sought an equitable and peaceful solution in all matters of Hooluk statecraft. She lived to see her daughter fall from the sky when war came to the Aerie.
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• On a hostile ability cast this spell has a 10% chance to cast Dissipate Element on target of spell. Lasts for 16.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 12,722 - 14,061 heat damage on target.
• Decreases Mitigation of target vs elemental damage by 2,987.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Zimaran Rune: Felfeather's Brass Reaction
TREASURED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
126
Effects:
Brass Reaction
When Equipped:
• When any damage is received this spell has a 8% chance to cast Brass Reaction on target's attacker. Lasts for 2.0 seconds.
• Increases physical damage done to target by 5%. This spell will absorb a total of 10 attacks.
• Stuns target
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
• Resistibility increases against targets higher than level 145.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 90.0 seconds.
HEIRLOOM NO-VALUE
Zimaran Rune: Zeal
Adds the following to an item:
2.5 Melee Multiplier
101 Overcap Weapon Damage
370 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Zimaran Rune: Zeal
Adds the following to an item:
2.5 Melee Multiplier
101 Overcap Weapon Damage
370 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Nightmare Fueled Wand [Rank II]
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank II
FABLED
PRESTIGE
3,804 Primary Attributes
6,469 Stamina
207,519 Power
330,217 Health
544.3 Crit Chance
43882.7 Potency
480 Resolve
35.2 Reuse Speed
1,522 Overcap Crit Bonus
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
14908 - 22,362
(4658.8 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
130
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Scavenger's Adornment of Modified Power
TREASURED
Adds the following to an item:
628,147 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
HEIRLOOM NO-VALUE
Zimaran Rune: Felfeather's Rending Torrent
TREASURED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
126
Effects:
Rending Torrent
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 5,237 crushing damage on target.
• Inflicts 759 crushing damage on target every 2 seconds.
• Inflicts 5,237 cold damage on target.
• Inflicts 759 cold damage on target every 2 seconds.
• Increases physical and elemental damage done to target by 2%.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
HEIRLOOM NO-VALUE
Zimaran Rune: Zeal
Adds the following to an item:
2.5 Melee Multiplier
101 Overcap Weapon Damage
370 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Waste Walker Signet of the Dragon Hawk
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
347,815 Resistances
591 Combat Skills
1313.1 Crit Bonus
495 Resolve
40321.4 Potency
679.3 Weapon Damage
Infused Stats:
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Green
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Health
Adds the following to an item:
131.1 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
130
NO-VALUE NO-TRADE
Metis the Younger Ascendant
A warrior of great renown, Metis was a Hooluk who believed the claw was mightier than the quill. She died with the wind in her wings and a song on her beak.
This character has 8,343,309,863 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 333,732,950 health per tick while out-of-combat.
This character has a Maximum Power pool of 108,239,208. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,330,847 power per tick while out-of-combat.
This character runs 165% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,991,950 whatsits.
This character resists Noxious damage in the amount of 2,081,273 whatsits.
This character resists Arcane damage in the amount of 1,999,456 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3871.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 55,219,656, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 18.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 61.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 38.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 7.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.