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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Infused Stats:
Slots
30
Imbued Martial Reptile Hide Gi
MASTERCRAFTED
159 Stamina
159 Primary Attributes
54 Combat Skills
16.2 Crit Bonus
Infused Stats:
Leather Armor (Chest)
Mitigation
398
Level
92
All Fighters, All Priests, All Scouts
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Withering Hopes Cloak
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
9.5 Mitigation Increase
14.7 Reuse Speed
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Strong Battle Swill
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 75.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 151.6.
Ethershard Protectors Earring
LEGENDARY
123 Primary Attributes
123 Stamina
5,640 Resistances
7.4 Crit Bonus
7.4 Potency
3.4 Block Chance
135 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Ethershard Protectors Earring
LEGENDARY
123 Primary Attributes
123 Stamina
5,640 Resistances
7.4 Crit Bonus
7.4 Potency
3.4 Block Chance
135 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Ethershard Leather Boots
LEGENDARY
123 Stamina
123 Primary Attributes
11 Combat Skills
28.7 DPS
7.4 Potency
7.4 Crit Bonus
6 Block Chance
28.7 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
353
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Giant Exotic Meat Flank
HANDCRAFTED
Infused Stats:
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Health Regen of target by 236.9.
Cenobite's Unyielding Wrist Wraps
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
3.8 Block Chance
224 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
366
Level
90
Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Haze Panther Skin Hand Wraps
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
6 Block Chance
14.9 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
353
Level
90
All Fighters, All Priests, All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Ethershard Leather Helm
LEGENDARY
123 Stamina
123 Primary Attributes
17 Combat Skills
7.4 Potency
4.8 Mitigation Increase
7.4 Crit Bonus
5.6 Block Chance
28.1 Multi Attack
Infused Stats:
Leather Armor (Head)
Mitigation
353
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Ethershard Protectors Ring
LEGENDARY
123 Primary Attributes
123 Stamina
5,640 Resistances
7.4 Crit Bonus
7.4 Potency
4 Mitigation Increase
61.5 Haste
111 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Fighters
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Ethershard Protectors Bangle
LEGENDARY
123 Primary Attributes
123 Stamina
5,640 Resistances
7.4 Crit Bonus
13.8 DPS
7.4 Potency
5 Block Chance
5.9 Reuse Speed
159 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Imbued Martial Bear Pelt Pants
HANDCRAFTED
152 Stamina
152 Primary Attributes
15.5 Crit Bonus
118 DPS
4.8 Mitigation Increase
Infused Stats:
Leather Armor (Legs)
Mitigation
392
Level
90
All Fighters, All Priests, All Scouts
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Ethershard Protectors Torque
LEGENDARY
123 Primary Attributes
123 Stamina
7.4 Crit Bonus
3.6 Strikethrough
21.4 Crit Chance
15.8 Potency
43.1 Multi Attack
5.8 Reuse Speed
Infused Stats:
Slots
Neck
Level
90
All Fighters
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Blessed Rhenium Claws
HANDCRAFTED
132 Stamina
132 Primary Attributes
77.4 DPS
42.9 Crit Chance
7.9 Potency
7.9 Crit Bonus
Infused Stats:
Fists
Slots
Secondary, Primary
Damage
92 - 521
(122.57 Rating)
Delay
5.0 seconds
Level
90
Beastlord, Bruiser, Monk
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Withered Hide Sling
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
14.6 Strikethrough
6 Crit Chance
9.6 Potency
14.9 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
204 - 1,155
(150.96 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
91
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Arctic Band of the Weaponer
LEGENDARY
75 Primary Attributes
75 Stamina
1,320 Resistances
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
12.4 Extra Riposte
Infused Stats:
Slots
Finger
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE
Ethershard Protectors Bangle
LEGENDARY
123 Primary Attributes
123 Stamina
5,640 Resistances
7.4 Crit Bonus
13.8 DPS
7.4 Potency
5 Block Chance
5.9 Reuse Speed
159 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Imbued Rhenium Claws
HANDCRAFTED
132 Stamina
132 Primary Attributes
77.4 DPS
42.9 Crit Chance
7.9 Potency
7.9 Crit Bonus
Infused Stats:
Fists
Slots
Secondary, Primary
Damage
92 - 521
(122.57 Rating)
Delay
5.0 seconds
Level
90
Beastlord, Bruiser, Monk
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
This character has 118,589 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,069 health per tick while out-of-combat.
This character has a Maximum Power pool of 36,129. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,607 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 35,076 whatsits.
This character resists Noxious damage in the amount of 35,076 whatsits.
This character resists Arcane damage in the amount of 39,208 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 68.1
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 131.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,064, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 43.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
52 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 23% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 7.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.