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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
24
Invigorated Innovated Mechanic's Breastplate
FABLED
590 Primary Attributes
2,023 Stamina
86.5 Crit Bonus
27.1 Casting Speed
87.6 Potency
19.8 Max Health
4 Resolve
11.8 Block Chance
Infused Stats:
Deity:
+4 sta
0.9% Potency
0.6% Crit Bonus
Plate Armor (Chest)
Mitigation
930
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Splattered Cloak of Destiny
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
9.5 Max Health
7 Mitigation Increase
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Flaming Bamboo Shooter
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Power Regen of target by 135.0.
Operah's Earring of Dark Casting
FABLED
1,107 Primary Attributes
1,332 Stamina
59,178 Power
118,399 Health
170,040 Resistances
315 Combat Skills
310.9 Crit Bonus
175 Resolve
7028.4 Potency
44.9 Reuse Speed
31.6 Weapon Damage
50,749 Ability Mod
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Moss Encrusted Stud
LEGENDARY
82 Primary Attributes
82 Stamina
1,380 Resistances
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
13 Multi Attack
Infused Stats:
Slots
Ear
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Enduring Critical Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus
When Equipped:
• Increases Crit Bonus of caster by 1,035.3.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,060 Primary Attributes
1,647 Stamina
15,016 Power
33,380 Health
41 Casting Speed
338.1 Crit Chance
586.6 Potency
67.5 Resolve
113.3 Haste
27 Overcap Crit Bonus
5,541 Ability Mod
Infused Stats:
Deity:
+76 sta
19.3% Potency
0.8% Crit Bonus
+1,628.6 Abil Mod
Dagger
One-Handed Piercing
Damage
678 - 1,017
(423.94 Rating)
Delay
4.0 seconds
Level
110
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,043 disease damage on target encounter instantly and every second.
• Inflicts an additional 46 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Master Mora's Longbow of Force
LEGENDARY
3,589 Primary Attributes
6,317 Stamina
166,644 Power
265,174 Health
513.4 Crit Chance
35549.6 Potency
400 Resolve
28.3 Reuse Speed
1,436 Overcap Crit Bonus
Infused Stats:
Bow
Ranged
Damage
9456 - 14,183
(2954.88 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
125
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Tzirathk's Ring of the Specter
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
21,504 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
0.2 Ability Doublecast
9.7 Casting Speed
106.8 Potency
35.9 Haste
39.6 Multi Attack
19.5 Weapon Damage
7,539 Ability Mod
Infused Stats:
Deity:
+52 sta
1.1% Potency
1.4% Crit Bonus
+77.0 Abil Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Clasp of Perpetual Onslaught
FABLED
82 Stamina
82 Primary Attributes
1,457 Resistances
20.3 DPS
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
5.2 Block Chance
Infused Stats:
Slots
Wrist
Level
90
All Fighters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Aspect of Stone
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,060 Primary Attributes
1,647 Stamina
15,016 Power
33,380 Health
67.5 Resolve
16.1 AE Auto
338.1 Crit Chance
586.6 Potency
113.3 Haste
30.7 Block Chance
27 Overcap Crit Bonus
Infused Stats:
Deity:
+64 sta
12.5% Potency
1.4% Crit Bonus
Tower Shield
Slots
Secondary
Protection
3,802
Level
110
Berserker, Guardian, Paladin, Shadowknight
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
This character has 15,244,892 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 610,053 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,335,679. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 53,687 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 212,839 whatsits.
This character resists Noxious damage in the amount of 213,152 whatsits.
This character resists Arcane damage in the amount of 213,152 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2384.3396226415
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1133.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 16,444,010, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 97% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 98.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
473 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 52.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 28.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.