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Applies Undercover Assault when Activated. Lasts for 18.0 seconds.
• Automatically reduces the caster's threat by 80% of all damage inflicted
• Increases the potency of attacks by 125%.
• Increases Potency by 1.00% of Crit Bonus.
• On any combat or spell hit this spell will cast Undercover Assault on target of attack.
• Decreases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Undercover Assault is 2 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Old Sqaw's Tempest
FABLED
406 Primary Attributes
758 Stamina
30 Crit Bonus
5 Resolve
14.3 DPS
46.5 Crit Chance
36.3 Potency
37.4 Haste
1,654 Ability Mod
Infused Stats:
Deity:
+69 sta
2.3% Potency
1.1% Crit Bonus
+101.8 Abil Mod
Slots
Charm
Level
100
Effects:
When Equipped:
• Increases Crit Bonus of caster by 35.0.
• Increases Potency of caster by 80.0.
Turbulent Tempest
Applies Turbulent Tempest when Activated.
• Summons a great storm that heals and buffs all allies in its radius, while damaging all foes. Only one Turbulent Tempest will heal the raid at a time. Lasts for 20.0 seconds.
• The reuse time of Turbulent Tempest is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Lucent Aggressor's Robe
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
2 Resolve
56.5 Potency
18.9 Max Health
206.3 Haste
103.1 Multi Attack
Infused Stats:
Deity:
+10 sta
0.3% Potency
1.0% Crit Bonus
Cloth Armor (Chest)
Mitigation
626
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Shroud of the Verminhunter
LEGENDARY
380 Primary Attributes
730 Stamina
433 Combat Skills
20.2 Crit Bonus
3 Resolve
0.8 Ability Doublecast
8.9 Casting Speed
59.5 Crit Chance
33 Potency
Infused Stats:
Deity:
+43 sta
0.5% Potency
2.3% Crit Bonus
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 48 and 148 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Monsoon
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Earring of Darkened Thoughts
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+8 sta
0.7% Potency
0.1% Crit Bonus
+4.4 Abil Mod
Slots
Ear
Level
100
Effects:
Furious Barrage
When Equipped:
• On any combat or spell hit this spell may cast Furious Barrage on caster. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• On a hostile ability cast this spell will cast Furious Barrage on the group. Lasts for 12.0 seconds.
• Increases Potency of group members (AE) by 33.0, multiplied by increment stacks.
• Increments up to 5 times
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Lucent Spellweaver's Shoes
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
2 Resolve
49 Potency
165.6 Haste
7.3 Weapon Damage
6,610 Ability Mod
Infused Stats:
Deity:
+7 sta
0.5% Potency
0.7% Crit Bonus
+5.5 Abil Mod
Cloth Armor (Feet)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Stormborn Souffle
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Lucent Spellweaver's Bracers
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
2 Resolve
116 DPS
49 Potency
15.1 Max Health
10.3 AE Auto
Infused Stats:
Deity:
+8 sta
0.7% Potency
0.7% Crit Bonus
Cloth Armor (Forearms)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Linked Gloves of Ill-Seen Valor
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
2 Resolve
49 Potency
165.6 Haste
7.3 Weapon Damage
6,610 Ability Mod
Infused Stats:
Deity:
+5 sta
0.5% Potency
0.1% Crit Bonus
+44.8 Abil Mod
Cloth Armor (Hands)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Lucent Aggressor's Hood
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
2 Resolve
49 Potency
165.6 Haste
41.5 Casting Speed
7.3 Weapon Damage
Infused Stats:
Deity:
+2 sta
0.7% Potency
0.3% Crit Bonus
Cloth Armor (Head)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Bracelet of Yagg-kythor
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
35.2 Haste
19.4 Multi Attack
Infused Stats:
Deity:
+6 sta
0.6% Potency
0.4% Crit Bonus
Slots
Wrist
Level
100
Effects:
Shroud of the Sea
When Equipped:
• On a healing spell cast this spell may cast Shroud of the Sea on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 292,119.
• Increases STA of target by 425.0.
• Increases Potency of group members (AE) by 14.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Lucent Aggressor's Pants
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
2 Resolve
145 DPS
56.5 Potency
18.9 Max Health
12.9 AE Auto
Infused Stats:
Deity:
+5 sta
0.5% Potency
0.1% Crit Bonus
Cloth Armor (Legs)
Mitigation
626
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Behemoth Stratum
LEGENDARY
372 Primary Attributes
715 Stamina
20.2 Crit Bonus
2 Resolve
27 DPS
41.3 Crit Chance
22.9 Potency
14.7 Reuse Speed
779 Ability Mod
Infused Stats:
Deity:
+1 sta
0.6% Potency
0.3% Crit Bonus
+8.5 Abil Mod
Slots
Neck
Level
100
Effects:
Allied Strength
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 55 if they have 1 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 80.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Heavy Staff of Ill-Seen Glory
LEGENDARY
962 Primary Attributes
2,200 Stamina
56.8 Crit Bonus
4 Resolve
88.6 DPS
342.2 Crit Chance
65.4 Potency
13.5 Mitigation Increase
13.5 Block Chance
24.6 Reuse Speed
Infused Stats:
Deity:
+6 sta
0.3% Potency
0.7% Crit Bonus
Staff
Two-Handed Crushing
Damage
308 - 1,744
(341.96 Rating)
Delay
6.0 seconds
Level
100
All Fighters, All Mages, All Priests, Beastlord
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Dellmun's Wonderous Wand
This item tends to be thrown when frustrated.
FABLED
540 Primary Attributes
1,178 Stamina
29.8 Crit Bonus
5 Resolve
183.3 Crit Chance
36.4 Potency
31 Haste
19.5 Casting Speed
3,940 Ability Mod
Infused Stats:
Deity:
+8 sta
0.6% Potency
0.7% Crit Bonus
+5.5 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
385 - 2,182
(320.9 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Early Advantage
When Equipped:
• On any combat or spell hit this spell may cast Precise Advantage on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Increases Weapon Damage of caster by 20.0.
• Increases Crit Bonus of caster by 30.0.
• Increases Potency of caster by 30.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Bingling Thrice Ring
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
4.3 Casting Speed
22.9 Potency
7 Block Chance
35.2 Haste
Infused Stats:
Deity:
+5 sta
0.8% Potency
0.8% Crit Bonus
Slots
Finger
Level
100
Effects:
Staggered Combination
When Equipped:
• Increases Weapon Damage of caster by 10.0.
• Increases Crit Bonus of caster by 22.0.
• Increases Potency of caster by 48.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Scaled Wrist of the Temple Guardian
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
8.7 Casting Speed
22.9 Potency
17.6 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+10 sta
0.5% Potency
1.0% Crit Bonus
+31.2 Abil Mod
Slots
Wrist
Level
100
Effects:
Shroud of the Sea
When Equipped:
• On a healing spell cast this spell may cast Shroud of the Sea on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 292,119.
• Increases STA of target by 425.0.
• Increases Potency of group members (AE) by 14.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
This character has 1,383,600 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 55,366 health per tick while out-of-combat.
This character has a Maximum Power pool of 122,050. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,994 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 125,096 whatsits.
This character resists Noxious damage in the amount of 126,483 whatsits.
This character resists Arcane damage in the amount of 125,046 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1097.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 71,818, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 87% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 82.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
730 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 25.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 26.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.