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Applies Spikes III when Activated. Lasts for 24.0 seconds.
• Slows target by 60.0%.
• Inflicts 150, 000 piercing damage to the target. Provided the target moves between ticks, they will take an additional 150, 000 piercing damage every 2 seconds.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Spikes III is 1 minute 30 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Polished Runestone Shard
LEGENDARY
430 Stamina
212 Primary Attributes
7.8 Casting Speed
38 Crit Chance
25.5 Potency
25.5 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
Effects:
Prayer to Tunare III
Applies Prayer to Tunare III when Activated.
• Heals the caster for 159,500 health
• Suspends the passive effect for 60 seconds
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Prayer to Tunare III is 1 minute
When Equipped:
• Heals caster for 10,690 health every 3 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases STR of target by 246.4. Increases STA of target by 316.8. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 1.5%. Increases Power Regen of target by 363.6.
Phantom Tourmaline Earring
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
98
Effects:
Building Retribution II
When Equipped:
• When damaged this spell will cast Building Retribution II on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 17,077-78,559 magic damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Tranquil Tourmaline Earring
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
12.5 Casting Speed
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
96
Effects:
Building Retribution
When Equipped:
• When damaged this spell will cast Building Retribution on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 15,525-62,100 magic damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Increases STR of target by 246.4. Increases STA of target by 316.8. Target will Dodge 1.5% of incoming attacks. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Ghorkaal Bone Wristlet
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
7.8 Casting Speed
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Crush Armor III
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs physical damage by 1,300.
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+11% Damage Per Second +2.2% Potency +2.2% Crit Bonus +10% Multi Attack Chance +98 Ability Modifier
Progress to Next Level:
36
76.26%
NO-VALUE
The Fierce Hook
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
5.6 AE Auto
90.1 Crit Chance
16.2 Potency
45 Multi Attack
Infused Stats:
Hammer
One-Handed Crushing
Damage
90 - 510
(150.14 Rating)
Delay
4.0 seconds
Level
95
All Fighters
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP NO-TRADE NO-VALUE
Far Seas Compound Bow
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
5.6 AE Auto
90.1 Crit Chance
16.2 Potency
45 Haste
Infused Stats:
Bow
Ranged
Damage
197 - 1,117
(187.68 Rating)
Delay
7.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Phantom Cadmium Band
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
98
Effects:
Bloodspattered Glory II
When Equipped:
• On a death blow this spell will cast Bloodspattered Glory II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency by 8 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Gorir's Rage
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 115,920 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Orphan from Neriak. Worked in Taverns as a bar maid. Became Merc when the ogre attacks came. No one was safe so a sword became my best friend. Honing my skills I now live job to job where the coin is good.
This character has 570,235 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 23,013 health per tick while out-of-combat.
This character has a Maximum Power pool of 70,448. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,022 power per tick while out-of-combat.
This character runs 120% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 104,989 whatsits.
This character resists Noxious damage in the amount of 108,206 whatsits.
This character resists Arcane damage in the amount of 104,939 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 481.62303664921
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 580.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 19,612, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 10%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 57.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 58.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 10 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
87 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 65.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 5.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.