EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• The reuse time of Prayer to Tunare III is 1 minute
When Equipped:
• Heals caster for 10,690 health every 3 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Talisman
LEGENDARY
204 Stamina
204 Primary Attributes
32 Crit Chance
17.7 Potency
17.1 Crit Bonus
0.5 Flurry
28.2 Haste
28.2 Multi Attack
Infused Stats:
Slots
Charm
Level
95
All Scouts
Effects:
When Equipped:
• When damaged, this spell has a 5% chance to cast Earthen Consort on target's attacker. Lasts for 10.0 seconds.
Earthen Consort
Applies Earthen Consort when Activated. Lasts for 20.0 seconds.
• Suspends the passive effect for 120 seconds
• Summons an earthen pet that will voraciously taunt foes off the caster for a limited duration.
• This item may not be used in a PvP zone.
• The casting time of Earthen Consort is 0.5 seconds and the reuse time of the spell is 2 minutes
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Skald's Daring Tunic
LEGENDARY
296 Primary Attributes
680 Stamina
9 Combat Skills
28.9 Crit Bonus
30 Potency
16.3 Haste
35.6 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
443
Level
95
Troubador
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Cloak
LEGENDARY
204 Stamina
204 Primary Attributes
32 Crit Chance
17.7 Potency
17.1 Crit Bonus
11 Reuse Speed
Infused Stats:
Slots
Cloak
Level
95
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Earring
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
17.7 Potency
17.1 Crit Bonus
0.5 Flurry
1,000 Ability Mod
Infused Stats:
Slots
Ear
Level
95
All Scouts
Effects:
Curse Armor III
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,197.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Earring
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
17.7 Potency
17.1 Crit Bonus
0.5 Flurry
1,000 Ability Mod
Infused Stats:
Slots
Ear
Level
95
All Scouts
Effects:
Killing Spree III
When Equipped:
• On a death blow this spell will cast Killing Spree III on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Skald's Daring Boots
LEGENDARY
214 Primary Attributes
365 Stamina
30 Combat Skills
17.6 Crit Bonus
15.1 DPS
19.2 Potency
19.8 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
414
Level
95
Troubador
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Skald's Daring Bracers
LEGENDARY
214 Primary Attributes
365 Stamina
17.6 Crit Bonus
19.2 Potency
9.3 Haste
6 Reuse Speed
19.5 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
414
Level
95
Troubador
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Skald's Daring Gloves
LEGENDARY
214 Primary Attributes
365 Stamina
17.6 Crit Bonus
14.8 DPS
19.2 Potency
19.5 Multi Attack
6.2 Accuracy
Infused Stats:
Chain Armor (Hands)
Mitigation
414
Level
95
Troubador
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Skald's Daring Helm
LEGENDARY
214 Primary Attributes
365 Stamina
15 Combat Skills
17.6 Crit Bonus
37.1 DPS
19.2 Potency
13 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
414
Level
95
Troubador
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Ring
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
17.7 Potency
17.1 Crit Bonus
0.8 Flurry
28.2 Haste
28.2 Multi Attack
1,000 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Scouts
Effects:
Blessing of the Prime Healer III
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Bracelet
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
20.3 DPS
17.7 Potency
17.1 Crit Bonus
0.5 Flurry
28.2 Haste
28.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
All Scouts
Effects:
Crush Armor III
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs physical damage by 1,197.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Skald's Daring Leggings
LEGENDARY
296 Primary Attributes
680 Stamina
28.9 Crit Bonus
20.7 DPS
30 Potency
36.2 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
443
Level
95
Troubador
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Choker
LEGENDARY
204 Stamina
204 Primary Attributes
32 Crit Chance
17.7 Potency
17.1 Crit Bonus
0.5 Flurry
28.2 Multi Attack
Infused Stats:
Slots
Neck
Level
95
All Scouts
Effects:
One Man Army
When Equipped:
• Whenever the wearer completes a solo heroic opportunity, they will gain 10% to all attributes and grow by 25% for 16 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Scout's Mace
LEGENDARY
253 Primary Attributes
253 Stamina
14.6 Crit Bonus
28.8 DPS
90.1 Crit Chance
15.3 Potency
40 Haste
Infused Stats:
Mace
One-Handed Crushing
Damage
87 - 496
(145.79 Rating)
Delay
4.0 seconds
Level
95
All Scouts
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Scout's Longbow
LEGENDARY
253 Primary Attributes
253 Stamina
14.6 Crit Bonus
9.9 Casting Speed
90.1 Crit Chance
15.3 Potency
16 Reuse Speed
Infused Stats:
Bow
Ranged
Damage
246 - 1,394
(182.24 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Ring
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
17.7 Potency
17.1 Crit Bonus
0.8 Flurry
28.2 Haste
28.2 Multi Attack
1,000 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Scouts
Effects:
Spines III
When Equipped:
• When damaged with a melee weapon this spell will cast Spines III on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 30,150 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Daring Bracelet
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
20.3 DPS
17.7 Potency
17.1 Crit Bonus
0.5 Flurry
28.2 Haste
28.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
All Scouts
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 112,560 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 203,634 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 8,149 health per tick while out-of-combat.
This character has a Maximum Power pool of 52,152. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,092 power per tick while out-of-combat.
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 31,638 whatsits.
This character resists Noxious damage in the amount of 31,876 whatsits.
This character resists Arcane damage in the amount of 31,876 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 330.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 8,696, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 49.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 29.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
75 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 5.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.