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Ancient armor rumored to have very strong trade value to specific desert tribes across oceans of time! Examining this item will allow you to extract the powerful energies trapped within.
ETHEREAL
3,106 Primary Attributes
5,417 Stamina
141,376 Power
224,967 Health
390 Resolve
25.5 Casting Speed
30959.2 Potency
1,272 Overcap Crit Bonus
241,709 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
833
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM
Hua Collector's Rune: Firmament of Tol'Ren
LEGENDARY, Firmament of Tol'Ren
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
125
Hua Collectors Aspect of Tol'Ren 1/4
Hua Collectors Aspect of Tol'Ren
Item Set Details:
(1) +284% Crit Bonus +257% Crit Bonus Overcap
(2) +1,245,989 All
(3) +3595% Potency
(4) +26% Fervor Overcap +28% Fervor
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
263,701 Ability Mod
Type:
Red Adornment
Slots:
Forearms, Feet, Neck, Charm
Level
120
NO-VALUE NO-TRADE
Aggrandized Bracers of the Fulfilled Dream
MYTHICAL
2,955 Primary Attributes
5,298 Stamina
129,756 Power
206,476 Health
360 Resolve
25330.3 Potency
21.9 Reuse Speed
1,167 Overcap Crit Bonus
207,982 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
920
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM
Hua Collector's Rune: Primus of Tol'Ren
LEGENDARY, Primus of Tol'Ren
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
125
Hua Collectors Aspect of Tol'Ren 1/4
Hua Collectors Aspect of Tol'Ren
Item Set Details:
(1) +284% Crit Bonus +257% Crit Bonus Overcap
(2) +1,245,989 All
(3) +3595% Potency
(4) +26% Fervor Overcap +28% Fervor
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
263,701 Ability Mod
Type:
Red Adornment
Slots:
Forearms, Feet, Neck, Charm
Level
120
NO-VALUE NO-TRADE
Inestimable Gloves of the Realized Ambition
MYTHICAL
2,930 Primary Attributes
5,278 Stamina
127,819 Power
203,394 Health
355 Resolve
151.8 DPS
27.1 AE Auto
24392.1 Potency
1,150 Overcap Crit Bonus
Infused Stats:
Leather Armor (Hands)
Mitigation
920
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM
Forlorn Adornment of Fading
HANDCRAFTED
Adds the following to an item:
-58.4 Hate Gain
9 Overcap Fervor
Type:
White Adornment
Slots:
Hands
Level
123
NO-VALUE
Bloodbound Rune of the Tainted Blade
FABLED, Tainted Power
PRESTIGE
Adds the following to an item:
Type:
Red Adornment
Slots:
Hands
Level
123
Effects:
Tainted Blade
When Equipped:
• Increases the damage, healing, and warding of profession Combat arts by 65.
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,316 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Hua Jubilee Rune: Reactionary Strike
LEGENDARY, Reaction Strike
Adds the following to an item:
6 Ability Doublecast
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Reactionary Strike
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Reactionary Strike on target of spell. Lasts for 10.0 seconds.
• Inflicts 5,000 crushing damage on target instantly and every 3.3 seconds.
• Increases Fervor of caster by 22.0.
• Increases Fervor Overcap of caster by 22.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE
Hua Jubilee Rune: Rage
LEGENDARY, Rage
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Rage
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Rage on target of spell. Lasts for 16.0 seconds.
• Inflicts 4,767 crushing damage on target instantly and every 4 seconds.
• Increases Ability Doublecast of caster by 25.8.
• Increases Crit Bonus of caster by 37.5.
• Increases Crit Bonus Overcap of caster by 37.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE
Abysmal Sea Rune: Elemental Rending
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Elemental Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 3,895 heat damage on target.
• Inflicts 3,895 cold damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Embers
LEGENDARY, Embers
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Embers
When Equipped:
• Increases Melee Multiplier of caster by 1.97.
• Increases Fervor of caster by 50.0.
• Increases Weapon Damage of caster by 378.0.
• Increases Crit Bonus Overcap of caster by 115.4.
• Increases Weapon Damage Overcap of caster by 189.0.
NO-VALUE NO-TRADE
Abysmal Sea Rune: Mystery
LEGENDARY, Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
120
Effects:
Mystery
When Equipped:
• Increases Fervor of caster by 100.0.
• Increases Fervor Overcap of caster by 60.0.
NO-VALUE NO-TRADE
Acrylia One Handed Rune of Zeal
Adds the following to an item:
35.8 Crit Bonus
219.7 Potency
22.9 Weapon Damage
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
120
NO-VALUE NO-TRADE
Acrylia One Handed Rune of Zeal
Adds the following to an item:
35.8 Crit Bonus
219.7 Potency
22.9 Weapon Damage
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
120
NO-VALUE NO-TRADE
Inestimable Baton of the Fulfilled Dream
MYTHICAL
3,447 Primary Attributes
6,210 Stamina
150,377 Power
239,288 Health
27.3 Casting Speed
493.2 Crit Chance
28696.7 Potency
355 Resolve
25.6 Reuse Speed
1,353 Overcap Crit Bonus
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
11032 - 16,547
(3447.36 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
125
All Mages, All Priests
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM
Hua Jubilee Adornment: Increased Criticals
LEGENDARY
Adds the following to an item:
82.2 Crit Bonus
19 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
120
NO-VALUE NO-TRADE
Abysmal Sea Rune: Devastation Strike
FABLED
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Devastation Strike
When Equipped:
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 6,233 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Hua Jubilee Rune: Expedience
LEGENDARY, Expedience
Adds the following to an item:
480 Potency
60,000 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Expedient Strike
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,590 crushing damage on target.
• Increases Weapon Damage of caster by 213.4.
• Increases Weapon Damage Overcap of caster by 426.7.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
NO-VALUE NO-TRADE
Abysmal Sea Rune: Insight
LEGENDARY, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Insight
Applies Insight when Equipped.
• Increases Ability Doublecast of caster by 14.6.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 2,476.6.
• Increases Fervor Overcap of caster by 56.2.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 20,058 crushing damage on target.
• Decreases Combat Mitigation of target by 475.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
NO-VALUE NO-TRADE LORE
Acrylia Secondary Rune of Zeal
Adds the following to an item:
35.8 Crit Bonus
439.4 Potency
22.9 Weapon Damage
Type:
Cyan Adornment
Slots:
Ranged
Level
120
NO-VALUE NO-TRADE
Sacramental Awakened Ring
MYTHICAL
2,854 Primary Attributes
5,218 Stamina
122,009 Power
194,149 Health
218,188 Resistances
386 Combat Skills
1097.5 Crit Bonus
340 Resolve
21577.6 Potency
146.9 Max Health
24.2 Block Chance
Infused Stats:
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Hua Jubilee Adornment: Increased Criticals
LEGENDARY
Adds the following to an item:
82.2 Crit Bonus
19 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
120
NO-VALUE NO-TRADE
Abysmal Sea Rune: Force Projection
LEGENDARY
Adds the following to an item:
299.8 Potency
Type:
Red Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
120
NO-VALUE NO-TRADE
Hua Jubilee Heavenscale
This spiritstone will automatically level when you zone.
LEGENDARY
Adds the following to an item:
811 Stamina
1,222 Primary Attributes
9.1 Ability Doublecast
750 Potency
31.4 Max Health
62.5 Crit Bonus
11.3 Fervor
14 Overcap Fervor
255,143 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
120
Spirit Stone Stats:
+1,332 agi +883 sta
+10.3% Ability Doublecast +795% Potency +71% Crit Bonus +33.2% Max Health +12.8% Fervor +15.3% Fervor Overcap +304,913 Ability Modifier
This character has 1,909,934,358 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 76,397,399 health per tick while out-of-combat.
This character has a Maximum Power pool of 7,359,263. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 294,556 power per tick while out-of-combat.
This character runs 68% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,462,227 whatsits.
This character resists Noxious damage in the amount of 1,378,097 whatsits.
This character resists Arcane damage in the amount of 1,377,847 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 4084.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 48,801,728, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 58.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 55.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
48.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 27.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 37% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.