EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Inflicts 25.0% of max health in divine damage on caster.
• Inflicts 10.0% of max health in divine damage on caster every 1.5 seconds.
• This effect cannot be critically applied.
• Increases Fervor of caster by 40.0.
• Increases Fervor Overcap of caster by 56.0.
• You must be in combat to maintain this spell.
• Cannot be modified except by direct means
• The casting time of Tormented Visage is 0.1 seconds and the reuse time of the spell is 2.0 seconds
NO-VALUE NO-TRADE LORE
Mottled Feather Ring
LEGENDARY
3,050 Primary Attributes
5,370 Stamina
141,647 Power
225,398 Health
253,375 Resistances
449 Combat Skills
1220.1 Crit Bonus
400 Resolve
25.6 Casting Speed
30217.1 Potency
Infused Stats:
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Abysmal Sea Bracelet of Insight
2,526 Primary Attributes
4,961 Stamina
96,833 Power
154,087 Health
166,260 Resistances
307 Combat Skills
871.1 Crit Bonus
275 Resolve
115 DPS
9381.6 Potency
17.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Acrylia Adornment of Modified Power
Adds the following to an item:
111,738 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
120
NO-VALUE NO-TRADE
Abysmal Sea Rune: Witness [IX]
LEGENDARY, Witness
Adds the following to an item:
7.8 Ability Doublecast
1011 Potency
24.1 Fervor
Type:
Red Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
120
NO-VALUE NO-TRADE LORE
Thorned Sprouted Pantaloons
LEGENDARY
3,589 Primary Attributes
6,317 Stamina
166,644 Power
265,174 Health
1435.5 Crit Bonus
400 Resolve
198 DPS
35549.6 Potency
Infused Stats:
Cloth Armor (Legs)
Mitigation
298
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Slaszh Vust's Locket of Fortitude
LEGENDARY
3,050 Primary Attributes
5,370 Stamina
141,647 Power
225,398 Health
449 Combat Skills
1220.1 Crit Bonus
400 Resolve
436.4 Crit Chance
30217.1 Potency
213 Max Health
Infused Stats:
Slots
Neck
Level
125
Adornment Slots:
White, Red, Blue, Green
HEIRLOOM ATTUNEABLE
Expedient Custodian Staff
LEGENDARY
7,248 Primary Attributes
12,684 Stamina
345,866 Power
550,362 Health
1037 Crit Chance
72878.4 Potency
47.2 Mitigation Increase
820 Resolve
272.5 Max Health
2,899 Overcap Crit Bonus
Infused Stats:
Staff
Two-Handed Crushing
Damage
7446 - 11,169
(3102.62 Rating)
Delay
6.0 seconds
Level
125
All Fighters, All Mages, All Priests, Beastlord
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• On a hostile ability cast this spell has a 25% chance to cast Noxious Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases noxious damage done to target by 3%.
• Inflicts 1,091 disease damage on target encounter instantly and every second.
• Inflicts an additional 64 disease damage on target encounter every tick.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Devastation Strike
FABLED
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Devastation Strike
When Equipped:
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 6,233 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Insight
LEGENDARY, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Insight
Applies Insight when Equipped.
• Increases Ability Doublecast of caster by 14.6.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 2,476.6.
• Increases Fervor Overcap of caster by 56.2.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 20,058 crushing damage on target.
• Decreases Combat Mitigation of target by 475.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
This character has 1,263,581,441 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 50,543,520 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,727,827. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 189,396 power per tick while out-of-combat.
This character runs 20% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,379,594 whatsits.
This character resists Noxious damage in the amount of 1,437,117 whatsits.
This character resists Arcane damage in the amount of 1,379,532 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4034.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 19,614,896, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 54.7%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 49.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 98.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 16.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.