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Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 257.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine fright imbued ruckas hex doll
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Charm
Level
22
Effects:
Hex of Fright
Applies Hex of Fright when Activated. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 12.7.
• The casting time of Hex of Fright is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
bear hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
24
Imbued Carbonite Chainmail Coat
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
88
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 14 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Lightning Blanket
FABLED
Infused Stats:
Slots
Cloak
Effects:
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
canteen of pond water
A canteen of pond water, small bugs dance around inside.
Infused Stats:
Slots
Drink
Level
20
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 11.4. This effect suspends during combat
NO-VALUE
Fashioned Gold Hoop
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
ATTUNEABLE
Fashioned Gold Hoop
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
ATTUNEABLE
Carbonite Chainmail Boots
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
moist fish sticks
Small sticks of fish meat, freshly baked.
Infused Stats:
Slots
Food
Level
20
Satiation
Average
Duration
30 minutes
Effects:
Increases AGI of target by 0.4. Increases Health Regen of target by 11.0.
NO-VALUE
Carbonite Chainmail Bracers
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Carbonite Chainmail Gloves
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Carbonite Chainmail Coif
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Imbued Gold Band of Agility
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Effects:
Aura of Agility
When Equipped:
• When a combat art is used this spell has a 3% chance to cast Flare of Agility on caster. Lasts for 45.0 seconds.
• Increases AGI of caster by 4.5.
• Increases Haste of caster by 10.6.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
palladium bangle
TREASURED
7 Stamina
7 Primary Attributes
30 Resistances
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Imbued Carbonite Chainmail Leggings
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
88
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 30 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Fashioned Ruckas Scarf
MASTERCRAFTED
14 Stamina
14 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Neck
Level
22
Adornment Slots:
White, Green
REFINED
Destructive Longsword of Authority
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Sword
One-Handed Slashing
Damage
16 - 93
(18.16 Rating)
Delay
6.0 seconds
Level
20
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Endless Wounds II
When Equipped:
• On a critical combat hit this spell may cast Endless Wounds II on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 1 cold damage on target instantly and every 2 seconds.
• Inflicts an additional 1 cold damage on target every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Endless Wounds II on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 1 cold damage on target instantly and every 2 seconds.
• Inflicts an additional 1 cold damage on target every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Boiled Leather Sheath
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Thrown Weapon
Ranged
Damage
24 - 137
(17.87 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
20
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE
Imbued Gold Band of Stamina
HANDCRAFTED
5 Stamina
6 Primary Attributes
20 Resistances
2 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Effects:
Aura of Stamina
When Equipped:
• When any damage is received this spell has a 3% chance to cast Spark of Stamina on caster. Lasts for 45.0 seconds.
• Increases STA of caster by 4.5.
• Increases Combat Health Regen of caster by 12.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Gold Bangle
HANDCRAFTED
5 Stamina
6 Primary Attributes
20 Resistances
2 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Adornment Slots:
White
ATTUNEABLE
Toxic Dagger of the Umbral
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Dagger
One-Handed Piercing
Damage
11 - 62
(18.16 Rating)
Delay
4.0 seconds
Level
20
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Infected Strike II
When Equipped:
• On a critical combat hit this spell may cast Infected Strike II on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 21 - 24 disease damage on target instantly and every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 20.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Infected Strike II on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 21 - 24 disease damage on target instantly and every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 20.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Carbonite Chainmail Mantle
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 2,305 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 109 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,731. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 86 power per tick while out-of-combat.
This character runs 21% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 333 whatsits.
This character resists Noxious damage in the amount of 403 whatsits.
This character resists Arcane damage in the amount of 375 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 14% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.